godot/doc/classes/InterpolatedCamera.xml

39 lines
1.3 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="UTF-8" ?>
2019-04-01 10:33:56 +00:00
<class name="InterpolatedCamera" inherits="Camera" category="Core" version="3.2">
<brief_description>
Camera which moves toward another node.
</brief_description>
<description>
InterpolatedCamera is a [Camera] which smoothly moves to match a target node's position and rotation.
If it is not [member enabled] or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="set_target">
<return type="void">
</return>
<argument index="0" name="target" type="Object">
</argument>
<description>
Sets the node to move toward and orient with.
</description>
</method>
</methods>
<members>
<member name="enabled" type="bool" setter="set_interpolation_enabled" getter="is_interpolation_enabled">
If [code]true[/code], and a target is set, the camera will move automatically.
</member>
<member name="speed" type="float" setter="set_speed" getter="get_speed">
How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
</member>
<member name="target" type="NodePath" setter="set_target_path" getter="get_target_path">
The target's [NodePath].
</member>
</members>
<constants>
</constants>
</class>