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/*************************************************************************/
/* tile_map_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
# include "tile_map_editor.h"
# include "tiles_editor_plugin.h"
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# include "editor/editor_resource_preview.h"
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# include "editor/editor_scale.h"
# include "editor/plugins/canvas_item_editor_plugin.h"
# include "scene/gui/center_container.h"
# include "scene/gui/split_container.h"
# include "core/input/input.h"
# include "core/math/geometry_2d.h"
# include "core/os/keyboard.h"
void TileMapEditorTilesPlugin : : _notification ( int p_what ) {
switch ( p_what ) {
case NOTIFICATION_ENTER_TREE :
case NOTIFICATION_THEME_CHANGED :
select_tool_button - > set_icon ( get_theme_icon ( " ToolSelect " , " EditorIcons " ) ) ;
paint_tool_button - > set_icon ( get_theme_icon ( " Edit " , " EditorIcons " ) ) ;
line_tool_button - > set_icon ( get_theme_icon ( " CurveLinear " , " EditorIcons " ) ) ;
rect_tool_button - > set_icon ( get_theme_icon ( " Rectangle " , " EditorIcons " ) ) ;
bucket_tool_button - > set_icon ( get_theme_icon ( " Bucket " , " EditorIcons " ) ) ;
picker_button - > set_icon ( get_theme_icon ( " ColorPick " , " EditorIcons " ) ) ;
erase_button - > set_icon ( get_theme_icon ( " Eraser " , " EditorIcons " ) ) ;
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toggle_grid_button - > set_icon ( get_theme_icon ( " Grid " , " EditorIcons " ) ) ;
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missing_atlas_texture_icon = get_theme_icon ( " TileSet " , " EditorIcons " ) ;
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toggle_grid_button - > set_pressed ( EditorSettings : : get_singleton ( ) - > get ( " editors/tiles_editor/display_grid " ) ) ;
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break ;
case NOTIFICATION_VISIBILITY_CHANGED :
_stop_dragging ( ) ;
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break ;
case EditorSettings : : NOTIFICATION_EDITOR_SETTINGS_CHANGED :
toggle_grid_button - > set_pressed ( EditorSettings : : get_singleton ( ) - > get ( " editors/tiles_editor/display_grid " ) ) ;
break ;
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}
}
void TileMapEditorTilesPlugin : : tile_set_changed ( ) {
_update_fix_selected_and_hovered ( ) ;
_update_tile_set_sources_list ( ) ;
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_update_bottom_panel ( ) ;
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}
void TileMapEditorTilesPlugin : : _on_random_tile_checkbox_toggled ( bool p_pressed ) {
scatter_spinbox - > set_editable ( p_pressed ) ;
}
void TileMapEditorTilesPlugin : : _on_scattering_spinbox_changed ( double p_value ) {
scattering = p_value ;
}
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void TileMapEditorTilesPlugin : : _on_grid_toggled ( bool p_pressed ) {
EditorSettings : : get_singleton ( ) - > set ( " editors/tiles_editor/display_grid " , p_pressed ) ;
}
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void TileMapEditorTilesPlugin : : _update_toolbar ( ) {
// Stop draggig if needed.
_stop_dragging ( ) ;
// Hide all settings.
for ( int i = 0 ; i < tools_settings - > get_child_count ( ) ; i + + ) {
Object : : cast_to < CanvasItem > ( tools_settings - > get_child ( i ) ) - > hide ( ) ;
}
// Show only the correct settings.
if ( tool_buttons_group - > get_pressed_button ( ) = = select_tool_button ) {
} else if ( tool_buttons_group - > get_pressed_button ( ) = = paint_tool_button ) {
tools_settings_vsep - > show ( ) ;
picker_button - > show ( ) ;
erase_button - > show ( ) ;
tools_settings_vsep_2 - > show ( ) ;
random_tile_checkbox - > show ( ) ;
scatter_label - > show ( ) ;
scatter_spinbox - > show ( ) ;
} else if ( tool_buttons_group - > get_pressed_button ( ) = = line_tool_button ) {
tools_settings_vsep - > show ( ) ;
picker_button - > show ( ) ;
erase_button - > show ( ) ;
tools_settings_vsep_2 - > show ( ) ;
random_tile_checkbox - > show ( ) ;
scatter_label - > show ( ) ;
scatter_spinbox - > show ( ) ;
} else if ( tool_buttons_group - > get_pressed_button ( ) = = rect_tool_button ) {
tools_settings_vsep - > show ( ) ;
picker_button - > show ( ) ;
erase_button - > show ( ) ;
tools_settings_vsep_2 - > show ( ) ;
random_tile_checkbox - > show ( ) ;
scatter_label - > show ( ) ;
scatter_spinbox - > show ( ) ;
} else if ( tool_buttons_group - > get_pressed_button ( ) = = bucket_tool_button ) {
tools_settings_vsep - > show ( ) ;
picker_button - > show ( ) ;
erase_button - > show ( ) ;
tools_settings_vsep_2 - > show ( ) ;
bucket_continuous_checkbox - > show ( ) ;
random_tile_checkbox - > show ( ) ;
scatter_label - > show ( ) ;
scatter_spinbox - > show ( ) ;
}
}
Control * TileMapEditorTilesPlugin : : get_toolbar ( ) const {
return toolbar ;
}
void TileMapEditorTilesPlugin : : _update_tile_set_sources_list ( ) {
// Update the sources.
int old_current = sources_list - > get_current ( ) ;
sources_list - > clear ( ) ;
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return ;
}
for ( int i = 0 ; i < tile_set - > get_source_count ( ) ; i + + ) {
int source_id = tile_set - > get_source_id ( i ) ;
TileSetSource * source = * tile_set - > get_source ( source_id ) ;
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Ref < Texture2D > texture ;
String item_text ;
// Atlas source.
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TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
if ( atlas_source ) {
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texture = atlas_source - > get_texture ( ) ;
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if ( texture . is_valid ( ) ) {
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item_text = vformat ( " %s (id:%d) " , texture - > get_path ( ) . get_file ( ) , source_id ) ;
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} else {
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item_text = vformat ( " No Texture Atlas Source (id:%d) " , source_id ) ;
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}
}
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// Scene collection source.
TileSetScenesCollectionSource * scene_collection_source = Object : : cast_to < TileSetScenesCollectionSource > ( source ) ;
if ( scene_collection_source ) {
texture = get_theme_icon ( " PackedScene " , " EditorIcons " ) ;
item_text = vformat ( TTR ( " Scene Collection Source (id:%d) " ) , source_id ) ;
}
// Use default if not valid.
if ( item_text . is_empty ( ) ) {
item_text = vformat ( TTR ( " Unknown Type Source (id:%d) " ) , source_id ) ;
}
if ( ! texture . is_valid ( ) ) {
texture = missing_atlas_texture_icon ;
}
sources_list - > add_item ( item_text , texture ) ;
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sources_list - > set_item_metadata ( i , source_id ) ;
}
if ( sources_list - > get_item_count ( ) > 0 ) {
if ( old_current > 0 ) {
// Keep the current selected item if needed.
sources_list - > set_current ( CLAMP ( old_current , 0 , sources_list - > get_item_count ( ) - 1 ) ) ;
} else {
sources_list - > set_current ( 0 ) ;
}
sources_list - > emit_signal ( " item_selected " , sources_list - > get_current ( ) ) ;
}
// Synchronize
TilesEditor : : get_singleton ( ) - > set_atlas_sources_lists_current ( sources_list - > get_current ( ) ) ;
}
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void TileMapEditorTilesPlugin : : _update_bottom_panel ( ) {
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// Update the atlas display.
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return ;
}
int source_index = sources_list - > get_current ( ) ;
if ( source_index > = 0 & & source_index < sources_list - > get_item_count ( ) ) {
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atlas_sources_split_container - > show ( ) ;
missing_source_label - > hide ( ) ;
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int source_id = sources_list - > get_item_metadata ( source_index ) ;
TileSetSource * source = * tile_set - > get_source ( source_id ) ;
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
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TileSetScenesCollectionSource * scenes_collection_source = Object : : cast_to < TileSetScenesCollectionSource > ( source ) ;
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if ( atlas_source ) {
tile_atlas_view - > show ( ) ;
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scene_tiles_list - > hide ( ) ;
invalid_source_label - > hide ( ) ;
_update_atlas_view ( ) ;
} else if ( scenes_collection_source ) {
tile_atlas_view - > hide ( ) ;
scene_tiles_list - > show ( ) ;
invalid_source_label - > hide ( ) ;
_update_scenes_collection_view ( ) ;
} else {
tile_atlas_view - > hide ( ) ;
scene_tiles_list - > hide ( ) ;
invalid_source_label - > show ( ) ;
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}
} else {
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atlas_sources_split_container - > hide ( ) ;
missing_source_label - > show ( ) ;
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tile_atlas_view - > hide ( ) ;
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scene_tiles_list - > hide ( ) ;
invalid_source_label - > hide ( ) ;
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}
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}
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void TileMapEditorTilesPlugin : : _update_atlas_view ( ) {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return ;
}
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Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return ;
}
int source_id = sources_list - > get_item_metadata ( sources_list - > get_current ( ) ) ;
TileSetSource * source = * tile_set - > get_source ( source_id ) ;
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
ERR_FAIL_COND ( ! atlas_source ) ;
tile_atlas_view - > set_atlas_source ( * tile_map - > get_tileset ( ) , atlas_source , source_id ) ;
TilesEditor : : get_singleton ( ) - > synchronize_atlas_view ( tile_atlas_view ) ;
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tile_atlas_control - > update ( ) ;
}
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void TileMapEditorTilesPlugin : : _update_scenes_collection_view ( ) {
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TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return ;
}
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Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
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if ( ! tile_set . is_valid ( ) ) {
return ;
}
int source_id = sources_list - > get_item_metadata ( sources_list - > get_current ( ) ) ;
TileSetSource * source = * tile_set - > get_source ( source_id ) ;
TileSetScenesCollectionSource * scenes_collection_source = Object : : cast_to < TileSetScenesCollectionSource > ( source ) ;
ERR_FAIL_COND ( ! scenes_collection_source ) ;
// Clear the list.
scene_tiles_list - > clear ( ) ;
// Rebuild the list.
for ( int i = 0 ; i < scenes_collection_source - > get_scene_tiles_count ( ) ; i + + ) {
int scene_id = scenes_collection_source - > get_scene_tile_id ( i ) ;
Ref < PackedScene > scene = scenes_collection_source - > get_scene_tile_scene ( scene_id ) ;
int item_index = 0 ;
if ( scene . is_valid ( ) ) {
item_index = scene_tiles_list - > add_item ( vformat ( " %s (path:%s id:%d) " , scene - > get_path ( ) . get_file ( ) . get_basename ( ) , scene - > get_path ( ) , scene_id ) ) ;
Variant udata = i ;
EditorResourcePreview : : get_singleton ( ) - > queue_edited_resource_preview ( scene , this , " _scene_thumbnail_done " , udata ) ;
} else {
item_index = scene_tiles_list - > add_item ( TTR ( " Tile with Invalid Scene " ) , get_theme_icon ( " PackedScene " , " EditorIcons " ) ) ;
}
scene_tiles_list - > set_item_metadata ( item_index , scene_id ) ;
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// Check if in selection.
if ( tile_set_selection . has ( TileMapCell ( source_id , Vector2i ( ) , scene_id ) ) ) {
scene_tiles_list - > select ( item_index , false ) ;
}
}
// Icon size update.
int int_size = int ( EditorSettings : : get_singleton ( ) - > get ( " filesystem/file_dialog/thumbnail_size " ) ) * EDSCALE ;
scene_tiles_list - > set_fixed_icon_size ( Vector2 ( int_size , int_size ) ) ;
}
void TileMapEditorTilesPlugin : : _scene_thumbnail_done ( const String & p_path , const Ref < Texture2D > & p_preview , const Ref < Texture2D > & p_small_preview , Variant p_ud ) {
int index = p_ud ;
if ( index > = 0 & & index < scene_tiles_list - > get_item_count ( ) ) {
scene_tiles_list - > set_item_icon ( index , p_preview ) ;
}
}
void TileMapEditorTilesPlugin : : _scenes_list_multi_selected ( int p_index , bool p_selected ) {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return ;
}
// Add or remove the Tile form the selection.
