godot/editor/call_dialog.h

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/*************************************************************************/
/* call_dialog.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CALL_DIALOG_H
#define CALL_DIALOG_H
#include "editor/property_editor.h"
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#include "scene/gui/button.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
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/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#if 0
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class CallDialogParams;
class CallDialog : public Popup {
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GDCLASS( CallDialog, Popup );
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Label* method_label;
Tree *tree;
Button *call;
Button *cancel;
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CallDialogParams *call_params;
PropertyEditor *property_editor;
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Label *return_label;
LineEdit *return_value;
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Object *object;
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StringName selected;
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Vector<MethodInfo> methods;
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void _item_selected();
void _update_method_list();
void _call();
void _cancel();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
public:
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void set_object(Object *p_object,StringName p_selected="");
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CallDialog();
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~CallDialog();
};
#endif
#endif