2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* sample_player_2d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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2015-04-18 17:38:54 +00:00
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SAMPLE_PLAYER_2D_H
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#define SAMPLE_PLAYER_2D_H
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#include "scene/2d/sound_player_2d.h"
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#include "scene/resources/sample_library.h"
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class SamplePlayer2D : public SoundPlayer2D {
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OBJ_TYPE(SamplePlayer2D,SoundPlayer2D);
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public:
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enum {
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INVALID_VOICE=SpatialSoundServer::SOURCE_INVALID_VOICE,
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NEXT_VOICE=SpatialSoundServer::SOURCE_NEXT_VOICE
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};
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typedef int VoiceID;
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private:
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Ref<SampleLibrary> library;
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int polyphony;
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String played_back;
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float random_pitch_scale;
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protected:
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bool _set(const StringName& p_name, const Variant& p_value);
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bool _get(const StringName& p_name,Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_sample_library(const Ref<SampleLibrary>& p_library);
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Ref<SampleLibrary> get_sample_library() const;
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void set_polyphony(int p_voice_count);
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int get_polyphony() const;
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VoiceID play(const String& p_sample,int p_voice=NEXT_VOICE);
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//voices
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void voice_set_pitch_scale(VoiceID p_voice, float p_pitch_scale);
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void voice_set_volume_scale_db(VoiceID p_voice, float p_volume_db);
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bool is_voice_active(VoiceID p_voice) const;
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void stop_voice(VoiceID p_voice);
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void stop_all();
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void set_random_pitch_scale(float p_scale);
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float get_random_pitch_scale() const;
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SamplePlayer2D();
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~SamplePlayer2D();
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};
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#endif // SAMPLE_PLAYER_2D_H
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