int scene_id = scene_tiles_list - > get_item_metadata ( p_index ) ;
int source_id = sources_list - > get_item_metadata ( sources_list - > get_current ( ) ) ;
TileSetSource * source = * tile_set - > get_source ( source_id ) ;
TileSetScenesCollectionSource * scenes_collection_source = Object : : cast_to < TileSetScenesCollectionSource > ( source ) ;
ERR_FAIL_COND ( ! scenes_collection_source ) ;
TileMapCell selected = TileMapCell ( source_id , Vector2i ( ) , scene_id ) ;
// Clear the selection if shift is not pressed.
if ( ! Input : : get_singleton ( ) - > is_key_pressed ( KEY_SHIFT ) ) {
tile_set_selection . clear ( ) ;
}
if ( p_selected ) {
tile_set_selection . insert ( selected ) ;
} else {
if ( tile_set_selection . has ( selected ) ) {
tile_set_selection . erase ( selected ) ;
}
}
_update_selection_pattern_from_tileset_selection ( ) ;
}
void TileMapEditorTilesPlugin : : _scenes_list_nothing_selected ( ) {
scene_tiles_list - > deselect_all ( ) ;
tile_set_selection . clear ( ) ;
tile_map_selection . clear ( ) ;
selection_pattern - > clear ( ) ;
_update_selection_pattern_from_tileset_selection ( ) ;
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}
bool TileMapEditorTilesPlugin : : forward_canvas_gui_input ( const Ref < InputEvent > & p_event ) {
if ( ! is_visible_in_tree ( ) ) {
// If the bottom editor is not visible, we ignore inputs.
return false ;
}
if ( CanvasItemEditor : : get_singleton ( ) - > get_current_tool ( ) ! = CanvasItemEditor : : TOOL_SELECT ) {
return false ;
}
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return false ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return false ;
}
// Shortcuts
if ( ED_IS_SHORTCUT ( " tiles_editor/cut " , p_event ) | | ED_IS_SHORTCUT ( " tiles_editor/copy " , p_event ) ) {
// Fill in the clipboard.
if ( ! tile_map_selection . is_empty ( ) ) {
memdelete ( tile_map_clipboard ) ;
TypedArray < Vector2i > coords_array ;
for ( Set < Vector2i > : : Element * E = tile_map_selection . front ( ) ; E ; E = E - > next ( ) ) {
coords_array . push_back ( E - > get ( ) ) ;
}
tile_map_clipboard = tile_map - > get_pattern ( coords_array ) ;
}
if ( ED_IS_SHORTCUT ( " tiles_editor/cut " , p_event ) ) {
// Delete selected tiles.
if ( ! tile_map_selection . is_empty ( ) ) {
undo_redo - > create_action ( TTR ( " Delete tiles " ) ) ;
for ( Set < Vector2i > : : Element * E = tile_map_selection . front ( ) ; E ; E = E - > next ( ) ) {
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undo_redo - > add_do_method ( tile_map , " set_cell " , E - > get ( ) , - 1 , TileSetSource : : INVALID_ATLAS_COORDS , TileSetSource : : INVALID_TILE_ALTERNATIVE ) ;
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undo_redo - > add_undo_method ( tile_map , " set_cell " , E - > get ( ) , tile_map - > get_cell_source_id ( E - > get ( ) ) , tile_map - > get_cell_atlas_coords ( E - > get ( ) ) , tile_map - > get_cell_alternative_tile ( E - > get ( ) ) ) ;
}
undo_redo - > add_undo_method ( this , " _set_tile_map_selection " , _get_tile_map_selection ( ) ) ;
tile_map_selection . clear ( ) ;
undo_redo - > add_do_method ( this , " _set_tile_map_selection " , _get_tile_map_selection ( ) ) ;
undo_redo - > commit_action ( ) ;
}
}
return true ;
}
if ( ED_IS_SHORTCUT ( " tiles_editor/paste " , p_event ) ) {
if ( drag_type = = DRAG_TYPE_NONE ) {
drag_type = DRAG_TYPE_CLIPBOARD_PASTE ;
}
CanvasItemEditor : : get_singleton ( ) - > update_viewport ( ) ;
return true ;
}
if ( ED_IS_SHORTCUT ( " tiles_editor/cancel " , p_event ) ) {
if ( drag_type = = DRAG_TYPE_CLIPBOARD_PASTE ) {
drag_type = DRAG_TYPE_NONE ;
CanvasItemEditor : : get_singleton ( ) - > update_viewport ( ) ;
return true ;
}
}
if ( ED_IS_SHORTCUT ( " tiles_editor/delete " , p_event ) ) {
// Delete selected tiles.
if ( ! tile_map_selection . is_empty ( ) ) {
undo_redo - > create_action ( TTR ( " Delete tiles " ) ) ;
for ( Set < Vector2i > : : Element * E = tile_map_selection . front ( ) ; E ; E = E - > next ( ) ) {
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undo_redo - > add_do_method ( tile_map , " set_cell " , E - > get ( ) , - 1 , TileSetSource : : INVALID_ATLAS_COORDS , TileSetSource : : INVALID_TILE_ALTERNATIVE ) ;
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undo_redo - > add_undo_method ( tile_map , " set_cell " , E - > get ( ) , tile_map - > get_cell_source_id ( E - > get ( ) ) , tile_map - > get_cell_atlas_coords ( E - > get ( ) ) , tile_map - > get_cell_alternative_tile ( E - > get ( ) ) ) ;
}
undo_redo - > add_undo_method ( this , " _set_tile_map_selection " , _get_tile_map_selection ( ) ) ;
tile_map_selection . clear ( ) ;
undo_redo - > add_do_method ( this , " _set_tile_map_selection " , _get_tile_map_selection ( ) ) ;
undo_redo - > commit_action ( ) ;
}
return true ;
}
Ref < InputEventMouseMotion > mm = p_event ;
if ( mm . is_valid ( ) ) {
has_mouse = true ;
Transform2D xform = CanvasItemEditor : : get_singleton ( ) - > get_canvas_transform ( ) * tile_map - > get_global_transform ( ) ;
Vector2 mpos = xform . affine_inverse ( ) . xform ( mm - > get_position ( ) ) ;
switch ( drag_type ) {
case DRAG_TYPE_PAINT : {
Map < Vector2i , TileMapCell > to_draw = _draw_line ( drag_start_mouse_pos , drag_last_mouse_pos , mpos ) ;
for ( Map < Vector2i , TileMapCell > : : Element * E = to_draw . front ( ) ; E ; E = E - > next ( ) ) {
if ( ! erase_button - > is_pressed ( ) & & E - > get ( ) . source_id = = - 1 ) {
continue ;
}
Vector2i coords = E - > key ( ) ;
if ( ! drag_modified . has ( coords ) ) {
drag_modified . insert ( coords , TileMapCell ( tile_map - > get_cell_source_id ( coords ) , tile_map - > get_cell_atlas_coords ( coords ) , tile_map - > get_cell_alternative_tile ( coords ) ) ) ;
}
tile_map - > set_cell ( coords , E - > get ( ) . source_id , E - > get ( ) . get_atlas_coords ( ) , E - > get ( ) . alternative_tile ) ;
}
} break ;
case DRAG_TYPE_BUCKET : {
Vector < Vector2i > line = TileMapEditor : : get_line ( tile_map , tile_map - > world_to_map ( drag_last_mouse_pos ) , tile_map - > world_to_map ( mpos ) ) ;
for ( int i = 0 ; i < line . size ( ) ; i + + ) {
if ( ! drag_modified . has ( line [ i ] ) ) {
Map < Vector2i , TileMapCell > to_draw = _draw_bucket_fill ( line [ i ] , bucket_continuous_checkbox - > is_pressed ( ) ) ;
for ( Map < Vector2i , TileMapCell > : : Element * E = to_draw . front ( ) ; E ; E = E - > next ( ) ) {
if ( ! erase_button - > is_pressed ( ) & & E - > get ( ) . source_id = = - 1 ) {
continue ;
}
Vector2i coords = E - > key ( ) ;
if ( ! drag_modified . has ( coords ) ) {
drag_modified . insert ( coords , TileMapCell ( tile_map - > get_cell_source_id ( coords ) , tile_map - > get_cell_atlas_coords ( coords ) , tile_map - > get_cell_alternative_tile ( coords ) ) ) ;
}
tile_map - > set_cell ( coords , E - > get ( ) . source_id , E - > get ( ) . get_atlas_coords ( ) , E - > get ( ) . alternative_tile ) ;
}
}
}
} break ;
default :
break ;
}
drag_last_mouse_pos = mpos ;
CanvasItemEditor : : get_singleton ( ) - > update_viewport ( ) ;
return true ;
}
Ref < InputEventMouseButton > mb = p_event ;
if ( mb . is_valid ( ) ) {
has_mouse = true ;
Transform2D xform = CanvasItemEditor : : get_singleton ( ) - > get_canvas_transform ( ) * tile_map - > get_global_transform ( ) ;
Vector2 mpos = xform . affine_inverse ( ) . xform ( mb - > get_position ( ) ) ;
if ( mb - > get_button_index ( ) = = MOUSE_BUTTON_LEFT ) {
if ( mb - > is_pressed ( ) ) {
// Pressed
if ( tool_buttons_group - > get_pressed_button ( ) = = select_tool_button ) {
drag_start_mouse_pos = mpos ;
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if ( tile_map_selection . has ( tile_map - > world_to_map ( drag_start_mouse_pos ) ) & & ! mb - > is_shift_pressed ( ) ) {
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// Move the selection
drag_type = DRAG_TYPE_MOVE ;
drag_modified . clear ( ) ;
for ( Set < Vector2i > : : Element * E = tile_map_selection . front ( ) ; E ; E = E - > next ( ) ) {
Vector2i coords = E - > get ( ) ;
drag_modified . insert ( coords , TileMapCell ( tile_map - > get_cell_source_id ( coords ) , tile_map - > get_cell_atlas_coords ( coords ) , tile_map - > get_cell_alternative_tile ( coords ) ) ) ;
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tile_map - > set_cell ( coords , - 1 , TileSetSource : : INVALID_ATLAS_COORDS , TileSetSource : : INVALID_TILE_ALTERNATIVE ) ;
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}
} else {
// Select tiles
drag_type = DRAG_TYPE_SELECT ;
}
} else {
// Check if we are picking a tile.
if ( picker_button - > is_pressed ( ) ) {
drag_type = DRAG_TYPE_PICK ;
drag_start_mouse_pos = mpos ;
} else {
// Paint otherwise.
