2016-08-02 22:11:05 +00:00
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#ifndef NETWORKED_MULTIPLAYER_PEER_H
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#define NETWORKED_MULTIPLAYER_PEER_H
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#include "io/packet_peer.h"
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class NetworkedMultiplayerPeer : public PacketPeer {
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OBJ_TYPE(NetworkedMultiplayerPeer,PacketPeer);
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protected:
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static void _bind_methods();
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public:
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enum TransferMode {
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TRANSFER_MODE_UNRELIABLE,
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TRANSFER_MODE_RELIABLE,
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TRANSFER_MODE_ORDERED
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};
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2016-08-14 17:06:51 +00:00
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enum ConnectionStatus {
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CONNECTION_DISCONNECTED,
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CONNECTION_CONNECTING,
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CONNECTION_CONNECTED,
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};
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2016-08-14 16:29:25 +00:00
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2016-08-02 22:11:05 +00:00
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virtual void set_transfer_mode(TransferMode p_mode)=0;
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2016-08-14 16:29:25 +00:00
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virtual void set_target_peer(const StringName& p_peer_id)=0;
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2016-08-02 22:11:05 +00:00
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virtual void set_channel(int p_channel)=0;
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2016-08-14 16:29:25 +00:00
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virtual StringName get_packet_peer() const=0;
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2016-08-02 22:11:05 +00:00
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virtual int get_packet_channel() const=0;
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2016-08-14 21:49:50 +00:00
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virtual bool is_server() const=0;
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2016-08-02 22:11:05 +00:00
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virtual void poll()=0;
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2016-08-14 17:06:51 +00:00
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virtual ConnectionStatus get_connection_status() const=0;
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2016-08-02 22:11:05 +00:00
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NetworkedMultiplayerPeer();
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};
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VARIANT_ENUM_CAST( NetworkedMultiplayerPeer::TransferMode )
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2016-08-14 17:06:51 +00:00
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VARIANT_ENUM_CAST( NetworkedMultiplayerPeer::ConnectionStatus )
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2016-08-02 22:11:05 +00:00
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#endif // NetworkedMultiplayerPeer_H
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