godot/doc/classes/Line2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Line2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
<brief_description>
A 2D line.
</brief_description>
<description>
A line through several points in 2D space.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_point">
<return type="void">
</return>
<argument index="0" name="position" type="Vector2">
</argument>
<description>
Add a point at the x/y position in the supplied [Vector2]
</description>
</method>
<method name="get_begin_cap_mode" qualifiers="const">
<return type="int" enum="Line2D.LineCapMode">
</return>
<description>
</description>
</method>
<method name="get_default_color" qualifiers="const">
<return type="Color">
</return>
<description>
</description>
</method>
<method name="get_end_cap_mode" qualifiers="const">
<return type="int" enum="Line2D.LineCapMode">
</return>
<description>
</description>
</method>
<method name="get_gradient" qualifiers="const">
<return type="Gradient">
</return>
<description>
</description>
</method>
<method name="get_joint_mode" qualifiers="const">
<return type="int" enum="Line2D.LineJointMode">
</return>
<description>
</description>
</method>
<method name="get_point_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_point_position" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="i" type="int">
</argument>
<description>
</description>
</method>
<method name="get_points" qualifiers="const">
<return type="PoolVector2Array">
</return>
<description>
</description>
</method>
<method name="get_round_precision" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_sharp_limit" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_texture" qualifiers="const">
<return type="Texture">
</return>
<description>
</description>
</method>
<method name="get_texture_mode" qualifiers="const">
<return type="int" enum="Line2D.LineTextureMode">
</return>
<description>
</description>
</method>
<method name="get_width" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="remove_point">
<return type="void">
</return>
<argument index="0" name="i" type="int">
</argument>
<description>
Remove the point at index 'i' from the line.
</description>
</method>
<method name="set_begin_cap_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="Line2D.LineCapMode">
</argument>
<description>
</description>
</method>
<method name="set_default_color">
<return type="void">
</return>
<argument index="0" name="color" type="Color">
</argument>
<description>
</description>
</method>
<method name="set_end_cap_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="Line2D.LineCapMode">
</argument>
<description>
</description>
</method>
<method name="set_gradient">
<return type="void">
</return>
<argument index="0" name="color" type="Gradient">
</argument>
<description>
</description>
</method>
<method name="set_joint_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="Line2D.LineJointMode">
</argument>
<description>
</description>
</method>
<method name="set_point_position">
<return type="void">
</return>
<argument index="0" name="i" type="int">
</argument>
<argument index="1" name="position" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="set_points">
<return type="void">
</return>
<argument index="0" name="points" type="PoolVector2Array">
</argument>
<description>
</description>
</method>
<method name="set_round_precision">
<return type="void">
</return>
<argument index="0" name="precision" type="int">
</argument>
<description>
</description>
</method>
<method name="set_sharp_limit">
<return type="void">
</return>
<argument index="0" name="limit" type="float">
</argument>
<description>
</description>
</method>
<method name="set_texture">
<return type="void">
</return>
<argument index="0" name="texture" type="Texture">
</argument>
<description>
</description>
</method>
<method name="set_texture_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="Line2D.LineTextureMode">
</argument>
<description>
</description>
</method>
<method name="set_width">
<return type="void">
</return>
<argument index="0" name="width" type="float">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="begin_cap_mode" type="int" setter="set_begin_cap_mode" getter="get_begin_cap_mode" enum="Line2D.LineCapMode">
</member>
<member name="default_color" type="Color" setter="set_default_color" getter="get_default_color">
</member>
<member name="end_cap_mode" type="int" setter="set_end_cap_mode" getter="get_end_cap_mode" enum="Line2D.LineCapMode">
</member>
<member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient">
</member>
<member name="joint_mode" type="int" setter="set_joint_mode" getter="get_joint_mode" enum="Line2D.LineJointMode">
</member>
<member name="points" type="PoolVector2Array" setter="set_points" getter="get_points">
</member>
<member name="round_precision" type="int" setter="set_round_precision" getter="get_round_precision">
</member>
<member name="sharp_limit" type="float" setter="set_sharp_limit" getter="get_sharp_limit">
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="Line2D.LineTextureMode">
</member>
<member name="width" type="float" setter="set_width" getter="get_width">
</member>
</members>
<constants>
<constant name="LINE_JOINT_SHARP" value="0">
</constant>
<constant name="LINE_JOINT_BEVEL" value="1">
</constant>
<constant name="LINE_JOINT_ROUND" value="2">
</constant>
<constant name="LINE_CAP_NONE" value="0">
</constant>
<constant name="LINE_CAP_BOX" value="1">
</constant>
<constant name="LINE_CAP_ROUND" value="2">
</constant>
<constant name="LINE_TEXTURE_NONE" value="0">
</constant>
<constant name="LINE_TEXTURE_TILE" value="1">
</constant>
</constants>
</class>