if ( tool_buttons_group - > get_pressed_button ( ) = = paint_tool_button ) {
drag_type = DRAG_TYPE_PAINT ;
drag_start_mouse_pos = mpos ;
drag_modified . clear ( ) ;
Map < Vector2i , TileMapCell > to_draw = _draw_line ( drag_start_mouse_pos , mpos , mpos ) ;
for ( Map < Vector2i , TileMapCell > : : Element * E = to_draw . front ( ) ; E ; E = E - > next ( ) ) {
if ( ! erase_button - > is_pressed ( ) & & E - > get ( ) . source_id = = - 1 ) {
continue ;
}
Vector2i coords = E - > key ( ) ;
if ( ! drag_modified . has ( coords ) ) {
drag_modified . insert ( coords , TileMapCell ( tile_map - > get_cell_source_id ( coords ) , tile_map - > get_cell_atlas_coords ( coords ) , tile_map - > get_cell_alternative_tile ( coords ) ) ) ;
}
tile_map - > set_cell ( coords , E - > get ( ) . source_id , E - > get ( ) . get_atlas_coords ( ) , E - > get ( ) . alternative_tile ) ;
}
} else if ( tool_buttons_group - > get_pressed_button ( ) = = line_tool_button ) {
drag_type = DRAG_TYPE_LINE ;
drag_start_mouse_pos = mpos ;
drag_modified . clear ( ) ;
} else if ( tool_buttons_group - > get_pressed_button ( ) = = rect_tool_button ) {
drag_type = DRAG_TYPE_RECT ;
drag_start_mouse_pos = mpos ;
drag_modified . clear ( ) ;
} else if ( tool_buttons_group - > get_pressed_button ( ) = = bucket_tool_button ) {
drag_type = DRAG_TYPE_BUCKET ;
drag_start_mouse_pos = mpos ;
drag_modified . clear ( ) ;
Vector < Vector2i > line = TileMapEditor : : get_line ( tile_map , tile_map - > world_to_map ( drag_last_mouse_pos ) , tile_map - > world_to_map ( mpos ) ) ;
for ( int i = 0 ; i < line . size ( ) ; i + + ) {
if ( ! drag_modified . has ( line [ i ] ) ) {
Map < Vector2i , TileMapCell > to_draw = _draw_bucket_fill ( line [ i ] , bucket_continuous_checkbox - > is_pressed ( ) ) ;
for ( Map < Vector2i , TileMapCell > : : Element * E = to_draw . front ( ) ; E ; E = E - > next ( ) ) {
if ( ! erase_button - > is_pressed ( ) & & E - > get ( ) . source_id = = - 1 ) {
continue ;
}
Vector2i coords = E - > key ( ) ;
if ( ! drag_modified . has ( coords ) ) {
drag_modified . insert ( coords , TileMapCell ( tile_map - > get_cell_source_id ( coords ) , tile_map - > get_cell_atlas_coords ( coords ) , tile_map - > get_cell_alternative_tile ( coords ) ) ) ;
}
tile_map - > set_cell ( coords , E - > get ( ) . source_id , E - > get ( ) . get_atlas_coords ( ) , E - > get ( ) . alternative_tile ) ;
}
}
}
}
}
}
} else {
// Released
_stop_dragging ( ) ;
}
CanvasItemEditor : : get_singleton ( ) - > update_viewport ( ) ;
return true ;
}
drag_last_mouse_pos = mpos ;
}
return false ;
}
void TileMapEditorTilesPlugin : : forward_canvas_draw_over_viewport ( Control * p_overlay ) {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return ;
}
if ( ! tile_map - > is_visible_in_tree ( ) ) {
return ;
}
Transform2D xform = CanvasItemEditor : : get_singleton ( ) - > get_canvas_transform ( ) * tile_map - > get_global_transform ( ) ;
Vector2i tile_shape_size = tile_set - > get_tile_size ( ) ;
// Draw the selection.
if ( is_visible_in_tree ( ) & & tool_buttons_group - > get_pressed_button ( ) = = select_tool_button ) {
// In select mode, we only draw the current selection if we are modifying it (pressing control or shift).
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if ( drag_type = = DRAG_TYPE_MOVE | | ( drag_type = = DRAG_TYPE_SELECT & & ! Input : : get_singleton ( ) - > is_key_pressed ( KEY_CTRL ) & & ! Input : : get_singleton ( ) - > is_key_pressed ( KEY_SHIFT ) ) ) {
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// Do nothing
} else {
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Color grid_color = EditorSettings : : get_singleton ( ) - > get ( " editors/tiles_editor/grid_color " ) ;
Color selection_color = Color ( ) . from_hsv ( Math : : fposmod ( grid_color . get_h ( ) + 0.5 , 1.0 ) , grid_color . get_s ( ) , grid_color . get_v ( ) , 1.0 ) ;
tile_map - > draw_cells_outline ( p_overlay , tile_map_selection , selection_color , xform ) ;
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}
}
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// Handle the preview of the tiles to be placed.
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if ( is_visible_in_tree ( ) & & has_mouse ) { // Only if the tilemap editor is opened and the viewport is hovered.
Map < Vector2i , TileMapCell > preview ;
Rect2i drawn_grid_rect ;
if ( drag_type = = DRAG_TYPE_PICK ) {
// Draw the area being picvked.
Rect2i rect = Rect2i ( tile_map - > world_to_map ( drag_start_mouse_pos ) , tile_map - > world_to_map ( drag_last_mouse_pos ) - tile_map - > world_to_map ( drag_start_mouse_pos ) ) . abs ( ) ;
rect . size + = Vector2i ( 1 , 1 ) ;
for ( int x = rect . position . x ; x < rect . get_end ( ) . x ; x + + ) {
for ( int y = rect . position . y ; y < rect . get_end ( ) . y ; y + + ) {
Vector2i coords = Vector2i ( x , y ) ;
if ( tile_map - > get_cell_source_id ( coords ) ! = - 1 ) {
Rect2 cell_region = xform . xform ( Rect2 ( tile_map - > map_to_world ( coords ) - tile_shape_size / 2 , tile_shape_size ) ) ;
tile_set - > draw_tile_shape ( p_overlay , cell_region , Color ( 1.0 , 1.0 , 1.0 ) , false ) ;
}
}
}
} else if ( drag_type = = DRAG_TYPE_SELECT ) {
// Draw the area being selected.
Rect2i rect = Rect2i ( tile_map - > world_to_map ( drag_start_mouse_pos ) , tile_map - > world_to_map ( drag_last_mouse_pos ) - tile_map - > world_to_map ( drag_start_mouse_pos ) ) . abs ( ) ;
rect . size + = Vector2i ( 1 , 1 ) ;
Set < Vector2i > to_draw ;
for ( int x = rect . position . x ; x < rect . get_end ( ) . x ; x + + ) {
for ( int y = rect . position . y ; y < rect . get_end ( ) . y ; y + + ) {
Vector2i coords = Vector2i ( x , y ) ;
if ( tile_map - > get_cell_source_id ( coords ) ! = - 1 ) {
to_draw . insert ( coords ) ;
}
}
}
tile_map - > draw_cells_outline ( p_overlay , to_draw , Color ( 1.0 , 1.0 , 1.0 ) , xform ) ;
} else if ( drag_type = = DRAG_TYPE_MOVE ) {
// Preview when moving.
Vector2i top_left ;
if ( ! tile_map_selection . is_empty ( ) ) {
top_left = tile_map_selection . front ( ) - > get ( ) ;
}
for ( Set < Vector2i > : : Element * E = tile_map_selection . front ( ) ; E ; E = E - > next ( ) ) {
top_left = top_left . min ( E - > get ( ) ) ;
}
Vector2i offset = drag_start_mouse_pos - tile_map - > map_to_world ( top_left ) ;
offset = tile_map - > world_to_map ( drag_last_mouse_pos - offset ) - tile_map - > world_to_map ( drag_start_mouse_pos - offset ) ;
TypedArray < Vector2i > selection_used_cells = selection_pattern - > get_used_cells ( ) ;
for ( int i = 0 ; i < selection_used_cells . size ( ) ; i + + ) {
Vector2i coords = tile_map - > map_pattern ( offset + top_left , selection_used_cells [ i ] , selection_pattern ) ;
preview [ coords ] = TileMapCell ( selection_pattern - > get_cell_source_id ( selection_used_cells [ i ] ) , selection_pattern - > get_cell_atlas_coords ( selection_used_cells [ i ] ) , selection_pattern - > get_cell_alternative_tile ( selection_used_cells [ i ] ) ) ;
}
} else if ( drag_type = = DRAG_TYPE_CLIPBOARD_PASTE ) {
// Preview when pasting.
Vector2 mouse_offset = ( Vector2 ( tile_map_clipboard - > get_size ( ) ) / 2.0 - Vector2 ( 0.5 , 0.5 ) ) * tile_set - > get_tile_size ( ) ;
TypedArray < Vector2i > clipboard_used_cells = tile_map_clipboard - > get_used_cells ( ) ;
for ( int i = 0 ; i < clipboard_used_cells . size ( ) ; i + + ) {
Vector2i coords = tile_map - > map_pattern ( tile_map - > world_to_map ( drag_last_mouse_pos - mouse_offset ) , clipboard_used_cells [ i ] , tile_map_clipboard ) ;
preview [ coords ] = TileMapCell ( tile_map_clipboard - > get_cell_source_id ( clipboard_used_cells [ i ] ) , tile_map_clipboard - > get_cell_atlas_coords ( clipboard_used_cells [ i ] ) , tile_map_clipboard - > get_cell_alternative_tile ( clipboard_used_cells [ i ] ) ) ;
}
} else if ( ! picker_button - > is_pressed ( ) ) {
bool expand_grid = false ;
if ( tool_buttons_group - > get_pressed_button ( ) = = paint_tool_button & & drag_type = = DRAG_TYPE_NONE ) {
// Preview for a single pattern.
preview = _draw_line ( drag_last_mouse_pos , drag_last_mouse_pos , drag_last_mouse_pos ) ;
expand_grid = true ;
} else if ( tool_buttons_group - > get_pressed_button ( ) = = line_tool_button ) {
if ( drag_type = = DRAG_TYPE_NONE ) {
// Preview for a single pattern.
preview = _draw_line ( drag_last_mouse_pos , drag_last_mouse_pos , drag_last_mouse_pos ) ;
expand_grid = true ;
} else if ( drag_type = = DRAG_TYPE_LINE ) {
// Preview for a line pattern.
preview = _draw_line ( drag_start_mouse_pos , drag_start_mouse_pos , drag_last_mouse_pos ) ;
expand_grid = true ;
}
} else if ( tool_buttons_group - > get_pressed_button ( ) = = rect_tool_button & & drag_type = = DRAG_TYPE_RECT ) {
// Preview for a line pattern.
preview = _draw_rect ( tile_map - > world_to_map ( drag_start_mouse_pos ) , tile_map - > world_to_map ( drag_last_mouse_pos ) ) ;
expand_grid = true ;
} else if ( tool_buttons_group - > get_pressed_button ( ) = = bucket_tool_button & & drag_type = = DRAG_TYPE_NONE ) {
// Preview for a line pattern.
preview = _draw_bucket_fill ( tile_map - > world_to_map ( drag_last_mouse_pos ) , bucket_continuous_checkbox - > is_pressed ( ) ) ;
}
// Expand the grid if needed
if ( expand_grid & & ! preview . is_empty ( ) ) {
drawn_grid_rect = Rect2i ( preview . front ( ) - > key ( ) , Vector2i ( 1 , 1 ) ) ;
for ( Map < Vector2i , TileMapCell > : : Element * E = preview . front ( ) ; E ; E = E - > next ( ) ) {
drawn_grid_rect . expand_to ( E - > key ( ) ) ;
}
}
}
if ( ! preview . is_empty ( ) ) {
const int fading = 5 ;
// Draw the lines of the grid behind the preview.
