godot/drivers/nedmalloc/memory_pool_static_nedmalloc.h

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2014-02-10 01:10:30 +00:00
/*************************************************/
/* memory_pool_static_nedmalloc.h */
/*************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/*************************************************/
/* Source code within this file is: */
/* (c) 2007-2010 Juan Linietsky, Ariel Manzur */
/* All Rights Reserved. */
/*************************************************/
#ifdef NEDMALLOC_ENABLED
//
// C++ Interface: memory_static_malloc
//
// Description:
//
//
// Author: Juan Linietsky <red@lunatea>, (C) 2006
//
// Copyright: See COPYING file that comes with this distribution
//
//
#ifndef MEMORY_POOL_STATIC_NEDMALLOC_H
#define MEMORY_POOL_STATIC_NEDMALLOC_H
#include "os/memory_pool_static.h"
#include "os/mutex.h"
/**
@author Juan Linietsky <red@lunatea>
*/
class MemoryPoolStaticNedMalloc : public MemoryPoolStatic {
Mutex *mutex;
public:
void* alloc(size_t p_bytes,const char *p_description=""); ///< Pointer in p_description shold be to a const char const like "hello"
void* realloc(void *p_memory,size_t p_bytes); ///< Pointer in
void free(void *p_ptr); ///< Pointer in p_description shold be to a const char const
virtual size_t get_available_mem() const;
virtual size_t get_total_usage();
/* Most likely available only if memory debugger was compiled in */
virtual int get_alloc_count();
virtual void * get_alloc_ptr(int p_alloc_idx);
virtual const char* get_alloc_description(int p_alloc_idx);
virtual size_t get_alloc_size(int p_alloc_idx);
virtual void debug_print_all_memory();
MemoryPoolStaticNedMalloc();
~MemoryPoolStaticNedMalloc();
};
#endif
#endif