godot/thirdparty/oidn/core/device.h

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// ======================================================================== //
// Copyright 2009-2019 Intel Corporation //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
// You may obtain a copy of the License at //
// //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
// Unless required by applicable law or agreed to in writing, software //
// distributed under the License is distributed on an "AS IS" BASIS, //
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
// See the License for the specific language governing permissions and //
// limitations under the License. //
// ======================================================================== //
#pragma once
#include "common.h"
namespace oidn {
class Buffer;
class Filter;
class Device : public RefCount, public Verbose
{
private:
// Thread-safety
std::mutex mutex;
// Error handling
struct ErrorState
{
Error code = Error::None;
std::string message;
};
static thread_local ErrorState globalError;
ThreadLocal<ErrorState> error;
ErrorFunction errorFunc = nullptr;
void* errorUserPtr = nullptr;
// -- GODOT start --
// // Tasking
// std::shared_ptr<tbb::task_arena> arena;
// std::shared_ptr<PinningObserver> observer;
// std::shared_ptr<ThreadAffinity> affinity;
// -- GODOT end --
// Parameters
int numThreads = 0; // autodetect by default
bool setAffinity = true;
bool dirty = true;
public:
Device();
~Device();
static void setError(Device* device, Error code, const std::string& message);
static Error getError(Device* device, const char** outMessage);
void setErrorFunction(ErrorFunction func, void* userPtr);
int get1i(const std::string& name);
void set1i(const std::string& name, int value);
void commit();
// -- GODOT start --
// template<typename F>
// void executeTask(F& f)
// {
// arena->execute(f);
// }
// template<typename F>
// void executeTask(const F& f)
// {
// arena->execute(f);
// }
// -- GODOT end --
Ref<Buffer> newBuffer(size_t byteSize);
Ref<Buffer> newBuffer(void* ptr, size_t byteSize);
Ref<Filter> newFilter(const std::string& type);
__forceinline Device* getDevice() { return this; }
__forceinline std::mutex& getMutex() { return mutex; }
private:
// -- GODOT start --
//bool isCommitted() const { return bool(arena); }
bool isCommitted() const { return false; }
// -- GODOT end --
void checkCommitted();
void print();
};
} // namespace oidn