godot/doc/classes/VisualShaderNodeVec4Constant.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVec4Constant" inherits="VisualShaderNodeConstant" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
A 4D vector constant to be used within the visual shader graph.
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</brief_description>
<description>
A constant 4D vector, which can be used as an input node.
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</description>
<tutorials>
</tutorials>
<members>
<member name="constant" type="Quaternion" setter="set_constant" getter="get_constant" default="Quaternion(0, 0, 0, 1)">
A 4D vector (represented as a [Quaternion]) constant which represents the state of this node.
</member>
</members>
</class>