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bool display_grid = EditorSettings : : get_singleton ( ) - > get ( " editors/tiles_editor/display_grid " ) ;
if ( display_grid ) {
Color grid_color = EditorSettings : : get_singleton ( ) - > get ( " editors/tiles_editor/grid_color " ) ;
if ( drawn_grid_rect . size . x > 0 & & drawn_grid_rect . size . y > 0 ) {
drawn_grid_rect = drawn_grid_rect . grow ( fading ) ;
for ( int x = drawn_grid_rect . position . x ; x < ( drawn_grid_rect . position . x + drawn_grid_rect . size . x ) ; x + + ) {
for ( int y = drawn_grid_rect . position . y ; y < ( drawn_grid_rect . position . y + drawn_grid_rect . size . y ) ; y + + ) {
Vector2i pos_in_rect = Vector2i ( x , y ) - drawn_grid_rect . position ;
// Fade out the border of the grid.
float left_opacity = CLAMP ( Math : : inverse_lerp ( 0.0f , ( float ) fading , ( float ) pos_in_rect . x ) , 0.0f , 1.0f ) ;
float right_opacity = CLAMP ( Math : : inverse_lerp ( ( float ) drawn_grid_rect . size . x , ( float ) ( drawn_grid_rect . size . x - fading ) , ( float ) pos_in_rect . x ) , 0.0f , 1.0f ) ;
float top_opacity = CLAMP ( Math : : inverse_lerp ( 0.0f , ( float ) fading , ( float ) pos_in_rect . y ) , 0.0f , 1.0f ) ;
float bottom_opacity = CLAMP ( Math : : inverse_lerp ( ( float ) drawn_grid_rect . size . y , ( float ) ( drawn_grid_rect . size . y - fading ) , ( float ) pos_in_rect . y ) , 0.0f , 1.0f ) ;
float opacity = CLAMP ( MIN ( left_opacity , MIN ( right_opacity , MIN ( top_opacity , bottom_opacity ) ) ) + 0.1 , 0.0f , 1.0f ) ;
Rect2 cell_region = xform . xform ( Rect2 ( tile_map - > map_to_world ( Vector2 ( x , y ) ) - tile_shape_size / 2 , tile_shape_size ) ) ;
Color color = grid_color ;
color . a = color . a * opacity ;
tile_set - > draw_tile_shape ( p_overlay , cell_region , color , false ) ;
}
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}
}
}
// Draw the preview.
for ( Map < Vector2i , TileMapCell > : : Element * E = preview . front ( ) ; E ; E = E - > next ( ) ) {
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Vector2i size = tile_set - > get_tile_size ( ) ;
Vector2 position = tile_map - > map_to_world ( E - > key ( ) ) - size / 2 ;
Rect2 cell_region = xform . xform ( Rect2 ( position , size ) ) ;
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if ( ! erase_button - > is_pressed ( ) & & random_tile_checkbox - > is_pressed ( ) ) {
tile_set - > draw_tile_shape ( p_overlay , cell_region , Color ( 1.0 , 1.0 , 1.0 , 0.5 ) , true ) ;
} else {
if ( tile_set - > has_source ( E - > get ( ) . source_id ) ) {
TileSetSource * source = * tile_set - > get_source ( E - > get ( ) . source_id ) ;
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
if ( atlas_source ) {
// Get tile data.
TileData * tile_data = Object : : cast_to < TileData > ( atlas_source - > get_tile_data ( E - > get ( ) . get_atlas_coords ( ) , E - > get ( ) . alternative_tile ) ) ;
// Compute the offset
Rect2i source_rect = atlas_source - > get_tile_texture_region ( E - > get ( ) . get_atlas_coords ( ) ) ;
Vector2i tile_offset = atlas_source - > get_tile_effective_texture_offset ( E - > get ( ) . get_atlas_coords ( ) , E - > get ( ) . alternative_tile ) ;
// Compute the destination rectangle in the CanvasItem.
Rect2 dest_rect ;
dest_rect . size = source_rect . size ;
bool transpose = tile_data - > get_transpose ( ) ;
if ( transpose ) {
dest_rect . position = ( tile_map - > map_to_world ( E - > key ( ) ) - Vector2 ( dest_rect . size . y , dest_rect . size . x ) / 2 - tile_offset ) ;
} else {
dest_rect . position = ( tile_map - > map_to_world ( E - > key ( ) ) - dest_rect . size / 2 - tile_offset ) ;
}
dest_rect = xform . xform ( dest_rect ) ;
if ( tile_data - > get_flip_h ( ) ) {
dest_rect . size . x = - dest_rect . size . x ;
}
if ( tile_data - > get_flip_v ( ) ) {
dest_rect . size . y = - dest_rect . size . y ;
}
// Get the tile modulation.
Color modulate = tile_data - > get_modulate ( ) ;
Color self_modulate = tile_map - > get_self_modulate ( ) ;
modulate = Color ( modulate . r * self_modulate . r , modulate . g * self_modulate . g , modulate . b * self_modulate . b , modulate . a * self_modulate . a ) ;
// Draw the tile.
p_overlay - > draw_texture_rect_region ( atlas_source - > get_texture ( ) , dest_rect , source_rect , modulate * Color ( 1.0 , 1.0 , 1.0 , 0.5 ) , transpose , tile_set - > is_uv_clipping ( ) ) ;
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} else {
tile_set - > draw_tile_shape ( p_overlay , cell_region , Color ( 1.0 , 1.0 , 1.0 , 0.5 ) , true ) ;
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}
} else {
tile_set - > draw_tile_shape ( p_overlay , cell_region , Color ( 0.0 , 0.0 , 0.0 , 0.5 ) , true ) ;
}
}
}
}
}
}
void TileMapEditorTilesPlugin : : _mouse_exited_viewport ( ) {
has_mouse = false ;
CanvasItemEditor : : get_singleton ( ) - > update_viewport ( ) ;
}
TileMapCell TileMapEditorTilesPlugin : : _pick_random_tile ( const TileMapPattern * p_pattern ) {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return TileMapCell ( ) ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return TileMapCell ( ) ;
}
TypedArray < Vector2i > used_cells = p_pattern - > get_used_cells ( ) ;
double sum = 0.0 ;
for ( int i = 0 ; i < used_cells . size ( ) ; i + + ) {
int source_id = p_pattern - > get_cell_source_id ( used_cells [ i ] ) ;
Vector2i atlas_coords = p_pattern - > get_cell_atlas_coords ( used_cells [ i ] ) ;
int alternative_tile = p_pattern - > get_cell_alternative_tile ( used_cells [ i ] ) ;
TileSetSource * source = * tile_set - > get_source ( source_id ) ;
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
if ( atlas_source ) {
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TileData * tile_data = Object : : cast_to < TileData > ( atlas_source - > get_tile_data ( atlas_coords , alternative_tile ) ) ;
ERR_FAIL_COND_V ( ! tile_data , TileMapCell ( ) ) ;
sum + = tile_data - > get_probability ( ) ;
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} else {
sum + = 1.0 ;
}
}
double empty_probability = sum * scattering ;
double current = 0.0 ;
double rand = Math : : random ( 0.0 , sum + empty_probability ) ;
for ( int i = 0 ; i < used_cells . size ( ) ; i + + ) {
int source_id = p_pattern - > get_cell_source_id ( used_cells [ i ] ) ;
Vector2i atlas_coords = p_pattern - > get_cell_atlas_coords ( used_cells [ i ] ) ;
int alternative_tile = p_pattern - > get_cell_alternative_tile ( used_cells [ i ] ) ;
TileSetSource * source = * tile_set - > get_source ( source_id ) ;
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
if ( atlas_source ) {
current + = Object : : cast_to < TileData > ( atlas_source - > get_tile_data ( atlas_coords , alternative_tile ) ) - > get_probability ( ) ;
} else {
current + = 1.0 ;
}
if ( current > = rand ) {
return TileMapCell ( source_id , atlas_coords , alternative_tile ) ;
}
}
return TileMapCell ( ) ;
}
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Map < Vector2i , TileMapCell > TileMapEditorTilesPlugin : : _draw_line ( Vector2 p_start_drag_mouse_pos , Vector2 p_from_mouse_pos , Vector2 p_to_mouse_pos ) {
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TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return Map < Vector2i , TileMapCell > ( ) ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return Map < Vector2i , TileMapCell > ( ) ;
}
// Get or create the pattern.
TileMapPattern erase_pattern ;
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erase_pattern . set_cell ( Vector2i ( 0 , 0 ) , - 1 , TileSetSource : : INVALID_ATLAS_COORDS , TileSetSource : : INVALID_TILE_ALTERNATIVE ) ;
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TileMapPattern * pattern = erase_button - > is_pressed ( ) ? & erase_pattern : selection_pattern ;
Map < Vector2i , TileMapCell > output ;
if ( ! pattern - > is_empty ( ) ) {
// Paint the tiles on the tile map.
if ( ! erase_button - > is_pressed ( ) & & random_tile_checkbox - > is_pressed ( ) ) {
// Paint a random tile.
Vector < Vector2i > line = TileMapEditor : : get_line ( tile_map , tile_map - > world_to_map ( p_from_mouse_pos ) , tile_map - > world_to_map ( p_to_mouse_pos ) ) ;
for ( int i = 0 ; i < line . size ( ) ; i + + ) {
output . insert ( line [ i ] , _pick_random_tile ( pattern ) ) ;
}
} else {
// Paint the pattern.
// If we paint several tiles, we virtually move the mouse as if it was in the center of the "brush"
Vector2 mouse_offset = ( Vector2 ( pattern - > get_size ( ) ) / 2.0 - Vector2 ( 0.5 , 0.5 ) ) * tile_set - > get_tile_size ( ) ;
Vector2i last_hovered_cell = tile_map - > world_to_map ( p_from_mouse_pos - mouse_offset ) ;
Vector2i new_hovered_cell = tile_map - > world_to_map ( p_to_mouse_pos - mouse_offset ) ;
Vector2i drag_start_cell = tile_map - > world_to_map ( p_start_drag_mouse_pos - mouse_offset ) ;
TypedArray < Vector2i > used_cells = pattern - > get_used_cells ( ) ;
Vector2i offset = Vector2i ( Math : : posmod ( drag_start_cell . x , pattern - > get_size ( ) . x ) , Math : : posmod ( drag_start_cell . y , pattern - > get_size ( ) . y ) ) ; // Note: no posmodv for Vector2i for now. Meh.s
Vector < Vector2i > line = TileMapEditor : : get_line ( tile_map , ( last_hovered_cell - offset ) / pattern - > get_size ( ) , ( new_hovered_cell - offset ) / pattern - > get_size ( ) ) ;
for ( int i = 0 ; i < line . size ( ) ; i + + ) {
Vector2i top_left = line [ i ] * pattern - > get_size ( ) + offset ;
for ( int j = 0 ; j < used_cells . size ( ) ; j + + ) {
Vector2i coords = tile_map - > map_pattern ( top_left , used_cells [ j ] , pattern ) ;
output . insert ( coords , TileMapCell ( pattern - > get_cell_source_id ( used_cells [ j ] ) , pattern - > get_cell_atlas_coords ( used_cells [ j ] ) , pattern - > get_cell_alternative_tile ( used_cells [ j ] ) ) ) ;
}
}
}
}
return output ;
}
Map < Vector2i , TileMapCell > TileMapEditorTilesPlugin : : _draw_rect ( Vector2i p_start_cell , Vector2i p_end_cell ) {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return Map < Vector2i , TileMapCell > ( ) ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return Map < Vector2i , TileMapCell > ( ) ;
}
// Create the rect to draw.
Rect2i rect = Rect2i ( p_start_cell , p_end_cell - p_start_cell ) . abs ( ) ;
rect . size + = Vector2i ( 1 , 1 ) ;
// Get or create the pattern.
TileMapPattern erase_pattern ;
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erase_pattern . set_cell ( Vector2i ( 0 , 0 ) , - 1 , TileSetSource : : INVALID_ATLAS_COORDS , TileSetSource : : INVALID_TILE_ALTERNATIVE ) ;
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TileMapPattern * pattern = erase_button - > is_pressed ( ) ? & erase_pattern : selection_pattern ;
// Compute the offset to align things to the bottom or right.
bool aligned_right = p_end_cell . x < p_start_cell . x ;
bool valigned_bottom = p_end_cell . y < p_start_cell . y ;
Vector2i offset = Vector2i ( aligned_right ? - ( pattern - > get_size ( ) . x - ( rect . get_size ( ) . x % pattern - > get_size ( ) . x ) ) : 0 , valigned_bottom ? - ( pattern - > get_size ( ) . y - ( rect . get_size ( ) . y % pattern - > get_size ( ) . y ) ) : 0 ) ;
Map < Vector2i , TileMapCell > output ;
if ( ! pattern - > is_empty ( ) ) {
if ( ! erase_button - > is_pressed ( ) & & random_tile_checkbox - > is_pressed ( ) ) {
// Paint a random tile.
for ( int x = 0 ; x < rect . size . x ; x + + ) {
for ( int y = 0 ; y < rect . size . y ; y + + ) {
Vector2i coords = rect . position + Vector2i ( x , y ) ;
output . insert ( coords , _pick_random_tile ( pattern ) ) ;
}
}
} else {
// Paint the pattern.
