2014-02-10 01:10:30 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* mesh_library.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
2017-08-27 12:16:55 +00:00
|
|
|
/* https://godotengine.org */
|
2014-02-10 01:10:30 +00:00
|
|
|
/*************************************************************************/
|
2022-01-03 20:27:34 +00:00
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
2014-02-10 01:10:30 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2018-01-04 23:50:27 +00:00
|
|
|
|
2020-09-08 12:12:31 +00:00
|
|
|
#ifndef MESH_LIBRARY_H
|
|
|
|
#define MESH_LIBRARY_H
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2020-11-07 22:33:38 +00:00
|
|
|
#include "core/io/resource.h"
|
2022-05-13 13:04:37 +00:00
|
|
|
#include "core/templates/rb_map.h"
|
2020-03-26 21:49:16 +00:00
|
|
|
#include "scene/3d/navigation_region_3d.h"
|
2022-08-20 00:15:46 +00:00
|
|
|
#include "scene/resources/mesh.h"
|
2020-03-26 21:49:16 +00:00
|
|
|
#include "shape_3d.h"
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
class MeshLibrary : public Resource {
|
2017-01-03 02:03:46 +00:00
|
|
|
GDCLASS(MeshLibrary, Resource);
|
2017-06-15 22:44:11 +00:00
|
|
|
RES_BASE_EXTENSION("meshlib");
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-08-27 19:00:59 +00:00
|
|
|
public:
|
|
|
|
struct ShapeData {
|
2020-03-26 21:49:16 +00:00
|
|
|
Ref<Shape3D> shape;
|
2020-10-17 05:08:21 +00:00
|
|
|
Transform3D local_transform;
|
2017-08-27 19:00:59 +00:00
|
|
|
};
|
2014-02-10 01:10:30 +00:00
|
|
|
struct Item {
|
|
|
|
String name;
|
|
|
|
Ref<Mesh> mesh;
|
2017-08-27 19:00:59 +00:00
|
|
|
Vector<ShapeData> shapes;
|
2019-06-11 18:43:37 +00:00
|
|
|
Ref<Texture2D> preview;
|
2020-10-17 05:08:21 +00:00
|
|
|
Transform3D navmesh_transform;
|
2021-08-31 23:17:33 +00:00
|
|
|
Transform3D mesh_transform;
|
2016-04-20 18:19:05 +00:00
|
|
|
Ref<NavigationMesh> navmesh;
|
2014-02-10 01:10:30 +00:00
|
|
|
};
|
|
|
|
|
2022-05-13 13:04:37 +00:00
|
|
|
RBMap<int, Item> item_map;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-08-27 19:00:59 +00:00
|
|
|
void _set_item_shapes(int p_item, const Array &p_shapes);
|
|
|
|
Array _get_item_shapes(int p_item) const;
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
protected:
|
|
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
|
2021-02-11 17:18:45 +00:00
|
|
|
virtual void reset_state() override;
|
2014-02-10 01:10:30 +00:00
|
|
|
static void _bind_methods();
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
public:
|
2014-02-10 01:10:30 +00:00
|
|
|
void create_item(int p_item);
|
|
|
|
void set_item_name(int p_item, const String &p_name);
|
|
|
|
void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh);
|
2021-08-31 23:17:33 +00:00
|
|
|
void set_item_mesh_transform(int p_item, const Transform3D &p_transform);
|
2016-04-20 18:19:05 +00:00
|
|
|
void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh);
|
2020-10-17 05:08:21 +00:00
|
|
|
void set_item_navmesh_transform(int p_item, const Transform3D &p_transform);
|
2017-08-27 19:00:59 +00:00
|
|
|
void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes);
|
2019-06-11 18:43:37 +00:00
|
|
|
void set_item_preview(int p_item, const Ref<Texture2D> &p_preview);
|
2014-02-10 01:10:30 +00:00
|
|
|
String get_item_name(int p_item) const;
|
|
|
|
Ref<Mesh> get_item_mesh(int p_item) const;
|
2021-08-31 23:17:33 +00:00
|
|
|
Transform3D get_item_mesh_transform(int p_item) const;
|
2016-04-20 18:19:05 +00:00
|
|
|
Ref<NavigationMesh> get_item_navmesh(int p_item) const;
|
2020-10-17 05:08:21 +00:00
|
|
|
Transform3D get_item_navmesh_transform(int p_item) const;
|
2017-08-27 19:00:59 +00:00
|
|
|
Vector<ShapeData> get_item_shapes(int p_item) const;
|
2019-06-11 18:43:37 +00:00
|
|
|
Ref<Texture2D> get_item_preview(int p_item) const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
void remove_item(int p_item);
|
|
|
|
bool has_item(int p_item) const;
|
|
|
|
|
|
|
|
void clear();
|
|
|
|
|
2017-09-03 17:53:17 +00:00
|
|
|
int find_item_by_name(const String &p_name) const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
Vector<int> get_item_list() const;
|
|
|
|
int get_last_unused_item_id() const;
|
|
|
|
|
|
|
|
MeshLibrary();
|
|
|
|
~MeshLibrary();
|
|
|
|
};
|
|
|
|
|
2020-09-08 12:12:31 +00:00
|
|
|
#endif // MESH_LIBRARY_H
|