godot/modules/gltf/gltf_document_extension.h

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/*************************************************************************/
/* gltf_document_extension.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GLTF_DOCUMENT_EXTENSION_H
#define GLTF_DOCUMENT_EXTENSION_H
#include "core/io/resource.h"
#include "core/variant/dictionary.h"
#include "core/variant/typed_array.h"
#include "core/variant/variant.h"
class GLTFDocument;
class GLTFDocumentExtension : public Resource {
GDCLASS(GLTFDocumentExtension, Resource);
Dictionary import_settings;
Dictionary export_settings;
protected:
static void _bind_methods();
public:
virtual Array get_import_setting_keys() const;
virtual Variant get_import_setting(const StringName &p_key) const;
virtual void set_import_setting(const StringName &p_key, Variant p_var);
virtual Error import_preflight(Ref<GLTFDocument> p_document) { return OK; }
virtual Error import_post(Ref<GLTFDocument> p_document, Node *p_node) { return OK; }
public:
virtual Array get_export_setting_keys() const;
virtual Variant get_export_setting(const StringName &p_key) const;
virtual void set_export_setting(const StringName &p_key, Variant p_var);
virtual Error export_preflight(Ref<GLTFDocument> p_document, Node *p_node) { return OK; }
virtual Error export_post(Ref<GLTFDocument> p_document) { return OK; }
};
#endif // GLTF_DOCUMENT_EXTENSION_H