godot/scene/2d/visibility_notifier_2d.h

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/*************************************************************************/
/* visibility_notifier_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef VISIBILITY_NOTIFIER_2D_H
#define VISIBILITY_NOTIFIER_2D_H
#include "scene/2d/node_2d.h"
class Viewport;
class VisibilityNotifier2D : public Node2D {
GDCLASS(VisibilityNotifier2D, Node2D);
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Set<Viewport *> viewports;
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Rect2 rect;
protected:
Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-dtor] Fixes the following Clang 7 warnings: ``` editor/editor_help.h:123:7: warning: 'EditorHelpIndex::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/editor_help.h:95:7: warning: 'EditorHelpSearch::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/editor_help.h:96:7: warning: 'EditorHelpSearch::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/plugins/curve_editor_plugin.h:141:15: warning: 'CurvePreviewGenerator::generate' hides overloaded virtual function [-Woverloaded-virtual] editor/plugins/script_editor_plugin.h:70:7: warning: 'ScriptEditorQuickOpen::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/quick_open.h:69:7: warning: 'EditorQuickOpen::popup' hides overloaded virtual function [-Woverloaded-virtual] main/tests/test_io.cpp:53:15: warning: 'TestIO::TestMainLoop::input_event' hides overloaded virtual function [-Woverloaded-virtual] servers/audio/effects/audio_effect_record.h:69:15: warning: 'AudioEffectRecordInstance::process_silence' hides overloaded virtual function [-Woverloaded-virtual] core/os/memory.h:119:2: warning: destructor called on non-final 'ContextGL_X11' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'EditorScriptCodeCompletionCache' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'Engine' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'PhysicalBone::JointData' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'VisualServerScene' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'VisualServerViewport' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] ```
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friend struct SpatialIndexer2D;
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void _enter_viewport(Viewport *p_viewport);
void _exit_viewport(Viewport *p_viewport);
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virtual void _screen_enter() {}
virtual void _screen_exit() {}
void _notification(int p_what);
static void _bind_methods();
public:
virtual Rect2 _edit_get_rect() const;
virtual bool _edit_use_rect() const;
void set_rect(const Rect2 &p_rect);
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Rect2 get_rect() const;
bool is_on_screen() const;
VisibilityNotifier2D();
};
class VisibilityEnabler2D : public VisibilityNotifier2D {
GDCLASS(VisibilityEnabler2D, VisibilityNotifier2D);
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public:
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enum Enabler {
ENABLER_PAUSE_ANIMATIONS,
ENABLER_FREEZE_BODIES,
ENABLER_PAUSE_PARTICLES,
ENABLER_PARENT_PROCESS,
ENABLER_PARENT_PHYSICS_PROCESS,
ENABLER_PAUSE_ANIMATED_SPRITES,
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ENABLER_MAX
};
protected:
virtual void _screen_enter();
virtual void _screen_exit();
bool visible;
void _find_nodes(Node *p_node);
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Map<Node *, Variant> nodes;
void _node_removed(Node *p_node);
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bool enabler[ENABLER_MAX];
void _change_node_state(Node *p_node, bool p_enabled);
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void _notification(int p_what);
static void _bind_methods();
public:
void set_enabler(Enabler p_enabler, bool p_enable);
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bool is_enabler_enabled(Enabler p_enabler) const;
String get_configuration_warning() const;
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VisibilityEnabler2D();
};
VARIANT_ENUM_CAST(VisibilityEnabler2D::Enabler);
#endif // VISIBILITY_NOTIFIER_2D_H