godot/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.h

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#ifndef B3_PREFIX_SCAN_CL_H
#define B3_PREFIX_SCAN_CL_H
#include "b3OpenCLArray.h"
#include "b3BufferInfoCL.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "Bullet3Common/b3Vector3.h"
class b3PrefixScanFloat4CL
{
enum
{
BLOCK_SIZE = 128
};
// Option m_option;
cl_command_queue m_commandQueue;
cl_kernel m_localScanKernel;
cl_kernel m_blockSumKernel;
cl_kernel m_propagationKernel;
b3OpenCLArray<b3Vector3>* m_workBuffer;
public:
b3PrefixScanFloat4CL(cl_context ctx, cl_device_id device, cl_command_queue queue,int size=0);
virtual ~b3PrefixScanFloat4CL();
void execute(b3OpenCLArray<b3Vector3>& src, b3OpenCLArray<b3Vector3>& dst, int n, b3Vector3* sum = 0);
void executeHost(b3AlignedObjectArray<b3Vector3>& src, b3AlignedObjectArray<b3Vector3>& dst, int n, b3Vector3* sum);
};
#endif //B3_PREFIX_SCAN_CL_H