godot/doc/classes/Bone2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Bone2D" inherits="Node2D" category="Core" version="3.2">
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<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="apply_rest">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_index_in_skeleton" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_skeleton_rest" qualifiers="const">
<return type="Transform2D">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="default_length" type="float" setter="set_default_length" getter="get_default_length">
</member>
<member name="rest" type="Transform2D" setter="set_rest" getter="get_rest">
</member>
</members>
<constants>
</constants>
</class>