godot/doc/classes/WebSocketClient.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="WebSocketClient" inherits="WebSocketMultiplayerPeer" category="Core" version="3.1">
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<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="connect_to_url">
<return type="int" enum="Error">
</return>
<argument index="0" name="url" type="String">
</argument>
<argument index="1" name="protocols" type="PoolStringArray" default="PoolStringArray( )">
</argument>
<argument index="2" name="gd_mp_api" type="bool" default="false">
</argument>
<description>
</description>
</method>
<method name="disconnect_from_host">
<return type="void">
</return>
<description>
</description>
</method>
</methods>
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<members>
<member name="verify_ssl" type="bool" setter="set_verify_ssl_enabled" getter="is_verify_ssl_enabled">
</member>
</members>
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<signals>
<signal name="connection_closed">
<description>
</description>
</signal>
<signal name="connection_error">
<description>
</description>
</signal>
<signal name="connection_established">
<argument index="0" name="protocol" type="String">
</argument>
<description>
</description>
</signal>
<signal name="data_received">
<description>
</description>
</signal>
</signals>
<constants>
</constants>
</class>