godot/tests/core/variant/test_variant.h

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/**************************************************************************/
/* test_variant.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_VARIANT_H
#define TEST_VARIANT_H
#include "core/variant/variant.h"
#include "core/variant/variant_parser.h"
#include "tests/test_macros.h"
namespace TestVariant {
static inline Array build_array() {
return Array();
}
template <typename... Targs>
static inline Array build_array(Variant item, Targs... Fargs) {
Array a = build_array(Fargs...);
a.push_front(item);
return a;
}
static inline Dictionary build_dictionary() {
return Dictionary();
}
template <typename... Targs>
static inline Dictionary build_dictionary(Variant key, Variant item, Targs... Fargs) {
Dictionary d = build_dictionary(Fargs...);
d[key] = item;
return d;
}
TEST_CASE("[Variant] Writer and parser integer") {
int64_t a32 = 2147483648; // 2^31, so out of bounds for 32-bit signed int [-2^31, +2^31-1].
String a32_str;
VariantWriter::write_to_string(a32, a32_str);
CHECK_MESSAGE(a32_str != "-2147483648", "Should not wrap around");
int64_t b64 = 9223372036854775807; // 2^63-1, upper bound for signed 64-bit int.
String b64_str;
VariantWriter::write_to_string(b64, b64_str);
CHECK_MESSAGE(b64_str == "9223372036854775807", "Should not wrap around.");
VariantParser::StreamString ss;
String errs;
int line;
Variant b64_parsed;
int64_t b64_int_parsed;
ss.s = b64_str;
VariantParser::parse(&ss, b64_parsed, errs, line);
b64_int_parsed = b64_parsed;
CHECK_MESSAGE(b64_int_parsed == 9223372036854775807, "Should parse back.");
ss.s = "9223372036854775808"; // Overflowed by one.
VariantParser::parse(&ss, b64_parsed, errs, line);
b64_int_parsed = b64_parsed;
CHECK_MESSAGE(b64_int_parsed == 9223372036854775807, "The result should be clamped to max value.");
ss.s = "1e100"; // Googol! Scientific notation.
VariantParser::parse(&ss, b64_parsed, errs, line);
b64_int_parsed = b64_parsed;
CHECK_MESSAGE(b64_int_parsed == 9223372036854775807, "The result should be clamped to max value.");
}
TEST_CASE("[Variant] Writer and parser Variant::FLOAT") {
// Variant::FLOAT is always 64-bit (C++ double).
// This is the maximum non-infinity double-precision float.
double a64 = 179769313486231570814527423731704356798070567525844996598917476803157260780028538760589558632766878171540458953514382464234321326889464182768467546703537516986049910576551282076245490090389328944075868508455133942304583236903222948165808559332123348274797826204144723168738177180919299881250404026184124858368.0;
String a64_str;
VariantWriter::write_to_string(a64, a64_str);
CHECK_MESSAGE(a64_str == "1.79769e+308", "Writes in scientific notation.");
CHECK_MESSAGE(a64_str != "inf", "Should not overflow.");
CHECK_MESSAGE(a64_str != "nan", "The result should be defined.");
String errs;
int line;
Variant variant_parsed;
double float_parsed;
VariantParser::StreamString bss;
bss.s = a64_str;
VariantParser::parse(&bss, variant_parsed, errs, line);
float_parsed = variant_parsed;
// Loses precision, but that's alright.
CHECK_MESSAGE(float_parsed == 1.79769e+308, "Should parse back.");
// Approximation of Googol with a double-precision float.
VariantParser::StreamString css;
css.s = "1.0e+100";
VariantParser::parse(&css, variant_parsed, errs, line);
float_parsed = variant_parsed;
CHECK_MESSAGE(float_parsed == 1.0e+100, "Should match the double literal.");
}
2021-02-08 18:26:32 +00:00
TEST_CASE("[Variant] Assignment To Bool from Int,Float,String,Vec2,Vec2i,Vec3,Vec3i and Color") {
Variant int_v = 0;
Variant bool_v = true;
int_v = bool_v; // int_v is now a bool
CHECK(int_v == Variant(true));
bool_v = false;
int_v = bool_v;
CHECK(int_v.get_type() == Variant::BOOL);
Variant float_v = 0.0f;
bool_v = true;
float_v = bool_v;
CHECK(float_v == Variant(true));
bool_v = false;
float_v = bool_v;
CHECK(float_v.get_type() == Variant::BOOL);
Variant string_v = "";
bool_v = true;
string_v = bool_v;
CHECK(string_v == Variant(true));
bool_v = false;
string_v = bool_v;
CHECK(string_v.get_type() == Variant::BOOL);
Variant vec2_v = Vector2(0, 0);
bool_v = true;
vec2_v = bool_v;
CHECK(vec2_v == Variant(true));
bool_v = false;