TypedArray < Vector2i > used_cells = pattern - > get_used_cells ( ) ;
for ( int x = 0 ; x < = rect . size . x / pattern - > get_size ( ) . x ; x + + ) {
for ( int y = 0 ; y < = rect . size . y / pattern - > get_size ( ) . y ; y + + ) {
Vector2i pattern_coords = rect . position + Vector2i ( x , y ) * pattern - > get_size ( ) + offset ;
for ( int j = 0 ; j < used_cells . size ( ) ; j + + ) {
Vector2i coords = pattern_coords + used_cells [ j ] ;
if ( rect . has_point ( coords ) ) {
output . insert ( coords , TileMapCell ( pattern - > get_cell_source_id ( used_cells [ j ] ) , pattern - > get_cell_atlas_coords ( used_cells [ j ] ) , pattern - > get_cell_alternative_tile ( used_cells [ j ] ) ) ) ;
}
}
}
}
}
}
return output ;
}
Map < Vector2i , TileMapCell > TileMapEditorTilesPlugin : : _draw_bucket_fill ( Vector2i p_coords , bool p_contiguous ) {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return Map < Vector2i , TileMapCell > ( ) ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return Map < Vector2i , TileMapCell > ( ) ;
}
// Get or create the pattern.
TileMapPattern erase_pattern ;
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erase_pattern . set_cell ( Vector2i ( 0 , 0 ) , - 1 , TileSetSource : : INVALID_ATLAS_COORDS , TileSetSource : : INVALID_TILE_ALTERNATIVE ) ;
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TileMapPattern * pattern = erase_button - > is_pressed ( ) ? & erase_pattern : selection_pattern ;
Map < Vector2i , TileMapCell > output ;
if ( ! pattern - > is_empty ( ) ) {
TileMapCell source = tile_map - > get_cell ( p_coords ) ;
// If we are filling empty tiles, compute the tilemap boundaries.
Rect2i boundaries ;
if ( source . source_id = = - 1 ) {
boundaries = tile_map - > get_used_rect ( ) ;
}
if ( p_contiguous ) {
// Replace continuous tiles like the source.
Set < Vector2i > already_checked ;
List < Vector2i > to_check ;
to_check . push_back ( p_coords ) ;
while ( ! to_check . is_empty ( ) ) {
Vector2i coords = to_check . back ( ) - > get ( ) ;
to_check . pop_back ( ) ;
if ( ! already_checked . has ( coords ) ) {
if ( source . source_id = = tile_map - > get_cell_source_id ( coords ) & &
source . get_atlas_coords ( ) = = tile_map - > get_cell_atlas_coords ( coords ) & &
source . alternative_tile = = tile_map - > get_cell_alternative_tile ( coords ) & &
( source . source_id ! = - 1 | | boundaries . has_point ( coords ) ) ) {
if ( ! erase_button - > is_pressed ( ) & & random_tile_checkbox - > is_pressed ( ) ) {
// Paint a random tile.
output . insert ( coords , _pick_random_tile ( pattern ) ) ;
} else {
// Paint the pattern.
Vector2i pattern_coords = ( coords - p_coords ) % pattern - > get_size ( ) ; // Note: it would be good to have posmodv for Vector2i.
pattern_coords . x = pattern_coords . x < 0 ? pattern_coords . x + pattern - > get_size ( ) . x : pattern_coords . x ;
pattern_coords . y = pattern_coords . y < 0 ? pattern_coords . y + pattern - > get_size ( ) . y : pattern_coords . y ;
if ( pattern - > has_cell ( pattern_coords ) ) {
output . insert ( coords , TileMapCell ( pattern - > get_cell_source_id ( pattern_coords ) , pattern - > get_cell_atlas_coords ( pattern_coords ) , pattern - > get_cell_alternative_tile ( pattern_coords ) ) ) ;
} else {
output . insert ( coords , TileMapCell ( ) ) ;
}
}
// Get surrounding tiles (handles different tile shapes).
TypedArray < Vector2i > around = tile_map - > get_surrounding_tiles ( coords ) ;
for ( int i = 0 ; i < around . size ( ) ; i + + ) {
to_check . push_back ( around [ i ] ) ;
}
}
already_checked . insert ( coords ) ;
}
}
} else {
// Replace all tiles like the source.
TypedArray < Vector2i > to_check ;
if ( source . source_id = = - 1 ) {
Rect2i rect = tile_map - > get_used_rect ( ) ;
if ( rect . size . x < = 0 | | rect . size . y < = 0 ) {
rect = Rect2i ( p_coords , Vector2i ( 1 , 1 ) ) ;
}
for ( int x = boundaries . position . x ; x < boundaries . get_end ( ) . x ; x + + ) {
for ( int y = boundaries . position . y ; y < boundaries . get_end ( ) . y ; y + + ) {
to_check . append ( Vector2i ( x , y ) ) ;
}
}
} else {
to_check = tile_map - > get_used_cells ( ) ;
}
for ( int i = 0 ; i < to_check . size ( ) ; i + + ) {
Vector2i coords = to_check [ i ] ;
if ( source . source_id = = tile_map - > get_cell_source_id ( coords ) & &
source . get_atlas_coords ( ) = = tile_map - > get_cell_atlas_coords ( coords ) & &
source . alternative_tile = = tile_map - > get_cell_alternative_tile ( coords ) & &
( source . source_id ! = - 1 | | boundaries . has_point ( coords ) ) ) {
if ( ! erase_button - > is_pressed ( ) & & random_tile_checkbox - > is_pressed ( ) ) {
// Paint a random tile.
output . insert ( coords , _pick_random_tile ( pattern ) ) ;
} else {
// Paint the pattern.
Vector2i pattern_coords = ( coords - p_coords ) % pattern - > get_size ( ) ; // Note: it would be good to have posmodv for Vector2i.
pattern_coords . x = pattern_coords . x < 0 ? pattern_coords . x + pattern - > get_size ( ) . x : pattern_coords . x ;
pattern_coords . y = pattern_coords . y < 0 ? pattern_coords . y + pattern - > get_size ( ) . y : pattern_coords . y ;
if ( pattern - > has_cell ( pattern_coords ) ) {
output . insert ( coords , TileMapCell ( pattern - > get_cell_source_id ( pattern_coords ) , pattern - > get_cell_atlas_coords ( pattern_coords ) , pattern - > get_cell_alternative_tile ( pattern_coords ) ) ) ;
} else {
output . insert ( coords , TileMapCell ( ) ) ;
}
}
}
}
}
}
return output ;
}
void TileMapEditorTilesPlugin : : _stop_dragging ( ) {
if ( drag_type = = DRAG_TYPE_NONE ) {
return ;
}
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return ;
}
Transform2D xform = CanvasItemEditor : : get_singleton ( ) - > get_canvas_transform ( ) * tile_map - > get_global_transform ( ) ;
Vector2 mpos = xform . affine_inverse ( ) . xform ( CanvasItemEditor : : get_singleton ( ) - > get_viewport_control ( ) - > get_local_mouse_position ( ) ) ;
switch ( drag_type ) {
case DRAG_TYPE_SELECT : {
undo_redo - > create_action ( TTR ( " Change selection " ) ) ;
undo_redo - > add_undo_method ( this , " _set_tile_map_selection " , _get_tile_map_selection ( ) ) ;
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if ( ! Input : : get_singleton ( ) - > is_key_pressed ( KEY_SHIFT ) & & ! Input : : get_singleton ( ) - > is_key_pressed ( KEY_CTRL ) ) {
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tile_map_selection . clear ( ) ;
}
Rect2i rect = Rect2i ( tile_map - > world_to_map ( drag_start_mouse_pos ) , tile_map - > world_to_map ( mpos ) - tile_map - > world_to_map ( drag_start_mouse_pos ) ) . abs ( ) ;
for ( int x = rect . position . x ; x < = rect . get_end ( ) . x ; x + + ) {
for ( int y = rect . position . y ; y < = rect . get_end ( ) . y ; y + + ) {
Vector2i coords = Vector2i ( x , y ) ;
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if ( Input : : get_singleton ( ) - > is_key_pressed ( KEY_CTRL ) ) {
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if ( tile_map_selection . has ( coords ) ) {
tile_map_selection . erase ( coords ) ;
}
} else {
if ( tile_map - > get_cell_source_id ( coords ) ! = - 1 ) {
tile_map_selection . insert ( coords ) ;
}
}
}
}
undo_redo - > add_do_method ( this , " _set_tile_map_selection " , _get_tile_map_selection ( ) ) ;
undo_redo - > commit_action ( false ) ;
_update_selection_pattern_from_tilemap_selection ( ) ;
_update_tileset_selection_from_selection_pattern ( ) ;
} break ;
case DRAG_TYPE_MOVE : {
Vector2i top_left ;
if ( ! tile_map_selection . is_empty ( ) ) {
top_left = tile_map_selection . front ( ) - > get ( ) ;
}
for ( Set < Vector2i > : : Element * E = tile_map_selection . front ( ) ; E ; E = E - > next ( ) ) {
top_left = top_left . min ( E - > get ( ) ) ;
}
Vector2i offset = drag_start_mouse_pos - tile_map - > map_to_world ( top_left ) ;
offset = tile_map - > world_to_map ( mpos - offset ) - tile_map - > world_to_map ( drag_start_mouse_pos - offset ) ;
TypedArray < Vector2i > selection_used_cells = selection_pattern - > get_used_cells ( ) ;
Vector2i coords ;
Map < Vector2i , TileMapCell > cells_undo ;
for ( int i = 0 ; i < selection_used_cells . size ( ) ; i + + ) {
coords = tile_map - > map_pattern ( top_left , selection_used_cells [ i ] , selection_pattern ) ;
cells_undo [ coords ] = TileMapCell ( drag_modified [ coords ] . source_id , drag_modified [ coords ] . get_atlas_coords ( ) , drag_modified [ coords ] . alternative_tile ) ;
coords = tile_map - > map_pattern ( top_left + offset , selection_used_cells [ i ] , selection_pattern ) ;
cells_undo [ coords ] = TileMapCell ( tile_map - > get_cell_source_id ( coords ) , tile_map - > get_cell_atlas_coords ( coords ) , tile_map - > get_cell_alternative_tile ( coords ) ) ;
}
Map < Vector2i , TileMapCell > cells_do ;
for ( int i = 0 ; i < selection_used_cells . size ( ) ; i + + ) {
coords = tile_map - > map_pattern ( top_left , selection_used_cells [ i ] , selection_pattern ) ;
cells_do [ coords ] = TileMapCell ( ) ;
}
for ( int i = 0 ; i < selection_used_cells . size ( ) ; i + + ) {
coords = tile_map - > map_pattern ( top_left + offset , selection_used_cells [ i ] , selection_pattern ) ;
cells_do [ coords ] = TileMapCell ( selection_pattern - > get_cell_source_id ( selection_used_cells [ i ] ) , selection_pattern - > get_cell_atlas_coords ( selection_used_cells [ i ] ) , selection_pattern - > get_cell_alternative_tile ( selection_used_cells [ i ] ) ) ;
}
undo_redo - > create_action ( TTR ( " Move tiles " ) ) ;
// Move the tiles.
for ( Map < Vector2i , TileMapCell > : : Element * E = cells_do . front ( ) ; E ; E = E - > next ( ) ) {
undo_redo - > add_do_method ( tile_map , " set_cell " , E - > key ( ) , E - > get ( ) . source_id , E - > get ( ) . get_atlas_coords ( ) , E - > get ( ) . alternative_tile ) ;
}
for ( Map < Vector2i , TileMapCell > : : Element * E = cells_undo . front ( ) ; E ; E = E - > next ( ) ) {
undo_redo - > add_undo_method ( tile_map , " set_cell " , E - > key ( ) , E - > get ( ) . source_id , E - > get ( ) . get_atlas_coords ( ) , E - > get ( ) . alternative_tile ) ;
}
// Update the selection.
