godot/thirdparty/bullet/BulletCollision/Gimpact/gim_pair.h

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#ifndef GIM_PAIR_H
#define GIM_PAIR_H
//! Overlapping pair
struct GIM_PAIR
{
int m_index1;
int m_index2;
GIM_PAIR()
{
}
GIM_PAIR(const GIM_PAIR& p)
{
m_index1 = p.m_index1;
m_index2 = p.m_index2;
}
GIM_PAIR(int index1, int index2)
{
m_index1 = index1;
m_index2 = index2;
}
};
#endif //GIM_PAIR_H