vec2_v = bool_v;
CHECK(vec2_v.get_type() == Variant::BOOL);
Variant vec2i_v = Vector2i(0, 0);
bool_v = true;
vec2i_v = bool_v;
CHECK(vec2i_v == Variant(true));
bool_v = false;
vec2i_v = bool_v;
CHECK(vec2i_v.get_type() == Variant::BOOL);
Variant vec3_v = Vector3(0, 0, 0);
bool_v = true;
vec3_v = bool_v;
CHECK(vec3_v == Variant(true));
bool_v = false;
vec3_v = bool_v;
CHECK(vec3_v.get_type() == Variant::BOOL);
Variant vec3i_v = Vector3i(0, 0, 0);
bool_v = true;
vec3i_v = bool_v;
CHECK(vec3i_v == Variant(true));
bool_v = false;
vec3i_v = bool_v;
CHECK(vec3i_v.get_type() == Variant::BOOL);
Variant col_v = Color(0.5f, 0.2f, 0.75f);
bool_v = true;
col_v = bool_v;
CHECK(col_v == Variant(true));
bool_v = false;
col_v = bool_v;
CHECK(col_v.get_type() == Variant::BOOL);
}
TEST_CASE("[Variant] Assignment To Int from Bool,Float,String,Vec2,Vec2i,Vec3,Vec3i and Color") {
Variant bool_v = false;
Variant int_v = 2;
bool_v = int_v; // Now bool_v is int
CHECK(bool_v == Variant(2));
int_v = -3;
bool_v = int_v;
CHECK(bool_v.get_type() == Variant::INT);
Variant float_v = 0.0f;
int_v = 2;
float_v = int_v;
CHECK(float_v == Variant(2));
int_v = -3;
float_v = int_v;
CHECK(float_v.get_type() == Variant::INT);
Variant string_v = "";
int_v = 2;
string_v = int_v;
CHECK(string_v == Variant(2));
int_v = -3;
string_v = int_v;
CHECK(string_v.get_type() == Variant::INT);
Variant vec2_v = Vector2(0, 0);
int_v = 2;
vec2_v = int_v;
CHECK(vec2_v == Variant(2));
int_v = -3;
vec2_v = int_v;
CHECK(vec2_v.get_type() == Variant::INT);
Variant vec2i_v = Vector2i(0, 0);
int_v = 2;
vec2i_v = int_v;
CHECK(vec2i_v == Variant(2));
int_v = -3;
vec2i_v = int_v;
CHECK(vec2i_v.get_type() == Variant::INT);
Variant vec3_v = Vector3(0, 0, 0);
int_v = 2;
vec3_v = int_v;
CHECK(vec3_v == Variant(2));
int_v = -3;
vec3_v = int_v;
CHECK(vec3_v.get_type() == Variant::INT);
Variant vec3i_v = Vector3i(0, 0, 0);
int_v = 2;
vec3i_v = int_v;
CHECK(vec3i_v == Variant(2));
int_v = -3;
vec3i_v = int_v;
CHECK(vec3i_v.get_type() == Variant::INT);
Variant col_v = Color(0.5f, 0.2f, 0.75f);
int_v = 2;
col_v = int_v;
CHECK(col_v == Variant(2));
int_v = -3;
col_v = int_v;
CHECK(col_v.get_type() == Variant::INT);
}
TEST_CASE("[Variant] Assignment To Float from Bool,Int,String,Vec2,Vec2i,Vec3,Vec3i and Color") {
Variant bool_v = false;
Variant float_v = 1.5f;
bool_v = float_v; // Now bool_v is float
CHECK(bool_v == Variant(1.5f));
float_v = -4.6f;
bool_v = float_v;
CHECK(bool_v.get_type() == Variant::FLOAT);
Variant int_v = 1;
float_v = 1.5f;
int_v = float_v;
CHECK(int_v == Variant(1.5f));
float_v = -4.6f;
int_v = float_v;
CHECK(int_v.get_type() == Variant::FLOAT);
Variant string_v = "";
float_v = 1.5f;
string_v = float_v;
CHECK(string_v == Variant(1.5f));
float_v = -4.6f;
string_v = float_v;
CHECK(string_v.get_type() == Variant::FLOAT);
Variant vec2_v = Vector2(0, 0);
float_v = 1.5f;
vec2_v = float_v;
CHECK(vec2_v == Variant(1.5f));
float_v = -4.6f;
vec2_v = float_v;
CHECK(vec2_v.get_type() == Variant::FLOAT);
Variant vec2i_v = Vector2i(0, 0);
float_v = 1.5f;
vec2i_v = float_v;
CHECK(vec2i_v == Variant(1.5f));
float_v = -4.6f;
vec2i_v = float_v;
CHECK(vec2i_v.get_type() == Variant::FLOAT);
Variant vec3_v = Vector3(0, 0, 0);
float_v = 1.5f;
vec3_v = float_v;
CHECK(vec3_v == Variant(1.5f));
float_v = -4.6f;
vec3_v = float_v;
CHECK(vec3_v.get_type() == Variant::FLOAT);
Variant vec3i_v = Vector3i(0, 0, 0);
float_v = 1.5f;
vec3i_v = float_v;
CHECK(vec3i_v == Variant(1.5f));
float_v = -4.6f;
vec3i_v = float_v;
CHECK(vec3i_v.get_type() == Variant::FLOAT);
Variant col_v = Color(0.5f, 0.2f, 0.75f);
float_v = 1.5f;
col_v = float_v;
CHECK(col_v == Variant(1.5f));
float_v = -4.6f;
col_v = float_v;
CHECK(col_v.get_type() == Variant::FLOAT);
}
TEST_CASE("[Variant] Assignment To String from Bool,Int,Float,Vec2,Vec2i,Vec3,Vec3i and Color") {
Variant bool_v = false;
Variant string_v = "Hello";
bool_v = string_v; // Now bool_v is string
CHECK(bool_v == Variant("Hello"));
string_v = "Hello there";
bool_v = string_v;
CHECK(bool_v.get_type() == Variant::STRING);
Variant int_v = 0;
string_v = "Hello";
int_v = string_v;
CHECK(int_v == Variant("Hello"));
string_v = "Hello there";
int_v = string_v;
CHECK(int_v.get_type() == Variant::STRING);
