godot/doc/classes/InputEventScreenTouch.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventScreenTouch" inherits="InputEventFromWindow" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Represents a screen touch event.
</brief_description>
<description>
Stores information about multi-touch press/release input events. Supports touch press, touch release and [member index] for multi-touch count and order.
</description>
<tutorials>
<link title="Using InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
</tutorials>
<members>
<member name="canceled" type="bool" setter="set_canceled" getter="is_canceled" default="false">
If [code]true[/code], the touch event has been canceled.
</member>
<member name="double_tap" type="bool" setter="set_double_tap" getter="is_double_tap" default="false">
If [code]true[/code], the touch's state is a double tap.
</member>
<member name="index" type="int" setter="set_index" getter="get_index" default="0">
The touch index in the case of a multi-touch event. One index = one finger.
</member>
<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
2021-11-30 21:32:23 +00:00
The touch position, in screen (global) coordinates.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released.
</member>
</members>
</class>