godot/doc/classes/SpriteFrames.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SpriteFrames" inherits="Resource" version="4.0">
<brief_description>
Sprite frame library for AnimatedSprite2D.
</brief_description>
<description>
Sprite frame library for [AnimatedSprite2D]. Contains frames and animation data for playback.
[b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_animation">
<return type="void" />
<argument index="0" name="anim" type="StringName" />
<description>
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Adds a new animation to the library.
</description>
</method>
<method name="add_frame">
<return type="void" />
<argument index="0" name="anim" type="StringName" />
<argument index="1" name="frame" type="Texture2D" />
<argument index="2" name="at_position" type="int" default="-1" />
<description>
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Adds a frame to the given animation.
</description>
</method>
<method name="clear">
<return type="void" />
<argument index="0" name="anim" type="StringName" />
<description>
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Removes all frames from the given animation.
</description>
</method>
<method name="clear_all">
<return type="void" />
<description>
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Removes all animations. A "default" animation will be created.
</description>
</method>
<method name="get_animation_loop" qualifiers="const">
<return type="bool" />
<argument index="0" name="anim" type="StringName" />
<description>
Returns [code]true[/code] if the given animation is configured to loop when it finishes playing. Otherwise, returns [code]false[/code].
</description>
</method>
<method name="get_animation_names" qualifiers="const">
<return type="PackedStringArray" />
<description>
Returns an array containing the names associated to each animation. Values are placed in alphabetical order.
</description>
</method>
<method name="get_animation_speed" qualifiers="const">
<return type="float" />
<argument index="0" name="anim" type="StringName" />
<description>
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The animation's speed in frames per second.
</description>
</method>
<method name="get_frame" qualifiers="const">
<return type="Texture2D" />
<argument index="0" name="anim" type="StringName" />
<argument index="1" name="idx" type="int" />
<description>
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Returns the animation's selected frame.
</description>
</method>
<method name="get_frame_count" qualifiers="const">
<return type="int" />
<argument index="0" name="anim" type="StringName" />
<description>
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Returns the number of frames in the animation.
</description>
</method>
<method name="has_animation" qualifiers="const">
<return type="bool" />
<argument index="0" name="anim" type="StringName" />
<description>
If [code]true[/code], the named animation exists.
</description>
</method>
<method name="remove_animation">
<return type="void" />
<argument index="0" name="anim" type="StringName" />
<description>
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Removes the given animation.
</description>
</method>
<method name="remove_frame">
<return type="void" />
<argument index="0" name="anim" type="StringName" />
<argument index="1" name="idx" type="int" />
<description>
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Removes the animation's selected frame.
</description>
</method>
<method name="rename_animation">
<return type="void" />
<argument index="0" name="anim" type="StringName" />
<argument index="1" name="newname" type="StringName" />
<description>
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Changes the animation's name to [code]newname[/code].
</description>
</method>
<method name="set_animation_loop">
<return type="void" />
<argument index="0" name="anim" type="StringName" />
<argument index="1" name="loop" type="bool" />
<description>
If [code]true[/code], the animation will loop.
</description>
</method>
<method name="set_animation_speed">
<return type="void" />
<argument index="0" name="anim" type="StringName" />
<argument index="1" name="speed" type="float" />
<description>
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The animation's speed in frames per second.
</description>
</method>
<method name="set_frame">
<return type="void" />
<argument index="0" name="anim" type="StringName" />
<argument index="1" name="idx" type="int" />
<argument index="2" name="txt" type="Texture2D" />
<description>
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Sets the texture of the given frame.
</description>
</method>
</methods>
<members>
<member name="frames" type="Array" setter="_set_frames" getter="_get_frames">
Compatibility property, always equals to an empty array.
</member>
</members>
</class>