2015-05-03 21:18:21 +00:00
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<?xml version="1.0" encoding="UTF-8" ?>
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2015-11-21 15:12:54 +00:00
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<resource_file type="PackedScene" subresource_count="3" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build">
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<ext_resource path="res://one_way_platform.png" type="Texture" index="0"></ext_resource>
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2015-05-03 21:18:21 +00:00
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<resource type="RectangleShape2D" path="local://1">
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<real name="custom_solver_bias"> 0 </real>
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<vector2 name="extents"> 100, 10 </vector2>
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</resource>
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<main_resource>
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<dictionary name="_bundled" shared="false">
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<string> "conn_count" </string>
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<int> 0 </int>
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<string> "conns" </string>
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<int_array len="0"> </int_array>
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<string> "editable_instances" </string>
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<array len="0" shared="false">
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</array>
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<string> "names" </string>
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<string_array len="23">
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2015-05-03 21:18:21 +00:00
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<string> "one_way_platform" </string>
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<string> "input/pickable" </string>
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<string> "shapes/0/shape" </string>
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<string> "shapes/0/transform" </string>
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<string> "shapes/0/trigger" </string>
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<string> "collision/layers" </string>
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<string> "collision/mask" </string>
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<string> "one_way_collision/direction" </string>
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<string> "one_way_collision/max_depth" </string>
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<string> "constant_linear_velocity" </string>
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<string> "constant_angular_velocity" </string>
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<string> "friction" </string>
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<string> "bounce" </string>
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<string> "__meta__" </string>
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<string> "StaticBody2D" </string>
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<string> "sprite" </string>
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<string> "texture" </string>
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<string> "Sprite" </string>
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<string> "CollisionShape2D" </string>
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<string> "transform/pos" </string>
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2015-05-03 21:18:21 +00:00
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<string> "shape" </string>
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<string> "trigger" </string>
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<string> "_update_shape_index" </string>
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</string_array>
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<string> "node_count" </string>
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<int> 3 </int>
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<string> "node_paths" </string>
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<array len="0" shared="false">
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</array>
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<string> "nodes" </string>
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<int_array len="57"> -1, -1, 14, 0, -1, 13, 1, 0, 2, 1, 3, 2, 4, 0, 5, 3, 6, 3, 7, 4, 8, 5, 9, 6, 10, 7, 11, 8, 12, 7, 13, 9, 0, 0, 0, 17, 15, -1, 1, 16, 10, 0, 0, 0, 18, 18, -1, 4, 19, 11, 20, 1, 21, 0, 22, 12, 0 </int_array>
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2015-05-03 21:18:21 +00:00
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<string> "variants" </string>
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<array len="13" shared="false">
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<bool> False </bool>
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<resource resource_type="Shape2D" path="local://1"> </resource>
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<matrix32> 1, -0, 0, 1, 1.46304, -13.1672 </matrix32>
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<int> 1 </int>
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<vector2> 0, 1 </vector2>
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<real> 20 </real>
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<vector2> 0, 0 </vector2>
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<real> 0 </real>
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<real> 1 </real>
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<dictionary shared="false">
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<string> "__editor_plugin_screen__" </string>
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<string> "2D" </string>
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<string> "__editor_plugin_states__" </string>
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<dictionary shared="false">
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<string> "2D" </string>
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<dictionary shared="false">
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<string> "ofs" </string>
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<vector2> -133.699, -110.553 </vector2>
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<string> "snap_grid" </string>
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<bool> False </bool>
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<string> "snap_offset" </string>
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<vector2> 0, 0 </vector2>
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<string> "snap_pixel" </string>
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<bool> False </bool>
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<string> "snap_relative" </string>
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<bool> False </bool>
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<string> "snap_rotation" </string>
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<bool> False </bool>
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<string> "snap_rotation_offset" </string>
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<real> 0 </real>
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<string> "snap_rotation_step" </string>
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<real> 0.261799 </real>
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<string> "snap_show_grid" </string>
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<bool> False </bool>
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<string> "snap_step" </string>
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<vector2> 10, 10 </vector2>
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<string> "zoom" </string>
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<real> 2.050546 </real>
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</dictionary>
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<string> "3D" </string>
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<dictionary shared="false">
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<string> "ambient_light_color" </string>
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<color> 0.15, 0.15, 0.15, 1 </color>
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<string> "default_light" </string>
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<bool> True </bool>
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<string> "default_srgb" </string>
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<bool> False </bool>
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<string> "deflight_rot_x" </string>
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<real> 0.942478 </real>
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<string> "deflight_rot_y" </string>
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<real> 0.628319 </real>
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<string> "fov" </string>
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<real> 45 </real>
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<string> "show_grid" </string>
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<bool> True </bool>
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<string> "show_origin" </string>
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<bool> True </bool>
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<string> "viewport_mode" </string>
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<int> 1 </int>
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<string> "viewports" </string>
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<array len="4" shared="false">
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "listener" </string>
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<bool> True </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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</dictionary>
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "listener" </string>
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<bool> False </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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</dictionary>
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "listener" </string>
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<bool> False </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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</dictionary>
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "listener" </string>
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<bool> False </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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</dictionary>
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</array>
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<string> "zfar" </string>
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<real> 500 </real>
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<string> "znear" </string>
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<real> 0.1 </real>
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</dictionary>
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<string> "Anim" </string>
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<dictionary shared="false">
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<string> "visible" </string>
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<bool> False </bool>
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</dictionary>
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2015-05-03 21:18:21 +00:00
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</dictionary>
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<string> "__editor_run_settings__" </string>
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<dictionary shared="false">
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<string> "custom_args" </string>
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<string> "-l $scene" </string>
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<string> "run_mode" </string>
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<int> 0 </int>
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</dictionary>
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</dictionary>
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<resource external="0"> </resource>
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2015-05-03 21:18:21 +00:00
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<vector2> 1.46304, -13.1672 </vector2>
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2015-11-21 15:12:54 +00:00
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<int> -1 </int>
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2015-05-03 21:18:21 +00:00
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</array>
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<string> "version" </string>
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<int> 2 </int>
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</dictionary>
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</main_resource>
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</resource_file>
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