undo_redo - > add_undo_method ( this , " _set_tile_map_selection " , _get_tile_map_selection ( ) ) ;
tile_map_selection . clear ( ) ;
for ( int i = 0 ; i < selection_used_cells . size ( ) ; i + + ) {
coords = tile_map - > map_pattern ( top_left + offset , selection_used_cells [ i ] , selection_pattern ) ;
tile_map_selection . insert ( coords ) ;
}
undo_redo - > add_do_method ( this , " _set_tile_map_selection " , _get_tile_map_selection ( ) ) ;
undo_redo - > commit_action ( ) ;
} break ;
case DRAG_TYPE_PICK : {
Rect2i rect = Rect2i ( tile_map - > world_to_map ( drag_start_mouse_pos ) , tile_map - > world_to_map ( mpos ) - tile_map - > world_to_map ( drag_start_mouse_pos ) ) . abs ( ) ;
rect . size + = Vector2i ( 1 , 1 ) ;
memdelete ( selection_pattern ) ;
TypedArray < Vector2i > coords_array ;
for ( int x = rect . position . x ; x < rect . get_end ( ) . x ; x + + ) {
for ( int y = rect . position . y ; y < rect . get_end ( ) . y ; y + + ) {
Vector2i coords = Vector2i ( x , y ) ;
if ( tile_map - > get_cell_source_id ( coords ) ! = - 1 ) {
coords_array . push_back ( coords ) ;
}
}
}
selection_pattern = tile_map - > get_pattern ( coords_array ) ;
if ( ! selection_pattern - > is_empty ( ) ) {
_update_tileset_selection_from_selection_pattern ( ) ;
} else {
_update_selection_pattern_from_tileset_selection ( ) ;
}
picker_button - > set_pressed ( false ) ;
} break ;
case DRAG_TYPE_PAINT : {
undo_redo - > create_action ( TTR ( " Paint tiles " ) ) ;
for ( Map < Vector2i , TileMapCell > : : Element * E = drag_modified . front ( ) ; E ; E = E - > next ( ) ) {
undo_redo - > add_do_method ( tile_map , " set_cell " , E - > key ( ) , tile_map - > get_cell_source_id ( E - > key ( ) ) , tile_map - > get_cell_atlas_coords ( E - > key ( ) ) , tile_map - > get_cell_alternative_tile ( E - > key ( ) ) ) ;
undo_redo - > add_undo_method ( tile_map , " set_cell " , E - > key ( ) , E - > get ( ) . source_id , E - > get ( ) . get_atlas_coords ( ) , E - > get ( ) . alternative_tile ) ;
}
undo_redo - > commit_action ( false ) ;
} break ;
case DRAG_TYPE_LINE : {
Map < Vector2i , TileMapCell > to_draw = _draw_line ( drag_start_mouse_pos , drag_start_mouse_pos , mpos ) ;
undo_redo - > create_action ( TTR ( " Paint tiles " ) ) ;
for ( Map < Vector2i , TileMapCell > : : Element * E = to_draw . front ( ) ; E ; E = E - > next ( ) ) {
if ( ! erase_button - > is_pressed ( ) & & E - > get ( ) . source_id = = - 1 ) {
continue ;
}
undo_redo - > add_do_method ( tile_map , " set_cell " , E - > key ( ) , E - > get ( ) . source_id , E - > get ( ) . get_atlas_coords ( ) , E - > get ( ) . alternative_tile ) ;
undo_redo - > add_undo_method ( tile_map , " set_cell " , E - > key ( ) , tile_map - > get_cell_source_id ( E - > key ( ) ) , tile_map - > get_cell_atlas_coords ( E - > key ( ) ) , tile_map - > get_cell_alternative_tile ( E - > key ( ) ) ) ;
}
undo_redo - > commit_action ( ) ;
} break ;
case DRAG_TYPE_RECT : {
Map < Vector2i , TileMapCell > to_draw = _draw_rect ( tile_map - > world_to_map ( drag_start_mouse_pos ) , tile_map - > world_to_map ( mpos ) ) ;
undo_redo - > create_action ( TTR ( " Paint tiles " ) ) ;
for ( Map < Vector2i , TileMapCell > : : Element * E = to_draw . front ( ) ; E ; E = E - > next ( ) ) {
if ( ! erase_button - > is_pressed ( ) & & E - > get ( ) . source_id = = - 1 ) {
continue ;
}
undo_redo - > add_do_method ( tile_map , " set_cell " , E - > key ( ) , E - > get ( ) . source_id , E - > get ( ) . get_atlas_coords ( ) , E - > get ( ) . alternative_tile ) ;
undo_redo - > add_undo_method ( tile_map , " set_cell " , E - > key ( ) , tile_map - > get_cell_source_id ( E - > key ( ) ) , tile_map - > get_cell_atlas_coords ( E - > key ( ) ) , tile_map - > get_cell_alternative_tile ( E - > key ( ) ) ) ;
}
undo_redo - > commit_action ( ) ;
} break ;
case DRAG_TYPE_BUCKET : {
undo_redo - > create_action ( TTR ( " Paint tiles " ) ) ;
for ( Map < Vector2i , TileMapCell > : : Element * E = drag_modified . front ( ) ; E ; E = E - > next ( ) ) {
if ( ! erase_button - > is_pressed ( ) & & E - > get ( ) . source_id = = - 1 ) {
continue ;
}
undo_redo - > add_do_method ( tile_map , " set_cell " , E - > key ( ) , tile_map - > get_cell_source_id ( E - > key ( ) ) , tile_map - > get_cell_atlas_coords ( E - > key ( ) ) , tile_map - > get_cell_alternative_tile ( E - > key ( ) ) ) ;
undo_redo - > add_undo_method ( tile_map , " set_cell " , E - > key ( ) , E - > get ( ) . source_id , E - > get ( ) . get_atlas_coords ( ) , E - > get ( ) . alternative_tile ) ;
}
undo_redo - > commit_action ( false ) ;
} break ;
case DRAG_TYPE_CLIPBOARD_PASTE : {
Vector2 mouse_offset = ( Vector2 ( tile_map_clipboard - > get_size ( ) ) / 2.0 - Vector2 ( 0.5 , 0.5 ) ) * tile_set - > get_tile_size ( ) ;
undo_redo - > create_action ( TTR ( " Paste tiles " ) ) ;
TypedArray < Vector2i > used_cells = tile_map_clipboard - > get_used_cells ( ) ;
for ( int i = 0 ; i < used_cells . size ( ) ; i + + ) {
Vector2i coords = tile_map - > map_pattern ( tile_map - > world_to_map ( mpos - mouse_offset ) , used_cells [ i ] , tile_map_clipboard ) ;
undo_redo - > add_do_method ( tile_map , " set_cell " , coords , tile_map_clipboard - > get_cell_source_id ( used_cells [ i ] ) , tile_map_clipboard - > get_cell_atlas_coords ( used_cells [ i ] ) , tile_map_clipboard - > get_cell_alternative_tile ( used_cells [ i ] ) ) ;
undo_redo - > add_undo_method ( tile_map , " set_cell " , coords , tile_map - > get_cell_source_id ( coords ) , tile_map - > get_cell_atlas_coords ( coords ) , tile_map - > get_cell_alternative_tile ( coords ) ) ;
}
undo_redo - > commit_action ( ) ;
} break ;
default :
break ;
}
drag_type = DRAG_TYPE_NONE ;
}
void TileMapEditorTilesPlugin : : _update_fix_selected_and_hovered ( ) {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
hovered_tile . source_id = - 1 ;
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hovered_tile . set_atlas_coords ( TileSetSource : : INVALID_ATLAS_COORDS ) ;
hovered_tile . alternative_tile = TileSetSource : : INVALID_TILE_ALTERNATIVE ;
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tile_set_selection . clear ( ) ;
tile_map_selection . clear ( ) ;
selection_pattern - > clear ( ) ;
return ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
hovered_tile . source_id = - 1 ;
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hovered_tile . set_atlas_coords ( TileSetSource : : INVALID_ATLAS_COORDS ) ;
hovered_tile . alternative_tile = TileSetSource : : INVALID_TILE_ALTERNATIVE ;
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tile_set_selection . clear ( ) ;
tile_map_selection . clear ( ) ;
selection_pattern - > clear ( ) ;
return ;
}
int source_index = sources_list - > get_current ( ) ;
if ( source_index < 0 | | source_index > = sources_list - > get_item_count ( ) ) {
hovered_tile . source_id = - 1 ;
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hovered_tile . set_atlas_coords ( TileSetSource : : INVALID_ATLAS_COORDS ) ;
hovered_tile . alternative_tile = TileSetSource : : INVALID_TILE_ALTERNATIVE ;
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tile_set_selection . clear ( ) ;
tile_map_selection . clear ( ) ;
selection_pattern - > clear ( ) ;
return ;
}
int source_id = sources_list - > get_item_metadata ( source_index ) ;
// Clear hovered if needed.
if ( source_id ! = hovered_tile . source_id | |
! tile_set - > has_source ( hovered_tile . source_id ) | |
! tile_set - > get_source ( hovered_tile . source_id ) - > has_tile ( hovered_tile . get_atlas_coords ( ) ) | |
! tile_set - > get_source ( hovered_tile . source_id ) - > has_alternative_tile ( hovered_tile . get_atlas_coords ( ) , hovered_tile . alternative_tile ) ) {
hovered_tile . source_id = - 1 ;
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hovered_tile . set_atlas_coords ( TileSetSource : : INVALID_ATLAS_COORDS ) ;
hovered_tile . alternative_tile = TileSetSource : : INVALID_TILE_ALTERNATIVE ;
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}
// Selection if needed.
for ( Set < TileMapCell > : : Element * E = tile_set_selection . front ( ) ; E ; E = E - > next ( ) ) {
const TileMapCell * selected = & ( E - > get ( ) ) ;
if ( ! tile_set - > has_source ( selected - > source_id ) | |
! tile_set - > get_source ( selected - > source_id ) - > has_tile ( selected - > get_atlas_coords ( ) ) | |
! tile_set - > get_source ( selected - > source_id ) - > has_alternative_tile ( selected - > get_atlas_coords ( ) , selected - > alternative_tile ) ) {
tile_set_selection . erase ( E ) ;
}
}
if ( ! tile_map_selection . is_empty ( ) ) {
_update_selection_pattern_from_tilemap_selection ( ) ;
} else {
_update_selection_pattern_from_tileset_selection ( ) ;
}
}
void TileMapEditorTilesPlugin : : _update_selection_pattern_from_tilemap_selection ( ) {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return ;
}
memdelete ( selection_pattern ) ;
TypedArray < Vector2i > coords_array ;
for ( Set < Vector2i > : : Element * E = tile_map_selection . front ( ) ; E ; E = E - > next ( ) ) {
coords_array . push_back ( E - > get ( ) ) ;
}
selection_pattern = tile_map - > get_pattern ( coords_array ) ;
}
void TileMapEditorTilesPlugin : : _update_selection_pattern_from_tileset_selection ( ) {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return ;
}
// Clear the tilemap selection.
tile_map_selection . clear ( ) ;
// Clear the selected pattern.
selection_pattern - > clear ( ) ;
// Group per source.
Map < int , List < const TileMapCell * > > per_source ;
for ( Set < TileMapCell > : : Element * E = tile_set_selection . front ( ) ; E ; E = E - > next ( ) ) {
per_source [ E - > get ( ) . source_id ] . push_back ( & ( E - > get ( ) ) ) ;
}
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int vertical_offset = 0 ;
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for ( Map < int , List < const TileMapCell * > > : : Element * E_source = per_source . front ( ) ; E_source ; E_source = E_source - > next ( ) ) {
// Per source.
