2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* import_settings.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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2015-04-18 17:38:54 +00:00
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef IMPORT_SETTINGS_H
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#define IMPORT_SETTINGS_H
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#include "object.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/label.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/progress_bar.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/spin_box.h"
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#include "scene/resources/mesh.h"
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#include "editor_import_export.h"
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#include "editor_file_system.h"
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#include "editor_dir_dialog.h"
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class EditorNode;
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class ImportSettingsDialog : public ConfirmationDialog {
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OBJ_TYPE(ImportSettingsDialog,ConfirmationDialog);
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TreeItem *edited;
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EditorNode *editor;
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Tree *tree;
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bool updating;
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void _button_pressed(Object *p_button, int p_col, int p_id);
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void _item_pressed(int p_idx);
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bool _generate_fs(TreeItem *p_parent,EditorFileSystemDirectory *p_dir);
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String texformat;
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void _item_edited();
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virtual void ok_pressed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void update_tree();
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void popup_import_settings();
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ImportSettingsDialog(EditorNode *p_editor);
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};
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#endif // IMPORT_SETTINGS_H
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