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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "UndoRedo" inherits= "Object" category= "Core" version= "3.1" >
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<brief_description >
Helper to manage UndoRedo in the editor or custom tools.
</brief_description>
<description >
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Helper to manage UndoRedo in the editor or custom tools. It works by registering methods and property changes inside 'actions'.
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Common behavior is to create an action, then add do/undo calls to functions or property changes, then committing the action.
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Here's an example on how to add an action to Godot editor's own 'undoredo':
[codeblock]
var undoredo = get_undo_redo() # method of EditorPlugin
func do_something():
pass # put your code here
func undo_something():
pass # put here the code that reverts what's done by "do_something()"
func _on_MyButton_pressed():
var node = get_node("MyNode2D")
undoredo.create_action("Move the node")
undoredo.add_do_method(self, "do_something")
undoredo.add_undo_method(self, "undo_something")
undoredo.add_do_property(node, "position", Vector2(100,100))
undoredo.add_undo_property(node, "position", node.position)
undoredo.commit_action()
[/codeblock]
[method create_action], [method add_do_method], [method add_undo_method], [method add_do_property], [method add_undo_property], and [method commit_action] should be called one after the other, like in the example. Not doing so could lead to crashes.
If you don't need to register a method you can leave [method add_do_method] and [method add_undo_method] out, and so it goes for properties. You can register more than one method/property.
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</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
<method name= "add_do_method" qualifiers= "vararg" >
<return type= "Variant" >
</return>
<argument index= "0" name= "object" type= "Object" >
</argument>
<argument index= "1" name= "method" type= "String" >
</argument>
<description >
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Register a method that will be called when the action is committed.
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</description>
</method>
<method name= "add_do_property" >
<return type= "void" >
</return>
<argument index= "0" name= "object" type= "Object" >
</argument>
<argument index= "1" name= "property" type= "String" >
</argument>
<argument index= "2" name= "value" type= "Variant" >
</argument>
<description >
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Register a property value change for 'do'.
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</description>
</method>
<method name= "add_do_reference" >
<return type= "void" >
</return>
<argument index= "0" name= "object" type= "Object" >
</argument>
<description >
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Register a reference for 'do' that will be erased if the 'do' history is lost. This is useful mostly for new nodes created for the 'do' call. Do not use for resources.
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</description>
</method>
<method name= "add_undo_method" qualifiers= "vararg" >
<return type= "Variant" >
</return>
<argument index= "0" name= "object" type= "Object" >
</argument>
<argument index= "1" name= "method" type= "String" >
</argument>
<description >
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Register a method that will be called when the action is undone.
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</description>
</method>
<method name= "add_undo_property" >
<return type= "void" >
</return>
<argument index= "0" name= "object" type= "Object" >
</argument>
<argument index= "1" name= "property" type= "String" >
</argument>
<argument index= "2" name= "value" type= "Variant" >
</argument>
<description >
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Register a property value change for 'undo'.
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</description>
</method>
<method name= "add_undo_reference" >
<return type= "void" >
</return>
<argument index= "0" name= "object" type= "Object" >
</argument>
<description >
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Register a reference for 'undo' that will be erased if the 'undo' history is lost. This is useful mostly for nodes removed with the 'do' call (not the 'undo' call!).
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</description>
</method>
<method name= "clear_history" >
<return type= "void" >
</return>
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<argument index= "0" name= "increase_version" type= "bool" default= "true" >
</argument>
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<description >
Clear the undo/redo history and associated references.
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Passing [code]false[/code] to [code]increase_version[/code] will prevent the version number to be increased from this.
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</description>
</method>
<method name= "commit_action" >
<return type= "void" >
</return>
<description >
Commit the action. All 'do' methods/properties are called/set when this function is called.
</description>
</method>
<method name= "create_action" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<argument index= "1" name= "merge_mode" type= "int" enum= "UndoRedo.MergeMode" default= "0" >
</argument>
<description >
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Create a new action. After this is called, do all your calls to [method add_do_method], [method add_undo_method], [method add_do_property], and [method add_undo_property], then commit the action with [method commit_action].
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</description>
</method>
<method name= "get_current_action_name" qualifiers= "const" >
<return type= "String" >
</return>
<description >
Get the name of the current action.
</description>
</method>
<method name= "get_version" qualifiers= "const" >
<return type= "int" >
</return>
<description >
Get the version, each time a new action is committed, the version number of the UndoRedo is increased automatically.
This is useful mostly to check if something changed from a saved version.
</description>
</method>
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<method name= "redo" >
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<return type= "bool" >
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</return>
<description >
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Redo last action.
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</description>
</method>
<method name= "undo" >
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<return type= "bool" >
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</return>
<description >
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Undo last action.
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</description>
</method>
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</methods>
<constants >
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<constant name= "MERGE_DISABLE" value= "0" enum= "MergeMode" >
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</constant>
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<constant name= "MERGE_ENDS" value= "1" enum= "MergeMode" >
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</constant>
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<constant name= "MERGE_ALL" value= "2" enum= "MergeMode" >
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</constant>
</constants>
</class>