godot/doc/classes/Navigation2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Navigation2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_closest_point">
<return type="Vector2">
</return>
<argument index="0" name="to_point" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="get_closest_point_owner">
<return type="Object">
</return>
<argument index="0" name="to_point" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="get_simple_path">
<return type="PoolVector2Array">
</return>
<argument index="0" name="start" type="Vector2">
</argument>
<argument index="1" name="end" type="Vector2">
</argument>
<argument index="2" name="optimize" type="bool" default="true">
</argument>
<description>
</description>
</method>
<method name="navpoly_create">
<return type="int">
</return>
<argument index="0" name="mesh" type="NavigationPolygon">
</argument>
<argument index="1" name="xform" type="Transform2D">
</argument>
<argument index="2" name="owner" type="Object" default="null">
</argument>
<description>
</description>
</method>
<method name="navpoly_remove">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
</description>
</method>
<method name="navpoly_set_transform">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="xform" type="Transform2D">
</argument>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>