2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 01:03:48 +00:00
<class name= "AudioStreamPlayer2D" inherits= "Node2D" version= "4.0" >
2017-09-12 20:42:36 +00:00
<brief_description >
2021-05-05 18:37:35 +00:00
Plays positional sound in 2D space.
2017-09-12 20:42:36 +00:00
</brief_description>
<description >
2017-09-16 17:31:43 +00:00
Plays audio that dampens with distance from screen center.
2021-05-05 18:37:35 +00:00
See also [AudioStreamPlayer] to play a sound non-positionally.
[b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
2017-09-12 20:42:36 +00:00
</description>
<tutorials >
2020-08-05 12:43:40 +00:00
<link title= "Audio streams" > https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
2017-09-12 20:42:36 +00:00
</tutorials>
<methods >
2017-09-21 03:31:36 +00:00
<method name= "get_playback_position" >
<return type= "float" >
</return>
<description >
2017-10-10 14:00:10 +00:00
Returns the position in the [AudioStream].
2017-09-21 03:31:36 +00:00
</description>
</method>
2019-04-15 12:49:41 +00:00
<method name= "get_stream_playback" >
<return type= "AudioStreamPlayback" >
</return>
<description >
2020-01-08 21:51:16 +00:00
Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer2D].
2019-04-15 12:49:41 +00:00
</description>
</method>
2017-09-12 20:42:36 +00:00
<method name= "play" >
<return type= "void" >
</return>
2017-09-10 13:37:49 +00:00
<argument index= "0" name= "from_position" type= "float" default= "0.0" >
2017-09-12 20:42:36 +00:00
</argument>
<description >
2019-06-21 23:04:47 +00:00
Plays the audio from the given position [code]from_position[/code], in seconds.
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "seek" >
<return type= "void" >
</return>
2017-09-10 13:37:49 +00:00
<argument index= "0" name= "to_position" type= "float" >
2017-09-12 20:42:36 +00:00
</argument>
<description >
2017-09-16 17:31:43 +00:00
Sets the position from which audio will be played, in seconds.
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "stop" >
<return type= "void" >
</return>
<description >
2017-09-16 17:31:43 +00:00
Stops the audio.
2017-09-12 20:42:36 +00:00
</description>
</method>
</methods>
<members >
2019-06-29 10:38:01 +00:00
<member name= "area_mask" type= "int" setter= "set_area_mask" getter= "get_area_mask" default= "1" >
2017-09-16 17:31:43 +00:00
Areas in which this sound plays.
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "attenuation" type= "float" setter= "set_attenuation" getter= "get_attenuation" default= "1.0" >
2017-09-16 17:31:43 +00:00
Dampens audio over distance with this as an exponent.
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "autoplay" type= "bool" setter= "set_autoplay" getter= "is_autoplay_enabled" default= "false" >
2019-06-29 13:24:23 +00:00
If [code]true[/code], audio plays when added to scene tree.
2017-09-12 20:42:36 +00:00
</member>
2021-06-05 19:24:24 +00:00
<member name= "bus" type= "StringName" setter= "set_bus" getter= "get_bus" default= "&"Master"" >
2017-09-16 17:31:43 +00:00
Bus on which this audio is playing.
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "max_distance" type= "float" setter= "set_max_distance" getter= "get_max_distance" default= "2000.0" >
2017-09-16 17:31:43 +00:00
Maximum distance from which audio is still hearable.
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "pitch_scale" type= "float" setter= "set_pitch_scale" getter= "get_pitch_scale" default= "1.0" >
2020-04-26 14:37:22 +00:00
The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
2018-02-19 09:47:16 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "playing" type= "bool" setter= "_set_playing" getter= "is_playing" default= "false" >
2018-12-20 12:46:54 +00:00
If [code]true[/code], audio is playing.
2017-09-12 20:42:36 +00:00
</member>
2019-07-15 18:42:47 +00:00
<member name= "stream" type= "AudioStream" setter= "set_stream" getter= "get_stream" >
2017-09-16 17:31:43 +00:00
The [AudioStream] object to be played.
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "stream_paused" type= "bool" setter= "set_stream_paused" getter= "get_stream_paused" default= "false" >
2020-01-08 21:51:16 +00:00
If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code].
2018-07-26 09:56:21 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "volume_db" type= "float" setter= "set_volume_db" getter= "get_volume_db" default= "0.0" >
2017-09-16 17:31:43 +00:00
Base volume without dampening.
2017-09-12 20:42:36 +00:00
</member>
</members>
<signals >
<signal name= "finished" >
<description >
2017-09-16 17:31:43 +00:00
Emitted when the audio stops playing.
2017-09-12 20:42:36 +00:00
</description>
</signal>
</signals>
<constants >
</constants>
</class>