Variant float_v = 0.0f;
string_v = "Hello";
float_v = string_v;
CHECK(float_v == Variant("Hello"));
string_v = "Hello there";
float_v = string_v;
CHECK(float_v.get_type() == Variant::STRING);
Variant vec2_v = Vector2(0, 0);
string_v = "Hello";
vec2_v = string_v;
CHECK(vec2_v == Variant("Hello"));
string_v = "Hello there";
vec2_v = string_v;
CHECK(vec2_v.get_type() == Variant::STRING);
Variant vec2i_v = Vector2i(0, 0);
string_v = "Hello";
vec2i_v = string_v;
CHECK(vec2i_v == Variant("Hello"));
string_v = "Hello there";
vec2i_v = string_v;
CHECK(vec2i_v.get_type() == Variant::STRING);
Variant vec3_v = Vector3(0, 0, 0);
string_v = "Hello";
vec3_v = string_v;
CHECK(vec3_v == Variant("Hello"));
string_v = "Hello there";
vec3_v = string_v;
CHECK(vec3_v.get_type() == Variant::STRING);
Variant vec3i_v = Vector3i(0, 0, 0);
string_v = "Hello";
vec3i_v = string_v;
CHECK(vec3i_v == Variant("Hello"));
string_v = "Hello there";
vec3i_v = string_v;
CHECK(vec3i_v.get_type() == Variant::STRING);
Variant col_v = Color(0.5f, 0.2f, 0.75f);
string_v = "Hello";
col_v = string_v;
CHECK(col_v == Variant("Hello"));
string_v = "Hello there";
col_v = string_v;
CHECK(col_v.get_type() == Variant::STRING);
}
TEST_CASE("[Variant] Assignment To Vec2 from Bool,Int,Float,String,Vec2i,Vec3,Vec3i and Color") {
Variant bool_v = false;
Variant vec2_v = Vector2(2.2f, 3.5f);
bool_v = vec2_v; // Now bool_v is Vector2
CHECK(bool_v == Variant(Vector2(2.2f, 3.5f)));
vec2_v = Vector2(-5.4f, -7.9f);
bool_v = vec2_v;
CHECK(bool_v.get_type() == Variant::VECTOR2);
Variant int_v = 0;
vec2_v = Vector2(2.2f, 3.5f);
int_v = vec2_v;
CHECK(int_v == Variant(Vector2(2.2f, 3.5f)));
vec2_v = Vector2(-5.4f, -7.9f);
int_v = vec2_v;
CHECK(int_v.get_type() == Variant::VECTOR2);
Variant float_v = 0.0f;
vec2_v = Vector2(2.2f, 3.5f);
float_v = vec2_v;
CHECK(float_v == Variant(Vector2(2.2f, 3.5f)));
vec2_v = Vector2(-5.4f, -7.9f);
float_v = vec2_v;
CHECK(float_v.get_type() == Variant::VECTOR2);
Variant string_v = "";
vec2_v = Vector2(2.2f, 3.5f);
string_v = vec2_v;
CHECK(string_v == Variant(Vector2(2.2f, 3.5f)));
vec2_v = Vector2(-5.4f, -7.9f);
string_v = vec2_v;
CHECK(string_v.get_type() == Variant::VECTOR2);
Variant vec2i_v = Vector2i(0, 0);
vec2_v = Vector2(2.2f, 3.5f);
vec2i_v = vec2_v;
CHECK(vec2i_v == Variant(Vector2(2.2f, 3.5f)));
vec2_v = Vector2(-5.4f, -7.9f);
vec2i_v = vec2_v;
CHECK(vec2i_v.get_type() == Variant::VECTOR2);
Variant vec3_v = Vector3(0, 0, 0);
vec2_v = Vector2(2.2f, 3.5f);
vec3_v = vec2_v;
CHECK(vec3_v == Variant(Vector2(2.2f, 3.5f)));
vec2_v = Vector2(-5.4f, -7.9f);
vec3_v = vec2_v;
CHECK(vec3_v.get_type() == Variant::VECTOR2);
Variant vec3i_v = Vector3i(0, 0, 0);
vec2_v = Vector2(2.2f, 3.5f);
vec3i_v = vec2_v;
CHECK(vec3i_v == Variant(Vector2(2.2f, 3.5f)));
vec2_v = Vector2(-5.4f, -7.9f);
vec3i_v = vec2_v;
CHECK(vec3i_v.get_type() == Variant::VECTOR2);
Variant col_v = Color(0.5f, 0.2f, 0.75f);
vec2_v = Vector2(2.2f, 3.5f);
col_v = vec2_v;
CHECK(col_v == Variant(Vector2(2.2f, 3.5f)));
vec2_v = Vector2(-5.4f, -7.9f);
col_v = vec2_v;
CHECK(col_v.get_type() == Variant::VECTOR2);
}
TEST_CASE("[Variant] Assignment To Vec2i from Bool,Int,Float,String,Vec2,Vec3,Vec3i and Color") {
Variant bool_v = false;
Variant vec2i_v = Vector2i(2, 3);
bool_v = vec2i_v; // Now bool_v is Vector2i
CHECK(bool_v == Variant(Vector2i(2, 3)));
vec2i_v = Vector2i(-5, -7);
bool_v = vec2i_v;
CHECK(bool_v.get_type() == Variant::VECTOR2I);
Variant int_v = 0;
vec2i_v = Vector2i(2, 3);
int_v = vec2i_v;
CHECK(int_v == Variant(Vector2i(2, 3)));
vec2i_v = Vector2i(-5, -7);
int_v = vec2i_v;
CHECK(int_v.get_type() == Variant::VECTOR2I);
Variant float_v = 0.0f;
vec2i_v = Vector2i(2, 3);
float_v = vec2i_v;
CHECK(float_v == Variant(Vector2i(2, 3)));
vec2i_v = Vector2i(-5, -7);
float_v = vec2i_v;
CHECK(float_v.get_type() == Variant::VECTOR2I);
Variant string_v = "";
vec2i_v = Vector2i(2, 3);
string_v = vec2i_v;
CHECK(string_v == Variant(Vector2i(2, 3)));
vec2i_v = Vector2i(-5, -7);
string_v = vec2i_v;
CHECK(string_v.get_type() == Variant::VECTOR2I);
Variant vec2_v = Vector2(0, 0);
vec2i_v = Vector2i(2, 3);
vec2_v = vec2i_v;
CHECK(vec2_v == Variant(Vector2i(2, 3)));
vec2i_v = Vector2i(-5, -7);
