70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
|
/*
|
||
|
Bullet Continuous Collision Detection and Physics Library
|
||
|
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied warranty.
|
||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it freely,
|
||
|
subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||
|
3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
#ifndef BT_TRIANGLE_BUFFER_H
|
||
|
#define BT_TRIANGLE_BUFFER_H
|
||
|
|
||
|
#include "btTriangleCallback.h"
|
||
|
#include "LinearMath/btAlignedObjectArray.h"
|
||
|
|
||
|
struct btTriangle
|
||
|
{
|
||
|
btVector3 m_vertex0;
|
||
|
btVector3 m_vertex1;
|
||
|
btVector3 m_vertex2;
|
||
|
int m_partId;
|
||
|
int m_triangleIndex;
|
||
|
};
|
||
|
|
||
|
///The btTriangleBuffer callback can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles'
|
||
|
///Example usage of this class:
|
||
|
/// btTriangleBuffer triBuf;
|
||
|
/// concaveShape->processAllTriangles(&triBuf,aabbMin, aabbMax);
|
||
|
/// for (int i=0;i<triBuf.getNumTriangles();i++)
|
||
|
/// {
|
||
|
/// const btTriangle& tri = triBuf.getTriangle(i);
|
||
|
/// //do something useful here with the triangle
|
||
|
/// }
|
||
|
class btTriangleBuffer : public btTriangleCallback
|
||
|
{
|
||
|
|
||
|
btAlignedObjectArray<btTriangle> m_triangleBuffer;
|
||
|
|
||
|
public:
|
||
|
|
||
|
|
||
|
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
|
||
|
|
||
|
int getNumTriangles() const
|
||
|
{
|
||
|
return int(m_triangleBuffer.size());
|
||
|
}
|
||
|
|
||
|
const btTriangle& getTriangle(int index) const
|
||
|
{
|
||
|
return m_triangleBuffer[index];
|
||
|
}
|
||
|
|
||
|
void clearBuffer()
|
||
|
{
|
||
|
m_triangleBuffer.clear();
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif //BT_TRIANGLE_BUFFER_H
|
||
|
|