List < const TileMapCell * > unorganized ;
Rect2i encompassing_rect_coords ;
Map < Vector2i , const TileMapCell * > organized_pattern ;
TileSetSource * source = * tile_set - > get_source ( E_source - > key ( ) ) ;
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
if ( atlas_source ) {
// Organize using coordinates.
for ( List < const TileMapCell * > : : Element * E_cell = E_source - > get ( ) . front ( ) ; E_cell ; E_cell = E_cell - > next ( ) ) {
const TileMapCell * current = E_cell - > get ( ) ;
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if ( current - > alternative_tile = = 0 ) {
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organized_pattern [ current - > get_atlas_coords ( ) ] = current ;
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} else {
unorganized . push_back ( current ) ;
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}
}
// Compute the encompassing rect for the organized pattern.
Map < Vector2i , const TileMapCell * > : : Element * E_cell = organized_pattern . front ( ) ;
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if ( E_cell ) {
encompassing_rect_coords = Rect2i ( E_cell - > key ( ) , Vector2i ( 1 , 1 ) ) ;
for ( ; E_cell ; E_cell = E_cell - > next ( ) ) {
encompassing_rect_coords . expand_to ( E_cell - > key ( ) + Vector2i ( 1 , 1 ) ) ;
encompassing_rect_coords . expand_to ( E_cell - > key ( ) ) ;
}
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}
} else {
// Add everything unorganized.
for ( List < const TileMapCell * > : : Element * E_cell = E_source - > get ( ) . front ( ) ; E_cell ; E_cell = E_cell - > next ( ) ) {
unorganized . push_back ( E_cell - > get ( ) ) ;
}
}
// Now add everything to the output pattern.
for ( Map < Vector2i , const TileMapCell * > : : Element * E_cell = organized_pattern . front ( ) ; E_cell ; E_cell = E_cell - > next ( ) ) {
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selection_pattern - > set_cell ( E_cell - > key ( ) - encompassing_rect_coords . position + Vector2i ( 0 , vertical_offset ) , E_cell - > get ( ) - > source_id , E_cell - > get ( ) - > get_atlas_coords ( ) , E_cell - > get ( ) - > alternative_tile ) ;
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}
Vector2i organized_size = selection_pattern - > get_size ( ) ;
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int unorganized_index = 0 ;
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for ( List < const TileMapCell * > : : Element * E_cell = unorganized . front ( ) ; E_cell ; E_cell = E_cell - > next ( ) ) {
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selection_pattern - > set_cell ( Vector2 ( organized_size . x + unorganized_index , vertical_offset ) , E_cell - > get ( ) - > source_id , E_cell - > get ( ) - > get_atlas_coords ( ) , E_cell - > get ( ) - > alternative_tile ) ;
unorganized_index + + ;
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}
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vertical_offset + = MAX ( organized_size . y , 1 ) ;
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}
CanvasItemEditor : : get_singleton ( ) - > update_viewport ( ) ;
}
void TileMapEditorTilesPlugin : : _update_tileset_selection_from_selection_pattern ( ) {
tile_set_selection . clear ( ) ;
TypedArray < Vector2i > used_cells = selection_pattern - > get_used_cells ( ) ;
for ( int i = 0 ; i < used_cells . size ( ) ; i + + ) {
Vector2i coords = used_cells [ i ] ;
if ( selection_pattern - > get_cell_source_id ( coords ) ! = - 1 ) {
tile_set_selection . insert ( TileMapCell ( selection_pattern - > get_cell_source_id ( coords ) , selection_pattern - > get_cell_atlas_coords ( coords ) , selection_pattern - > get_cell_alternative_tile ( coords ) ) ) ;
}
}
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_update_bottom_panel ( ) ;
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}
void TileMapEditorTilesPlugin : : _tile_atlas_control_draw ( ) {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return ;
}
int source_index = sources_list - > get_current ( ) ;
if ( source_index < 0 | | source_index > = sources_list - > get_item_count ( ) ) {
return ;
}
int source_id = sources_list - > get_item_metadata ( source_index ) ;
if ( ! tile_set - > has_source ( source_id ) ) {
return ;
}
TileSetAtlasSource * atlas = Object : : cast_to < TileSetAtlasSource > ( * tile_set - > get_source ( source_id ) ) ;
if ( ! atlas ) {
return ;
}
// Draw the selection.
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Color grid_color = EditorSettings : : get_singleton ( ) - > get ( " editors/tiles_editor/grid_color " ) ;
Color selection_color = Color ( ) . from_hsv ( Math : : fposmod ( grid_color . get_h ( ) + 0.5 , 1.0 ) , grid_color . get_s ( ) , grid_color . get_v ( ) , 1.0 ) ;
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for ( Set < TileMapCell > : : Element * E = tile_set_selection . front ( ) ; E ; E = E - > next ( ) ) {
if ( E - > get ( ) . source_id = = source_id & & E - > get ( ) . alternative_tile = = 0 ) {
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tile_atlas_control - > draw_rect ( atlas - > get_tile_texture_region ( E - > get ( ) . get_atlas_coords ( ) ) , selection_color , false ) ;
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}
}
// Draw the hovered tile.
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if ( hovered_tile . get_atlas_coords ( ) ! = TileSetSource : : INVALID_ATLAS_COORDS & & hovered_tile . alternative_tile = = 0 & & ! tile_set_dragging_selection ) {
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tile_atlas_control - > draw_rect ( atlas - > get_tile_texture_region ( hovered_tile . get_atlas_coords ( ) ) , Color ( 1.0 , 1.0 , 1.0 ) , false ) ;
}
// Draw the selection rect.
if ( tile_set_dragging_selection ) {
Vector2i start_tile = tile_atlas_view - > get_atlas_tile_coords_at_pos ( tile_set_drag_start_mouse_pos ) ;
Vector2i end_tile = tile_atlas_view - > get_atlas_tile_coords_at_pos ( tile_atlas_control - > get_local_mouse_position ( ) ) ;
Rect2i region = Rect2i ( start_tile , end_tile - start_tile ) . abs ( ) ;
region . size + = Vector2i ( 1 , 1 ) ;
Set < Vector2i > to_draw ;
for ( int x = region . position . x ; x < region . get_end ( ) . x ; x + + ) {
for ( int y = region . position . y ; y < region . get_end ( ) . y ; y + + ) {
Vector2i tile = atlas - > get_tile_at_coords ( Vector2i ( x , y ) ) ;
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if ( tile ! = TileSetSource : : INVALID_ATLAS_COORDS ) {
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to_draw . insert ( tile ) ;
}
}
}
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Color selection_rect_color = selection_color . lightened ( 0.2 ) ;
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for ( Set < Vector2i > : : Element * E = to_draw . front ( ) ; E ; E = E - > next ( ) ) {
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tile_atlas_control - > draw_rect ( atlas - > get_tile_texture_region ( E - > get ( ) ) , selection_rect_color , false ) ;
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}
}
}
void TileMapEditorTilesPlugin : : _tile_atlas_control_mouse_exited ( ) {
hovered_tile . source_id = - 1 ;
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hovered_tile . set_atlas_coords ( TileSetSource : : INVALID_ATLAS_COORDS ) ;
hovered_tile . alternative_tile = TileSetSource : : INVALID_TILE_ALTERNATIVE ;
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tile_set_dragging_selection = false ;
tile_atlas_control - > update ( ) ;
}
void TileMapEditorTilesPlugin : : _tile_atlas_control_gui_input ( const Ref < InputEvent > & p_event ) {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return ;
}
int source_index = sources_list - > get_current ( ) ;
if ( source_index < 0 | | source_index > = sources_list - > get_item_count ( ) ) {
return ;
}
int source_id = sources_list - > get_item_metadata ( source_index ) ;
if ( ! tile_set - > has_source ( source_id ) ) {
return ;
}
TileSetAtlasSource * atlas = Object : : cast_to < TileSetAtlasSource > ( * tile_set - > get_source ( source_id ) ) ;
if ( ! atlas ) {
return ;
}
// Update the hovered tile
hovered_tile . source_id = source_id ;
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hovered_tile . set_atlas_coords ( TileSetSource : : INVALID_ATLAS_COORDS ) ;
hovered_tile . alternative_tile = TileSetSource : : INVALID_TILE_ALTERNATIVE ;
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Vector2i coords = tile_atlas_view - > get_atlas_tile_coords_at_pos ( tile_atlas_control - > get_local_mouse_position ( ) ) ;
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if ( coords ! = TileSetSource : : INVALID_ATLAS_COORDS ) {
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coords = atlas - > get_tile_at_coords ( coords ) ;
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if ( coords ! = TileSetSource : : INVALID_ATLAS_COORDS ) {
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hovered_tile . set_atlas_coords ( coords ) ;
hovered_tile . alternative_tile = 0 ;
}
}
Ref < InputEventMouseMotion > mm = p_event ;
if ( mm . is_valid ( ) ) {
tile_atlas_control - > update ( ) ;
alternative_tiles_control - > update ( ) ;
}
Ref < InputEventMouseButton > mb = p_event ;
if ( mb . is_valid ( ) & & mb - > get_button_index ( ) = = MOUSE_BUTTON_LEFT ) {
if ( mb - > is_pressed ( ) ) { // Pressed
tile_set_dragging_selection = true ;
tile_set_drag_start_mouse_pos = tile_atlas_control - > get_local_mouse_position ( ) ;
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if ( ! mb - > is_shift_pressed ( ) ) {
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tile_set_selection . clear ( ) ;
}
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if ( hovered_tile . get_atlas_coords ( ) ! = TileSetSource : : INVALID_ATLAS_COORDS & & hovered_tile . alternative_tile = = 0 ) {
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if ( mb - > is_shift_pressed ( ) & & tile_set_selection . has ( TileMapCell ( source_id , hovered_tile . get_atlas_coords ( ) , 0 ) ) ) {
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tile_set_selection . erase ( TileMapCell ( source_id , hovered_tile . get_atlas_coords ( ) , 0 ) ) ;
} else {
tile_set_selection . insert ( TileMapCell ( source_id , hovered_tile . get_atlas_coords ( ) , 0 ) ) ;
}
}
_update_selection_pattern_from_tileset_selection ( ) ;
} else { // Released
if ( tile_set_dragging_selection ) {
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if ( ! mb - > is_shift_pressed ( ) ) {
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tile_set_selection . clear ( ) ;
}
// Compute the covered area.
Vector2i start_tile = tile_atlas_view - > get_atlas_tile_coords_at_pos ( tile_set_drag_start_mouse_pos ) ;
Vector2i end_tile = tile_atlas_view - > get_atlas_tile_coords_at_pos ( tile_atlas_control - > get_local_mouse_position ( ) ) ;
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if ( start_tile ! = TileSetSource : : INVALID_ATLAS_COORDS & & end_tile ! = TileSetSource : : INVALID_ATLAS_COORDS ) {
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Rect2i region = Rect2i ( start_tile , end_tile - start_tile ) . abs ( ) ;
region . size + = Vector2i ( 1 , 1 ) ;
// To update the selection, we copy the selected/not selected status of the tiles we drag from.
