godot/doc/classes/InputEventJoypadMotion.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventJoypadMotion" inherits="InputEvent" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Input event type for joypad motion/axis events.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_axis" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_axis_value" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="set_axis">
<return type="void">
</return>
<argument index="0" name="axis" type="int">
</argument>
<description>
</description>
</method>
<method name="set_axis_value">
<return type="void">
</return>
<argument index="0" name="axis_value" type="float">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="axis" type="int" setter="set_axis" getter="get_axis" brief="">
Joypad axis identifier, one of the JOY_AXIS_* constants in [@Global Scope].
</member>
<member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value" brief="">
Position of the axis, ranging from -1.0 to 1.0. A value of 0 means that the axis is in its neutral position.
</member>
</members>
<constants>
</constants>
</class>