godot/thirdparty/embree/kernels/common/acceln.h

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// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "accel.h"
namespace embree
{
/*! merges N acceleration structures together, by processing them in order */
class AccelN : public Accel
{
public:
AccelN ();
~AccelN();
public:
void accels_add(Accel* accel);
void accels_init();
public:
static bool pointQuery (Accel::Intersectors* This, PointQuery* query, PointQueryContext* context);
public:
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static void intersect (Accel::Intersectors* This, RTCRayHit& ray, RayQueryContext* context);
static void intersect4 (const void* valid, Accel::Intersectors* This, RTCRayHit4& ray, RayQueryContext* context);
static void intersect8 (const void* valid, Accel::Intersectors* This, RTCRayHit8& ray, RayQueryContext* context);
static void intersect16 (const void* valid, Accel::Intersectors* This, RTCRayHit16& ray, RayQueryContext* context);
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public:
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static void occluded (Accel::Intersectors* This, RTCRay& ray, RayQueryContext* context);
static void occluded4 (const void* valid, Accel::Intersectors* This, RTCRay4& ray, RayQueryContext* context);
static void occluded8 (const void* valid, Accel::Intersectors* This, RTCRay8& ray, RayQueryContext* context);
static void occluded16 (const void* valid, Accel::Intersectors* This, RTCRay16& ray, RayQueryContext* context);
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public:
void accels_print(size_t ident);
void accels_immutable();
void accels_build ();
void accels_select(bool filter);
void accels_deleteGeometry(size_t geomID);
void accels_clear ();
public:
std::vector<Accel*> accels;
};
}