godot/doc/classes/InputEventMouse.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventMouse" inherits="InputEventWithModifiers" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base input event type for mouse events.
</brief_description>
<description>
Stores general mouse events information.
</description>
<tutorials>
<link>$DOCS_URL/tutorials/inputs/inputevent.html</link>
</tutorials>
<methods>
</methods>
<members>
<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="0">
The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks.
</member>
<member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position" default="Vector2( 0, 0 )">
When received in [method Node._input] or [method Node._unhandled_input], returns the mouse's position in the root [Viewport] using the coordinate system of the root [Viewport].
When received in [method Control._gui_input], returns the mouse's position in the [CanvasLayer] that the [Control] is in using the coordinate system of the [CanvasLayer].
</member>
<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2( 0, 0 )">
When received in [method Node._input] or [method Node._unhandled_input], returns the mouse's position in the [Viewport] this [Node] is in using the coordinate system of this [Viewport].
When received in [method Control._gui_input], returns the mouse's position in the [Control] using the local coordinate system of the [Control].
</member>
</members>
<constants>
</constants>
</class>