godot/doc/classes/VisualShaderNodeRotationByAxis.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeRotationByAxis" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A visual shader node that modifies the rotation of the object using a rotation matrix.
</brief_description>
<description>
RotationByAxis node will transform the vertices of a mesh with specified axis and angle in radians. It can be used to rotate an object in an arbitrary axis.
</description>
<tutorials>
</tutorials>
</class>