godot/platform/uwp/SCsub

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#!/usr/bin/env python
Import("env")
files = [
"#platform/windows/key_mapping_windows.cpp",
"#platform/windows/windows_terminal_logger.cpp",
"joypad_uwp.cpp",
"context_egl_uwp.cpp",
"app_uwp.cpp",
"os_uwp.cpp",
]
if "build_angle" in env and env["build_angle"]:
cmd = env.AlwaysBuild(env.ANGLE("libANGLE.lib", None))
prog = env.add_program("#bin/godot", files)
if "build_angle" in env and env["build_angle"]:
env.Depends(prog, [cmd])