vec2_v = vec2i_v;
CHECK(vec2i_v.get_type() == Variant::VECTOR2I);
Variant vec3_v = Vector3(0, 0, 0);
vec2i_v = Vector2i(2, 3);
vec3_v = vec2i_v;
CHECK(vec3_v == Variant(Vector2i(2, 3)));
vec2i_v = Vector2i(-5, -7);
vec3_v = vec2i_v;
CHECK(vec3_v.get_type() == Variant::VECTOR2I);
Variant vec3i_v = Vector3i(0, 0, 0);
vec2i_v = Vector2i(2, 3);
vec3i_v = vec2i_v;
CHECK(vec3i_v == Variant(Vector2i(2, 3)));
vec2i_v = Vector2i(-5, -7);
vec3i_v = vec2i_v;
CHECK(vec3i_v.get_type() == Variant::VECTOR2I);
Variant col_v = Color(0.5f, 0.2f, 0.75f);
vec2i_v = Vector2i(2, 3);
col_v = vec2i_v;
CHECK(col_v == Variant(Vector2i(2, 3)));
vec2i_v = Vector2i(-5, -7);
col_v = vec2i_v;
CHECK(col_v.get_type() == Variant::VECTOR2I);
}
TEST_CASE("[Variant] Assignment To Vec3 from Bool,Int,Float,String,Vec2,Vec2i,Vec3i and Color") {
Variant bool_v = false;
Variant vec3_v = Vector3(2.2f, 3.5f, 5.3f);
bool_v = vec3_v; // Now bool_v is Vector3
CHECK(bool_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
bool_v = vec3_v;
CHECK(bool_v.get_type() == Variant::VECTOR3);
Variant int_v = 0;
vec3_v = Vector3(2.2f, 3.5f, 5.3f);
int_v = vec3_v;
CHECK(int_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
int_v = vec3_v;
CHECK(int_v.get_type() == Variant::VECTOR3);
Variant float_v = 0.0f;
vec3_v = Vector3(2.2f, 3.5f, 5.3f);
float_v = vec3_v;
CHECK(float_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
float_v = vec3_v;
CHECK(float_v.get_type() == Variant::VECTOR3);
Variant string_v = "";
vec3_v = Vector3(2.2f, 3.5f, 5.3f);
string_v = vec3_v;
CHECK(string_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
string_v = vec3_v;
CHECK(string_v.get_type() == Variant::VECTOR3);
Variant vec2_v = Vector2(0, 0);
vec3_v = Vector3(2.2f, 3.5f, 5.3f);
vec2_v = vec3_v;
CHECK(vec2_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
vec2_v = vec3_v;
CHECK(vec2_v.get_type() == Variant::VECTOR3);
Variant vec2i_v = Vector2i(0, 0);
vec3_v = Vector3(2.2f, 3.5f, 5.3f);
vec2i_v = vec3_v;
CHECK(vec2i_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
vec2i_v = vec3_v;
CHECK(vec2i_v.get_type() == Variant::VECTOR3);
Variant vec3i_v = Vector3i(0, 0, 0);
vec3_v = Vector3(2.2f, 3.5f, 5.3f);
vec3i_v = vec3_v;
CHECK(vec3i_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
vec3i_v = vec3_v;
CHECK(vec3i_v.get_type() == Variant::VECTOR3);
Variant col_v = Color(0.5f, 0.2f, 0.75f);
vec3_v = Vector3(2.2f, 3.5f, 5.3f);
col_v = vec3_v;
CHECK(col_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
col_v = vec3_v;
CHECK(col_v.get_type() == Variant::VECTOR3);
}
TEST_CASE("[Variant] Assignment To Vec3i from Bool,Int,Float,String,Vec2,Vec2i,Vec3 and Color") {
Variant bool_v = false;
Variant vec3i_v = Vector3i(2, 3, 5);
bool_v = vec3i_v; // Now bool_v is Vector3i
CHECK(bool_v == Variant(Vector3i(2, 3, 5)));
vec3i_v = Vector3i(-5, -7, -2);
bool_v = vec3i_v;
CHECK(bool_v.get_type() == Variant::VECTOR3I);
Variant int_v = 0;
vec3i_v = Vector3i(2, 3, 5);
int_v = vec3i_v;
CHECK(int_v == Variant(Vector3i(2, 3, 5)));
vec3i_v = Vector3i(-5, -7, -2);
int_v = vec3i_v;
CHECK(int_v.get_type() == Variant::VECTOR3I);
Variant float_v = 0.0f;
vec3i_v = Vector3i(2, 3, 5);
float_v = vec3i_v;
CHECK(float_v == Variant(Vector3i(2, 3, 5)));
vec3i_v = Vector3i(-5, -7, -2);
float_v = vec3i_v;
CHECK(float_v.get_type() == Variant::VECTOR3I);
Variant string_v = "";
vec3i_v = Vector3i(2, 3, 5);
string_v = vec3i_v;
CHECK(string_v == Variant(Vector3i(2, 3, 5)));
vec3i_v = Vector3i(-5, -7, -2);
string_v = vec3i_v;
CHECK(string_v.get_type() == Variant::VECTOR3I);
Variant vec2_v = Vector2(0, 0);
vec3i_v = Vector3i(2, 3, 5);
vec2_v = vec3i_v;
CHECK(vec2_v == Variant(Vector3i(2, 3, 5)));
vec3i_v = Vector3i(-5, -7, -2);
vec2_v = vec3i_v;
CHECK(vec2_v.get_type() == Variant::VECTOR3I);
Variant vec2i_v = Vector2i(0, 0);
vec3i_v = Vector3i(2, 3, 5);
vec2i_v = vec3i_v;
CHECK(vec2i_v == Variant(Vector3i(2, 3, 5)));
vec3i_v = Vector3i(-5, -7, -2);
vec2i_v = vec3i_v;
CHECK(vec2i_v.get_type() == Variant::VECTOR3I);
Variant vec3_v = Vector3(0, 0, 0);
vec3i_v = Vector3i(2, 3, 5);
vec3_v = vec3i_v;
CHECK(vec3_v == Variant(Vector3i(2, 3, 5)));
vec3i_v = Vector3i(-5, -7, -2);
vec3_v = vec3i_v;
CHECK(vec3_v.get_type() == Variant::VECTOR3I);
