godot/doc/classes/VisualShaderNodeGroupBase.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeGroupBase" inherits="VisualShaderNode" version="4.0">
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<brief_description>
Base class for a family of nodes with variable amount of input and output ports within the visual shader graph.
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</brief_description>
<description>
Currently, has no direct usage, use the derived classes instead.
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</description>
<tutorials>
</tutorials>
<methods>
<method name="add_input_port">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="type" type="int">
</argument>
<argument index="2" name="name" type="String">
</argument>
<description>
Adds an input port with the specified [code]type[/code] (see [enum VisualShaderNode.PortType]) and [code]name[/code].
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</description>
</method>
<method name="add_output_port">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="type" type="int">
</argument>
<argument index="2" name="name" type="String">
</argument>
<description>
Adds an output port with the specified [code]type[/code] (see [enum VisualShaderNode.PortType]) and [code]name[/code].
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</description>
</method>
<method name="clear_input_ports">
<return type="void">
</return>
<description>
Removes all previously specified input ports.
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</description>
</method>
<method name="clear_output_ports">
<return type="void">
</return>
<description>
Removes all previously specified output ports.
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</description>
</method>
<method name="get_free_input_port_id" qualifiers="const">
<return type="int">
</return>
<description>
Returns a free input port ID which can be used in [method add_input_port].
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</description>
</method>
<method name="get_free_output_port_id" qualifiers="const">
<return type="int">
</return>
<description>
Returns a free output port ID which can be used in [method add_output_port].
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</description>
</method>
<method name="get_input_port_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of input ports in use. Alternative for [method get_free_input_port_id].
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</description>
</method>
<method name="get_inputs" qualifiers="const">
<return type="String">
</return>
<description>
Returns a [String] description of the input ports as as colon-separated list using the format [code]id,type,name;[/code] (see [method add_input_port]).
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</description>
</method>
<method name="get_output_port_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of output ports in use. Alternative for [method get_free_output_port_id].
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</description>
</method>
<method name="get_outputs" qualifiers="const">
<return type="String">
</return>
<description>
Returns a [String] description of the output ports as as colon-separated list using the format [code]id,type,name;[/code] (see [method add_output_port]).
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</description>
</method>
<method name="has_input_port" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Returns [code]true[/code] if the specified input port exists.
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</description>
</method>
<method name="has_output_port" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Returns [code]true[/code] if the specified output port exists.
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</description>
</method>
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<method name="is_valid_port_name" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Returns [code]true[/code] if the specified port name does not override an existed port name and is valid within the shader.
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</description>
</method>
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<method name="remove_input_port">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Removes the specified input port.
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</description>
</method>
<method name="remove_output_port">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Removes the specified output port.
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</description>
</method>
<method name="set_input_port_name">
<return type="void">
</return>
<argument index="0" name="id" type="int">
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</argument>
<argument index="1" name="name" type="String">
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</argument>
<description>
Renames the specified input port.
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</description>
</method>
<method name="set_input_port_type">
<return type="void">
</return>
<argument index="0" name="id" type="int">
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</argument>
<argument index="1" name="type" type="int">
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</argument>
<description>
Sets the specified input port's type (see [enum VisualShaderNode.PortType]).
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</description>
</method>
<method name="set_inputs">
<return type="void">
</return>
<argument index="0" name="inputs" type="String">
</argument>
<description>
Defines all input ports using a [String] formatted as a colon-separated list: [code]id,type,name;[/code] (see [method add_input_port]).
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</description>
</method>
<method name="set_output_port_name">
<return type="void">
</return>
<argument index="0" name="id" type="int">
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</argument>
<argument index="1" name="name" type="String">
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</argument>
<description>
Renames the specified output port.
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</description>
</method>
<method name="set_output_port_type">
<return type="void">
</return>
<argument index="0" name="id" type="int">
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</argument>
<argument index="1" name="type" type="int">
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</argument>
<description>
Sets the specified output port's type (see [enum VisualShaderNode.PortType]).
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</description>
</method>
<method name="set_outputs">
<return type="void">
</return>
<argument index="0" name="outputs" type="String">
</argument>
<description>
Defines all output ports using a [String] formatted as a colon-separated list: [code]id,type,name;[/code] (see [method add_output_port]).
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</description>
</method>
</methods>
<members>
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 0, 0 )">
The size of the node in the visual shader graph.
</member>
</members>
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<constants>
</constants>
</class>