godot/tools/pe_bliss/pe_relocations.h

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#pragma once
#include <vector>
#include "pe_structures.h"
#include "pe_base.h"
#include "pe_directory.h"
namespace pe_bliss
{
//Class representing relocation entry
//RVA of relocation is not actually RVA, but
//(real RVA) - (RVA of table)
class relocation_entry
{
public:
//Default constructor
relocation_entry();
//Constructor from relocation item (WORD)
explicit relocation_entry(uint16_t relocation_value);
//Constructor from relative rva and relocation type
relocation_entry(uint16_t rrva, uint16_t type);
//Returns RVA of relocation (actually, relative RVA from relocation table RVA)
uint16_t get_rva() const;
//Returns type of relocation
uint16_t get_type() const;
//Returns relocation item (rrva + type)
uint16_t get_item() const;
public: //Setters do not change everything inside image, they are used by PE class
//You can also use them to rebuild relocations using rebuild_relocations()
//Sets RVA of relocation (actually, relative RVA from relocation table RVA)
void set_rva(uint16_t rva);
//Sets type of relocation
void set_type(uint16_t type);
//Sets relocation item (rrva + type)
void set_item(uint16_t item);
private:
uint16_t rva_;
uint16_t type_;
};
//Class representing relocation table
class relocation_table
{
public:
typedef std::vector<relocation_entry> relocation_list;
public:
//Default constructor
relocation_table();
//Constructor from RVA of relocation table
explicit relocation_table(uint32_t rva);
//Returns relocation list
const relocation_list& get_relocations() const;
//Returns RVA of block
uint32_t get_rva() const;
public: //These functions do not change everything inside image, they are used by PE class
//You can also use them to rebuild relocations using rebuild_relocations()
//Adds relocation to table
void add_relocation(const relocation_entry& entry);
//Returns changeable relocation list
relocation_list& get_relocations();
//Sets RVA of block
void set_rva(uint32_t rva);
private:
uint32_t rva_;
relocation_list relocations_;
};
typedef std::vector<relocation_table> relocation_table_list;
//Get relocation list of pe file, supports one-word sized relocations only
//If list_absolute_entries = true, IMAGE_REL_BASED_ABSOLUTE will be listed
const relocation_table_list get_relocations(const pe_base& pe, bool list_absolute_entries = false);
//Simple relocations rebuilder
//To keep PE file working, don't remove any of existing relocations in
//relocation_table_list returned by a call to get_relocations() function
//auto_strip_last_section - if true and relocations are placed in the last section, it will be automatically stripped
//offset_from_section_start - offset from the beginning of reloc_section, where relocations data will be situated
//If save_to_pe_header is true, PE header will be modified automatically
const image_directory rebuild_relocations(pe_base& pe, const relocation_table_list& relocs, section& reloc_section, uint32_t offset_from_section_start = 0, bool save_to_pe_header = true, bool auto_strip_last_section = true);
//Recalculates image base with the help of relocation tables
//Recalculates VAs of DWORDS/QWORDS in image according to relocations
//Notice: if you move some critical structures like TLS, image relocations will not fix new
//positions of TLS VAs. Instead, some bytes that now doesn't belong to TLS will be fixed.
//It is recommended to rebase image in the very beginning and move all structures afterwards.
void rebase_image(pe_base& pe, const relocation_table_list& tables, uint64_t new_base);
template<typename PEClassType>
void rebase_image_base(pe_base& pe, const relocation_table_list& tables, uint64_t new_base);
}