157 lines
5.6 KiB
C++
157 lines
5.6 KiB
C++
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file AssimpCExport.cpp
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Assimp C export interface. See Exporter.cpp for some notes.
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*/
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#ifndef ASSIMP_BUILD_NO_EXPORT
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#include "CInterfaceIOWrapper.h"
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#include <assimp/SceneCombiner.h>
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#include "Common/ScenePrivate.h"
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#include <assimp/Exporter.hpp>
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API size_t aiGetExportFormatCount(void)
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{
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return Exporter().GetExportFormatCount();
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API const aiExportFormatDesc* aiGetExportFormatDescription( size_t index)
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{
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// Note: this is valid as the index always pertains to a built-in exporter,
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// for which the returned structure is guaranteed to be of static storage duration.
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Exporter exporter;
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const aiExportFormatDesc* orig( exporter.GetExportFormatDescription( index ) );
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if (NULL == orig) {
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return NULL;
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}
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aiExportFormatDesc *desc = new aiExportFormatDesc;
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desc->description = new char[ strlen( orig->description ) + 1 ]();
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::strncpy( (char*) desc->description, orig->description, strlen( orig->description ) );
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desc->fileExtension = new char[ strlen( orig->fileExtension ) + 1 ]();
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::strncpy( ( char* ) desc->fileExtension, orig->fileExtension, strlen( orig->fileExtension ) );
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desc->id = new char[ strlen( orig->id ) + 1 ]();
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::strncpy( ( char* ) desc->id, orig->id, strlen( orig->id ) );
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return desc;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiReleaseExportFormatDescription( const aiExportFormatDesc *desc ) {
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if (NULL == desc) {
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return;
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}
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delete [] desc->description;
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delete [] desc->fileExtension;
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delete [] desc->id;
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delete desc;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiCopyScene(const aiScene* pIn, aiScene** pOut)
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{
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if (!pOut || !pIn) {
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return;
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}
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SceneCombiner::CopyScene(pOut,pIn,true);
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ScenePriv(*pOut)->mIsCopy = true;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiFreeScene(const C_STRUCT aiScene* pIn)
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{
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// note: aiReleaseImport() is also able to delete scene copies, but in addition
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// it also handles scenes with import metadata.
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delete pIn;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiReturn aiExportScene( const aiScene* pScene, const char* pFormatId, const char* pFileName, unsigned int pPreprocessing )
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{
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return ::aiExportSceneEx(pScene,pFormatId,pFileName,NULL,pPreprocessing);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiReturn aiExportSceneEx( const aiScene* pScene, const char* pFormatId, const char* pFileName, aiFileIO* pIO, unsigned int pPreprocessing )
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{
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Exporter exp;
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if (pIO) {
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exp.SetIOHandler(new CIOSystemWrapper(pIO));
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}
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return exp.Export(pScene,pFormatId,pFileName,pPreprocessing);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing )
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{
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Exporter exp;
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if (!exp.ExportToBlob(pScene,pFormatId,pPreprocessing)) {
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return NULL;
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}
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const aiExportDataBlob* blob = exp.GetOrphanedBlob();
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ai_assert(blob);
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return blob;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API C_STRUCT void aiReleaseExportBlob( const aiExportDataBlob* pData )
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{
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delete pData;
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}
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#endif // !ASSIMP_BUILD_NO_EXPORT
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