godot/tools/editor/multi_node_edit.h

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#ifndef MULTI_NODE_EDIT_H
#define MULTI_NODE_EDIT_H
#include "scene/main/node.h"
class MultiNodeEdit : public Reference {
OBJ_TYPE(MultiNodeEdit,Reference);
List<NodePath> nodes;
struct PLData {
int uses;
PropertyInfo info;
};
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
public:
void clear_nodes();
void add_node(const NodePath& p_node);
MultiNodeEdit();
};
#endif // MULTI_NODE_EDIT_H