godot/doc/classes/ResourcePreloader.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2022-08-05 16:51:38 +00:00
<class name="ResourcePreloader" inherits="Node" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Resource Preloader Node.
</brief_description>
<description>
This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
GDScript has a simplified [method @GDScript.preload] built-in method which can be used in most situations, leaving the use of [ResourcePreloader] for more advanced scenarios.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_resource">
<return type="void" />
<argument index="0" name="name" type="String" />
<argument index="1" name="resource" type="Resource" />
<description>
Adds a resource to the preloader with the given [code]name[/code]. If a resource with the given [code]name[/code] already exists, the new resource will be renamed to "[code]name[/code] N" where N is an incrementing number starting from 2.
</description>
</method>
<method name="get_resource" qualifiers="const">
<return type="Resource" />
<argument index="0" name="name" type="String" />
<description>
Returns the resource associated to [code]name[/code].
</description>
</method>
<method name="get_resource_list" qualifiers="const">
<return type="PoolStringArray" />
<description>
Returns the list of resources inside the preloader.
</description>
</method>
<method name="has_resource" qualifiers="const">
<return type="bool" />
<argument index="0" name="name" type="String" />
<description>
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Returns [code]true[/code] if the preloader contains a resource associated to [code]name[/code].
</description>
</method>
<method name="remove_resource">
<return type="void" />
<argument index="0" name="name" type="String" />
<description>
Removes the resource associated to [code]name[/code] from the preloader.
</description>
</method>
<method name="rename_resource">
<return type="void" />
<argument index="0" name="name" type="String" />
<argument index="1" name="newname" type="String" />
<description>
Renames a resource inside the preloader from [code]name[/code] to [code]newname[/code].
</description>
</method>
</methods>
<constants>
</constants>
</class>