Variant col_v = Color(0.5f, 0.2f, 0.75f);
vec3i_v = Vector3i(2, 3, 5);
col_v = vec3i_v;
CHECK(col_v == Variant(Vector3i(2, 3, 5)));
vec3i_v = Vector3i(-5, -7, -2);
col_v = vec3i_v;
CHECK(col_v.get_type() == Variant::VECTOR3I);
}
TEST_CASE("[Variant] Assignment To Color from Bool,Int,Float,String,Vec2,Vec2i,Vec3 and Vec3i") {
Variant bool_v = false;
Variant col_v = Color(0.25f, 0.4f, 0.78f);
bool_v = col_v; // Now bool_v is Color
CHECK(bool_v == Variant(Color(0.25f, 0.4f, 0.78f)));
col_v = Color(0.33f, 0.75f, 0.21f);
bool_v = col_v;
CHECK(bool_v.get_type() == Variant::COLOR);
Variant int_v = 0;
col_v = Color(0.25f, 0.4f, 0.78f);
int_v = col_v;
CHECK(int_v == Variant(Color(0.25f, 0.4f, 0.78f)));
col_v = Color(0.33f, 0.75f, 0.21f);
int_v = col_v;
CHECK(int_v.get_type() == Variant::COLOR);
Variant float_v = 0.0f;
col_v = Color(0.25f, 0.4f, 0.78f);
float_v = col_v;
CHECK(float_v == Variant(Color(0.25f, 0.4f, 0.78f)));
col_v = Color(0.33f, 0.75f, 0.21f);
float_v = col_v;
CHECK(float_v.get_type() == Variant::COLOR);
Variant string_v = "";
col_v = Color(0.25f, 0.4f, 0.78f);
string_v = col_v;
CHECK(string_v == Variant(Color(0.25f, 0.4f, 0.78f)));
col_v = Color(0.33f, 0.75f, 0.21f);
string_v = col_v;
CHECK(string_v.get_type() == Variant::COLOR);
Variant vec2_v = Vector2(0, 0);
col_v = Color(0.25f, 0.4f, 0.78f);
vec2_v = col_v;
CHECK(vec2_v == Variant(Color(0.25f, 0.4f, 0.78f)));
col_v = Color(0.33f, 0.75f, 0.21f);
vec2_v = col_v;
CHECK(vec2_v.get_type() == Variant::COLOR);
Variant vec2i_v = Vector2i(0, 0);
col_v = Color(0.25f, 0.4f, 0.78f);
vec2i_v = col_v;
CHECK(vec2i_v == Variant(Color(0.25f, 0.4f, 0.78f)));
col_v = Color(0.33f, 0.75f, 0.21f);
vec2i_v = col_v;
CHECK(vec2i_v.get_type() == Variant::COLOR);
Variant vec3_v = Vector3(0, 0, 0);
col_v = Color(0.25f, 0.4f, 0.78f);
vec3_v = col_v;
CHECK(vec3_v == Variant(Color(0.25f, 0.4f, 0.78f)));
col_v = Color(0.33f, 0.75f, 0.21f);
vec3_v = col_v;
CHECK(vec3_v.get_type() == Variant::COLOR);
Variant vec3i_v = Vector3i(0, 0, 0);
col_v = Color(0.25f, 0.4f, 0.78f);
vec3i_v = col_v;
CHECK(vec3i_v == Variant(Color(0.25f, 0.4f, 0.78f)));
col_v = Color(0.33f, 0.75f, 0.21f);
vec3i_v = col_v;
CHECK(vec3i_v.get_type() == Variant::COLOR);
}
TEST_CASE("[Variant] Writer and parser array") {
Array a = build_array(1, String("hello"), build_array(Variant()));
String a_str;
VariantWriter::write_to_string(a, a_str);
CHECK_EQ(a_str, "[1, \"hello\", [null]]");
VariantParser::StreamString ss;
String errs;
int line;
Variant a_parsed;
ss.s = a_str;
VariantParser::parse(&ss, a_parsed, errs, line);
CHECK_MESSAGE(a_parsed == Variant(a), "Should parse back.");
}
TEST_CASE("[Variant] Writer recursive array") {
// There is no way to accurately represent a recursive array,
// the only thing we can do is make sure the writer doesn't blow up
// Self recursive
Array a;
a.push_back(a);
// Writer should it recursion limit while visiting the array
ERR_PRINT_OFF;
String a_str;
VariantWriter::write_to_string(a, a_str);
ERR_PRINT_ON;
// Nested recursive
Array a1;
Array a2;
a1.push_back(a2);
a2.push_back(a1);
// Writer should it recursion limit while visiting the array
ERR_PRINT_OFF;
String a1_str;
VariantWriter::write_to_string(a1, a1_str);
ERR_PRINT_ON;
// Break the recursivity otherwise Dictionary tearndown will leak memory
a.clear();
a1.clear();
a2.clear();
}
TEST_CASE("[Variant] Writer and parser dictionary") {
// d = {{1: 2}: 3, 4: "hello", 5: {null: []}}
Dictionary d = build_dictionary(build_dictionary(1, 2), 3, 4, String("hello"), 5, build_dictionary(Variant(), build_array()));
String d_str;
VariantWriter::write_to_string(d, d_str);
CHECK_EQ(d_str, "{\n4: \"hello\",\n5: {\nnull: []\n},\n{\n1: 2\n}: 3\n}");
VariantParser::StreamString ss;
String errs;
int line;
Variant d_parsed;
ss.s = d_str;
VariantParser::parse(&ss, d_parsed, errs, line);
CHECK_MESSAGE(d_parsed == Variant(d), "Should parse back.");
}
TEST_CASE("[Variant] Writer recursive dictionary") {
// There is no way to accurately represent a recursive dictionary,
// the only thing we can do is make sure the writer doesn't blow up
// Self recursive
Dictionary d;
d[1] = d;
// Writer should it recursion limit while visiting the dictionary
ERR_PRINT_OFF;
