godot/thirdparty/oidn/common/exception.h

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// ======================================================================== //
// Copyright 2009-2019 Intel Corporation //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
// You may obtain a copy of the License at //
// //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
// Unless required by applicable law or agreed to in writing, software //
// distributed under the License is distributed on an "AS IS" BASIS, //
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
// See the License for the specific language governing permissions and //
// limitations under the License. //
// ======================================================================== //
#pragma once
#include <exception>
#include "platform.h"
namespace oidn {
class Exception : public std::exception
{
private:
Error error;
const char* message;
public:
Exception(Error error, const char* message)
: error(error), message(message) {}
Error code() const noexcept
{
return error;
}
const char* what() const noexcept override
{
return message;
}
};
} // namespace oidn