godot/modules/basis_universal/texture_basisu.h

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/*************************************************************************/
/* texture_basisu.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BASIS_UNIVERSAL_TEXTURE_BASISU_H
#define BASIS_UNIVERSAL_TEXTURE_BASISU_H
#include "scene/resources/texture.h"
#ifdef TOOLS_ENABLED
#include <encoder/basisu_comp.h>
#endif
#include <transcoder/basisu_transcoder.h>
#if 0
class TextureBasisU : public Texture {
GDCLASS(TextureBasisU, Texture);
RES_BASE_EXTENSION("butex");
RID texture;
Size2 tex_size;
uint32_t flags = FLAGS_DEFAULT;
Vector<uint8_t> data;
static void _bind_methods();
public:
virtual int get_width() const;
virtual int get_height() const;
virtual RID get_rid() const;
virtual bool has_alpha() const;
virtual void set_flags(uint32_t p_flags);
virtual uint32_t get_flags() const;
Error import(const Ref<Image> &p_img);
void set_basisu_data(const Vector<uint8_t>& p_data);
Vector<uint8_t> get_basisu_data() const;
String get_img_path() const;
TextureBasisU();
~TextureBasisU();
};
#endif
#endif // BASIS_UNIVERSAL_TEXTURE_BASISU_H