String d_str;
VariantWriter::write_to_string(d, d_str);
ERR_PRINT_ON;
// Nested recursive
Dictionary d1;
Dictionary d2;
d1[2] = d2;
d2[1] = d1;
// Writer should it recursion limit while visiting the dictionary
ERR_PRINT_OFF;
String d1_str;
VariantWriter::write_to_string(d1, d1_str);
ERR_PRINT_ON;
// Break the recursivity otherwise Dictionary tearndown will leak memory
d.clear();
d1.clear();
d2.clear();
}
#if 0 // TODO: recursion in dict key is currently buggy
TEST_CASE("[Variant] Writer recursive dictionary on keys") {
// There is no way to accurately represent a recursive dictionary,
// the only thing we can do is make sure the writer doesn't blow up
// Self recursive
Dictionary d;
d[d] = 1;
// Writer should it recursion limit while visiting the dictionary
ERR_PRINT_OFF;
String d_str;
VariantWriter::write_to_string(d, d_str);
ERR_PRINT_ON;
// Nested recursive
Dictionary d1;
Dictionary d2;
d1[d2] = 2;
d2[d1] = 1;
// Writer should it recursion limit while visiting the dictionary
ERR_PRINT_OFF;
String d1_str;
VariantWriter::write_to_string(d1, d1_str);
ERR_PRINT_ON;
// Break the recursivity otherwise Dictionary tearndown will leak memory
d.clear();
d1.clear();
d2.clear();
}
#endif
TEST_CASE("[Variant] Basic comparison") {
CHECK_EQ(Variant(1), Variant(1));
CHECK_FALSE(Variant(1) != Variant(1));
CHECK_NE(Variant(1), Variant(2));
CHECK_EQ(Variant(String("foo")), Variant(String("foo")));
CHECK_NE(Variant(String("foo")), Variant(String("bar")));
// Check "empty" version of different types are not equivalents
CHECK_NE(Variant(0), Variant());
CHECK_NE(Variant(String()), Variant());
CHECK_NE(Variant(Array()), Variant());
CHECK_NE(Variant(Dictionary()), Variant());
}
TEST_CASE("[Variant] Identity comparison") {
// Value types are compared by value
Variant aabb = AABB();
CHECK(aabb.identity_compare(aabb));
CHECK(aabb.identity_compare(AABB()));
CHECK_FALSE(aabb.identity_compare(AABB(Vector3(1, 2, 3), Vector3(1, 2, 3))));
Variant basis = Basis();
CHECK(basis.identity_compare(basis));
CHECK(basis.identity_compare(Basis()));
CHECK_FALSE(basis.identity_compare(Basis(Quaternion(Vector3(1, 2, 3).normalized(), 45))));
Variant bool_var = true;
CHECK(bool_var.identity_compare(bool_var));
CHECK(bool_var.identity_compare(true));
CHECK_FALSE(bool_var.identity_compare(false));
Variant callable = Callable();
CHECK(callable.identity_compare(callable));
CHECK(callable.identity_compare(Callable()));
CHECK_FALSE(callable.identity_compare(Callable(ObjectID(), StringName("lambda"))));
Variant color = Color();
CHECK(color.identity_compare(color));
CHECK(color.identity_compare(Color()));
CHECK_FALSE(color.identity_compare(Color(255, 0, 255)));
Variant float_var = 1.0;
CHECK(float_var.identity_compare(float_var));
CHECK(float_var.identity_compare(1.0));
CHECK_FALSE(float_var.identity_compare(2.0));
Variant int_var = 1;
CHECK(int_var.identity_compare(int_var));
CHECK(int_var.identity_compare(1));
CHECK_FALSE(int_var.identity_compare(2));
Variant nil = Variant();
CHECK(nil.identity_compare(nil));
CHECK(nil.identity_compare(Variant()));
CHECK_FALSE(nil.identity_compare(true));
Variant node_path = NodePath("godot");
CHECK(node_path.identity_compare(node_path));
CHECK(node_path.identity_compare(NodePath("godot")));
CHECK_FALSE(node_path.identity_compare(NodePath("waiting")));
Variant plane = Plane();
CHECK(plane.identity_compare(plane));
CHECK(plane.identity_compare(Plane()));
CHECK_FALSE(plane.identity_compare(Plane(Vector3(1, 2, 3), 42)));
Variant projection = Projection();
CHECK(projection.identity_compare(projection));
CHECK(projection.identity_compare(Projection()));
CHECK_FALSE(projection.identity_compare(Projection(Transform3D(Basis(Vector3(1, 2, 3).normalized(), 45), Vector3(1, 2, 3)))));
Variant quaternion = Quaternion();
CHECK(quaternion.identity_compare(quaternion));
CHECK(quaternion.identity_compare(Quaternion()));
CHECK_FALSE(quaternion.identity_compare(Quaternion(Vector3(1, 2, 3).normalized(), 45)));
Variant rect2 = Rect2();
CHECK(rect2.identity_compare(rect2));
CHECK(rect2.identity_compare(Rect2()));
CHECK_FALSE(rect2.identity_compare(Rect2(Point2(Vector2(1, 2)), Size2(Vector2(1, 2)))));
Variant rect2i = Rect2i();
CHECK(rect2i.identity_compare(rect2i));
CHECK(rect2i.identity_compare(Rect2i()));
CHECK_FALSE(rect2i.identity_compare(Rect2i(Point2i(Vector2i(1, 2)), Size2i(Vector2i(1, 2)))));
Variant rid = RID();
CHECK(rid.identity_compare(rid));
CHECK(rid.identity_compare(RID()));
CHECK_FALSE(rid.identity_compare(RID::from_uint64(123)));
Variant signal = Signal();
CHECK(signal.identity_compare(signal));
CHECK(signal.identity_compare(Signal()));
CHECK_FALSE(signal.identity_compare(Signal(ObjectID(), StringName("lambda"))));
Variant str = "godot";
CHECK(str.identity_compare(str));
CHECK(str.identity_compare("godot"));
CHECK_FALSE(str.identity_compare("waiting"));
Variant str_name = StringName("godot");
CHECK(str_name.identity_compare(str_name));
CHECK(str_name.identity_compare(StringName("godot")));
CHECK_FALSE(str_name.identity_compare(StringName("waiting")));
Variant transform2d = Transform2D();
CHECK(transform2d.identity_compare(transform2d));
CHECK(transform2d.identity_compare(Transform2D()));
CHECK_FALSE(transform2d.identity_compare(Transform2D(45, Vector2(1, 2))));
Variant transform3d = Transform3D();
CHECK(transform3d.identity_compare(transform3d));
CHECK(transform3d.identity_compare(Transform3D()));
CHECK_FALSE(transform3d.identity_compare(Transform3D(Basis(Quaternion(Vector3(1, 2, 3).normalized(), 45)), Vector3(1, 2, 3))));
Variant vect2 = Vector2();
CHECK(vect2.identity_compare(vect2));
CHECK(vect2.identity_compare(Vector2()));
CHECK_FALSE(vect2.identity_compare(Vector2(1, 2)));
Variant vect2i = Vector2i();
CHECK(vect2i.identity_compare(vect2i));
CHECK(vect2i.identity_compare(Vector2i()));
CHECK_FALSE(vect2i.identity_compare(Vector2i(1, 2)));
Variant vect3 = Vector3();
CHECK(vect3.identity_compare(vect3));
CHECK(vect3.identity_compare(Vector3()));
CHECK_FALSE(vect3.identity_compare(Vector3(1, 2, 3)));
Variant vect3i = Vector3i();
CHECK(vect3i.identity_compare(vect3i));
CHECK(vect3i.identity_compare(Vector3i()));
CHECK_FALSE(vect3i.identity_compare(Vector3i(1, 2, 3)));
Variant vect4 = Vector4();
CHECK(vect4.identity_compare(vect4));
CHECK(vect4.identity_compare(Vector4()));
CHECK_FALSE(vect4.identity_compare(Vector4(1, 2, 3, 4)));
Variant vect4i = Vector4i();
CHECK(vect4i.identity_compare(vect4i));
CHECK(vect4i.identity_compare(Vector4i()));
CHECK_FALSE(vect4i.identity_compare(Vector4i(1, 2, 3, 4)));
// Reference types are compared by reference
Variant array = Array();
CHECK(array.identity_compare(array));
CHECK_FALSE(array.identity_compare(Array()));
Variant dictionary = Dictionary();
CHECK(dictionary.identity_compare(dictionary));
CHECK_FALSE(dictionary.identity_compare(Dictionary()));
Variant packed_byte_array = PackedByteArray();
CHECK(packed_byte_array.identity_compare(packed_byte_array));
CHECK_FALSE(packed_byte_array.identity_compare(PackedByteArray()));
Variant packed_color_array = PackedColorArray();
CHECK(packed_color_array.identity_compare(packed_color_array));
CHECK_FALSE(packed_color_array.identity_compare(PackedColorArray()));
Variant packed_float32_array = PackedFloat32Array();
CHECK(packed_float32_array.identity_compare(packed_float32_array));
CHECK_FALSE(packed_float32_array.identity_compare(PackedFloat32Array()));
Variant packed_float64_array = PackedFloat64Array();
CHECK(packed_float64_array.identity_compare(packed_float64_array));
CHECK_FALSE(packed_float64_array.identity_compare(PackedFloat64Array()));
Variant packed_int32_array = PackedInt32Array();
CHECK(packed_int32_array.identity_compare(packed_int32_array));
CHECK_FALSE(packed_int32_array.identity_compare(PackedInt32Array()));
Variant packed_int64_array = PackedInt64Array();
CHECK(packed_int64_array.identity_compare(packed_int64_array));
CHECK_FALSE(packed_int64_array.identity_compare(PackedInt64Array()));
Variant packed_string_array = PackedStringArray();
CHECK(packed_string_array.identity_compare(packed_string_array));
CHECK_FALSE(packed_string_array.identity_compare(PackedStringArray()));
Variant packed_vector2_array = PackedVector2Array();
CHECK(packed_vector2_array.identity_compare(packed_vector2_array));
CHECK_FALSE(packed_vector2_array.identity_compare(PackedVector2Array()));
Variant packed_vector3_array = PackedVector3Array();
CHECK(packed_vector3_array.identity_compare(packed_vector3_array));
CHECK_FALSE(packed_vector3_array.identity_compare(PackedVector3Array()));
Object obj_one = Object();
Variant obj_one_var = &obj_one;
Object obj_two = Object();
Variant obj_two_var = &obj_two;
CHECK(obj_one_var.identity_compare(obj_one_var));
CHECK_FALSE(obj_one_var.identity_compare(obj_two_var));
Variant obj_null_one_var = Variant((Object *)nullptr);
Variant obj_null_two_var = Variant((Object *)nullptr);
CHECK(obj_null_one_var.identity_compare(obj_null_one_var));
CHECK(obj_null_one_var.identity_compare(obj_null_two_var));
Object *freed_one = new Object();
Variant freed_one_var = freed_one;
delete freed_one;
Object *freed_two = new Object();
Variant freed_two_var = freed_two;
delete freed_two;
CHECK_FALSE(freed_one_var.identity_compare(freed_two_var));
}
TEST_CASE("[Variant] Nested array comparison") {
Array a1 = build_array(1, build_array(2, 3));
Array a2 = build_array(1, build_array(2, 3));
Array a_other = build_array(1, build_array(2, 4));
Variant v_a1 = a1;
Variant v_a1_ref2 = a1;
Variant v_a2 = a2;
Variant v_a_other = a_other;
// test both operator== and operator!=
CHECK_EQ(v_a1, v_a1);
CHECK_FALSE(v_a1 != v_a1);
CHECK_EQ(v_a1, v_a1_ref2);
CHECK_FALSE(v_a1 != v_a1_ref2);
CHECK_EQ(v_a1, v_a2);
CHECK_FALSE(v_a1 != v_a2);
CHECK_NE(v_a1, v_a_other);
CHECK_FALSE(v_a1 == v_a_other);
}
TEST_CASE("[Variant] Nested dictionary comparison") {
Dictionary d1 = build_dictionary(build_dictionary(1, 2), build_dictionary(3, 4));
Dictionary d2 = build_dictionary(build_dictionary(1, 2), build_dictionary(3, 4));
Dictionary d_other_key = build_dictionary(build_dictionary(1, 0), build_dictionary(3, 4));
Dictionary d_other_val = build_dictionary(build_dictionary(1, 2), build_dictionary(3, 0));
Variant v_d1 = d1;
Variant v_d1_ref2 = d1;
Variant v_d2 = d2;
Variant v_d_other_key = d_other_key;
Variant v_d_other_val = d_other_val;
// test both operator== and operator!=
CHECK_EQ(v_d1, v_d1);
CHECK_FALSE(v_d1 != v_d1);
CHECK_EQ(v_d1, v_d1_ref2);
CHECK_FALSE(v_d1 != v_d1_ref2);
CHECK_EQ(v_d1, v_d2);
CHECK_FALSE(v_d1 != v_d2);
CHECK_NE(v_d1, v_d_other_key);
CHECK_FALSE(v_d1 == v_d_other_key);
CHECK_NE(v_d1, v_d_other_val);
CHECK_FALSE(v_d1 == v_d_other_val);
}
struct ArgumentData {
Variant::Type type;
String name;
bool has_defval = false;
Variant defval;
int position;
};
struct MethodData {
StringName name;
Variant::Type return_type;
List<ArgumentData> arguments;
bool is_virtual = false;
bool is_vararg = false;
};
TEST_CASE("[Variant] Utility functions") {
List<MethodData> functions;
List<StringName> function_names;
Variant::get_utility_function_list(&function_names);
function_names.sort_custom<StringName::AlphCompare>();
for (const StringName &E : function_names) {
MethodData md;
md.name = E;
// Utility function's return type.
if (Variant::has_utility_function_return_value(E)) {
md.return_type = Variant::get_utility_function_return_type(E);
}
// Utility function's arguments.
if (Variant::is_utility_function_vararg(E)) {
md.is_vararg = true;
} else {
for (int i = 0; i < Variant::get_utility_function_argument_count(E); i++) {
ArgumentData arg;
arg.type = Variant::get_utility_function_argument_type(E, i);
arg.name = Variant::get_utility_function_argument_name(E, i);
arg.position = i;
md.arguments.push_back(arg);
}
}
functions.push_back(md);
}
SUBCASE("[Variant] Validate utility functions") {
for (const MethodData &E : functions) {
for (const ArgumentData &F : E.arguments) {
const ArgumentData &arg = F;
TEST_COND((arg.name.is_empty() || arg.name.begins_with("_unnamed_arg")),
vformat("Unnamed argument in position %d of function '%s'.", arg.position, E.name));
}
}
}
}
2023-03-10 18:58:55 +00:00
TEST_CASE("[Variant] Operator NOT") {
// Verify that operator NOT works for all types and is consistent with booleanize().
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
Variant value;
Callable::CallError err;
Variant::construct((Variant::Type)i, value, nullptr, 0, err);
REQUIRE_EQ(err.error, Callable::CallError::CALL_OK);
Variant result = Variant::evaluate(Variant::OP_NOT, value, Variant());
REQUIRE_EQ(result.get_type(), Variant::BOOL);
CHECK_EQ(!value.booleanize(), result.operator bool());
}
}
} // namespace TestVariant
#endif // TEST_VARIANT_H