Vector2i start_coords = atlas - > get_tile_at_coords ( start_tile ) ;
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if ( mb - > is_shift_pressed ( ) & & start_coords ! = TileSetSource : : INVALID_ATLAS_COORDS & & ! tile_set_selection . has ( TileMapCell ( source_id , start_coords , 0 ) ) ) {
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// Remove from the selection.
for ( int x = region . position . x ; x < region . get_end ( ) . x ; x + + ) {
for ( int y = region . position . y ; y < region . get_end ( ) . y ; y + + ) {
Vector2i tile_coords = atlas - > get_tile_at_coords ( Vector2i ( x , y ) ) ;
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if ( tile_coords ! = TileSetSource : : INVALID_ATLAS_COORDS & & tile_set_selection . has ( TileMapCell ( source_id , tile_coords , 0 ) ) ) {
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tile_set_selection . erase ( TileMapCell ( source_id , tile_coords , 0 ) ) ;
}
}
}
} else {
// Insert in the selection.
for ( int x = region . position . x ; x < region . get_end ( ) . x ; x + + ) {
for ( int y = region . position . y ; y < region . get_end ( ) . y ; y + + ) {
Vector2i tile_coords = atlas - > get_tile_at_coords ( Vector2i ( x , y ) ) ;
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if ( tile_coords ! = TileSetSource : : INVALID_ATLAS_COORDS ) {
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tile_set_selection . insert ( TileMapCell ( source_id , tile_coords , 0 ) ) ;
}
}
}
}
}
_update_selection_pattern_from_tileset_selection ( ) ;
}
tile_set_dragging_selection = false ;
}
tile_atlas_control - > update ( ) ;
}
}
void TileMapEditorTilesPlugin : : _tile_alternatives_control_draw ( ) {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return ;
}
int source_index = sources_list - > get_current ( ) ;
if ( source_index < 0 | | source_index > = sources_list - > get_item_count ( ) ) {
return ;
}
int source_id = sources_list - > get_item_metadata ( source_index ) ;
if ( ! tile_set - > has_source ( source_id ) ) {
return ;
}
TileSetAtlasSource * atlas = Object : : cast_to < TileSetAtlasSource > ( * tile_set - > get_source ( source_id ) ) ;
if ( ! atlas ) {
return ;
}
// Draw the selection.
for ( Set < TileMapCell > : : Element * E = tile_set_selection . front ( ) ; E ; E = E - > next ( ) ) {
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if ( E - > get ( ) . source_id = = source_id & & E - > get ( ) . get_atlas_coords ( ) ! = TileSetSource : : INVALID_ATLAS_COORDS & & E - > get ( ) . alternative_tile > 0 ) {
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Rect2i rect = tile_atlas_view - > get_alternative_tile_rect ( E - > get ( ) . get_atlas_coords ( ) , E - > get ( ) . alternative_tile ) ;
if ( rect ! = Rect2i ( ) ) {
alternative_tiles_control - > draw_rect ( rect , Color ( 0.2 , 0.2 , 1.0 ) , false ) ;
}
}
}
// Draw hovered tile.
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if ( hovered_tile . get_atlas_coords ( ) ! = TileSetSource : : INVALID_ATLAS_COORDS & & hovered_tile . alternative_tile > 0 ) {
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Rect2i rect = tile_atlas_view - > get_alternative_tile_rect ( hovered_tile . get_atlas_coords ( ) , hovered_tile . alternative_tile ) ;
if ( rect ! = Rect2i ( ) ) {
alternative_tiles_control - > draw_rect ( rect , Color ( 1.0 , 1.0 , 1.0 ) , false ) ;
}
}
}
void TileMapEditorTilesPlugin : : _tile_alternatives_control_mouse_exited ( ) {
hovered_tile . source_id = - 1 ;
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hovered_tile . set_atlas_coords ( TileSetSource : : INVALID_ATLAS_COORDS ) ;
hovered_tile . alternative_tile = TileSetSource : : INVALID_TILE_ALTERNATIVE ;
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tile_set_dragging_selection = false ;
alternative_tiles_control - > update ( ) ;
}
void TileMapEditorTilesPlugin : : _tile_alternatives_control_gui_input ( const Ref < InputEvent > & p_event ) {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return ;
}
int source_index = sources_list - > get_current ( ) ;
if ( source_index < 0 | | source_index > = sources_list - > get_item_count ( ) ) {
return ;
}
int source_id = sources_list - > get_item_metadata ( source_index ) ;
if ( ! tile_set - > has_source ( source_id ) ) {
return ;
}
TileSetAtlasSource * atlas = Object : : cast_to < TileSetAtlasSource > ( * tile_set - > get_source ( source_id ) ) ;
if ( ! atlas ) {
return ;
}
// Update the hovered tile
hovered_tile . source_id = source_id ;
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hovered_tile . set_atlas_coords ( TileSetSource : : INVALID_ATLAS_COORDS ) ;
hovered_tile . alternative_tile = TileSetSource : : INVALID_TILE_ALTERNATIVE ;
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Vector3i alternative_coords = tile_atlas_view - > get_alternative_tile_at_pos ( alternative_tiles_control - > get_local_mouse_position ( ) ) ;
Vector2i coords = Vector2i ( alternative_coords . x , alternative_coords . y ) ;
int alternative = alternative_coords . z ;
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if ( coords ! = TileSetSource : : INVALID_ATLAS_COORDS & & alternative ! = TileSetSource : : INVALID_TILE_ALTERNATIVE ) {
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hovered_tile . set_atlas_coords ( coords ) ;
hovered_tile . alternative_tile = alternative ;
}
Ref < InputEventMouseMotion > mm = p_event ;
if ( mm . is_valid ( ) ) {
tile_atlas_control - > update ( ) ;
alternative_tiles_control - > update ( ) ;
}
Ref < InputEventMouseButton > mb = p_event ;
if ( mb . is_valid ( ) & & mb - > get_button_index ( ) = = MOUSE_BUTTON_LEFT ) {
if ( mb - > is_pressed ( ) ) { // Pressed
// Left click pressed.
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if ( ! mb - > is_shift_pressed ( ) ) {
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tile_set_selection . clear ( ) ;
}
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if ( coords ! = TileSetSource : : INVALID_ATLAS_COORDS & & alternative ! = TileSetAtlasSource : : INVALID_TILE_ALTERNATIVE ) {
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if ( mb - > is_shift_pressed ( ) & & tile_set_selection . has ( TileMapCell ( source_id , hovered_tile . get_atlas_coords ( ) , hovered_tile . alternative_tile ) ) ) {
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tile_set_selection . erase ( TileMapCell ( source_id , hovered_tile . get_atlas_coords ( ) , hovered_tile . alternative_tile ) ) ;
} else {
tile_set_selection . insert ( TileMapCell ( source_id , hovered_tile . get_atlas_coords ( ) , hovered_tile . alternative_tile ) ) ;
}
}
_update_selection_pattern_from_tileset_selection ( ) ;
}
tile_atlas_control - > update ( ) ;
alternative_tiles_control - > update ( ) ;
}
}
void TileMapEditorTilesPlugin : : _set_tile_map_selection ( const TypedArray < Vector2i > & p_selection ) {
tile_map_selection . clear ( ) ;
for ( int i = 0 ; i < p_selection . size ( ) ; i + + ) {
tile_map_selection . insert ( p_selection [ i ] ) ;
}
_update_selection_pattern_from_tilemap_selection ( ) ;
_update_tileset_selection_from_selection_pattern ( ) ;
CanvasItemEditor : : get_singleton ( ) - > update_viewport ( ) ;
}
TypedArray < Vector2i > TileMapEditorTilesPlugin : : _get_tile_map_selection ( ) const {
TypedArray < Vector2i > output ;
for ( Set < Vector2i > : : Element * E = tile_map_selection . front ( ) ; E ; E = E - > next ( ) ) {
output . push_back ( E - > get ( ) ) ;
}
return output ;
}
void TileMapEditorTilesPlugin : : edit ( ObjectID p_tile_map_id ) {
tile_map_id = p_tile_map_id ;
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// Clear the selection.
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tile_set_selection . clear ( ) ;
tile_map_selection . clear ( ) ;
selection_pattern - > clear ( ) ;
}
void TileMapEditorTilesPlugin : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " _scene_thumbnail_done " ) , & TileMapEditorTilesPlugin : : _scene_thumbnail_done ) ;
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ClassDB : : bind_method ( D_METHOD ( " _set_tile_map_selection " , " selection " ) , & TileMapEditorTilesPlugin : : _set_tile_map_selection ) ;
ClassDB : : bind_method ( D_METHOD ( " _get_tile_map_selection " ) , & TileMapEditorTilesPlugin : : _get_tile_map_selection ) ;
}
TileMapEditorTilesPlugin : : TileMapEditorTilesPlugin ( ) {
CanvasItemEditor : : get_singleton ( ) - > get_viewport_control ( ) - > connect ( " mouse_exited " , callable_mp ( this , & TileMapEditorTilesPlugin : : _mouse_exited_viewport ) ) ;
// --- Shortcuts ---
ED_SHORTCUT ( " tiles_editor/cut " , TTR ( " Cut " ) , KEY_MASK_CMD | KEY_X ) ;
ED_SHORTCUT ( " tiles_editor/copy " , TTR ( " Copy " ) , KEY_MASK_CMD | KEY_C ) ;
ED_SHORTCUT ( " tiles_editor/paste " , TTR ( " Paste " ) , KEY_MASK_CMD | KEY_V ) ;
ED_SHORTCUT ( " tiles_editor/cancel " , TTR ( " Cancel " ) , KEY_ESCAPE ) ;
ED_SHORTCUT ( " tiles_editor/delete " , TTR ( " Delete " ) , KEY_DELETE ) ;
// --- Toolbar ---
toolbar = memnew ( HBoxContainer ) ;
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toolbar - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
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HBoxContainer * tilemap_tiles_tools_buttons = memnew ( HBoxContainer ) ;
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tool_buttons_group . instantiate ( ) ;
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select_tool_button = memnew ( Button ) ;
select_tool_button - > set_flat ( true ) ;
select_tool_button - > set_toggle_mode ( true ) ;
select_tool_button - > set_button_group ( tool_buttons_group ) ;
select_tool_button - > set_shortcut ( ED_SHORTCUT ( " tiles_editor/selection_tool " , " Selection " , KEY_S ) ) ;
select_tool_button - > connect ( " pressed " , callable_mp ( this , & TileMapEditorTilesPlugin : : _update_toolbar ) ) ;
tilemap_tiles_tools_buttons - > add_child ( select_tool_button ) ;
paint_tool_button = memnew ( Button ) ;
paint_tool_button - > set_flat ( true ) ;
paint_tool_button - > set_toggle_mode ( true ) ;
paint_tool_button - > set_button_group ( tool_buttons_group ) ;
paint_tool_button - > set_shortcut ( ED_SHORTCUT ( " tiles_editor/paint_tool " , " Paint " , KEY_E ) ) ;
paint_tool_button - > connect ( " pressed " , callable_mp ( this , & TileMapEditorTilesPlugin : : _update_toolbar ) ) ;
tilemap_tiles_tools_buttons - > add_child ( paint_tool_button ) ;
line_tool_button = memnew ( Button ) ;
line_tool_button - > set_flat ( true ) ;
line_tool_button - > set_toggle_mode ( true ) ;
line_tool_button - > set_button_group ( tool_buttons_group ) ;
line_tool_button - > set_shortcut ( ED_SHORTCUT ( " tiles_editor/line_tool " , " Line " , KEY_L ) ) ;
line_tool_button - > connect ( " pressed " , callable_mp ( this , & TileMapEditorTilesPlugin : : _update_toolbar ) ) ;
tilemap_tiles_tools_buttons - > add_child ( line_tool_button ) ;
rect_tool_button = memnew ( Button ) ;
rect_tool_button - > set_flat ( true ) ;
rect_tool_button - > set_toggle_mode ( true ) ;
rect_tool_button - > set_button_group ( tool_buttons_group ) ;
rect_tool_button - > set_shortcut ( ED_SHORTCUT ( " tiles_editor/rect_tool " , " Rect " , KEY_R ) ) ;
rect_tool_button - > connect ( " pressed " , callable_mp ( this , & TileMapEditorTilesPlugin : : _update_toolbar ) ) ;
tilemap_tiles_tools_buttons - > add_child ( rect_tool_button ) ;
bucket_tool_button = memnew ( Button ) ;
bucket_tool_button - > set_flat ( true ) ;
bucket_tool_button - > set_toggle_mode ( true ) ;
bucket_tool_button - > set_button_group ( tool_buttons_group ) ;
bucket_tool_button - > set_shortcut ( ED_SHORTCUT ( " tiles_editor/bucket_tool " , " Bucket " , KEY_B ) ) ;
bucket_tool_button - > connect ( " pressed " , callable_mp ( this , & TileMapEditorTilesPlugin : : _update_toolbar ) ) ;
tilemap_tiles_tools_buttons - > add_child ( bucket_tool_button ) ;
toolbar - > add_child ( tilemap_tiles_tools_buttons ) ;
// -- TileMap tool settings --
tools_settings = memnew ( HBoxContainer ) ;
toolbar - > add_child ( tools_settings ) ;
tools_settings_vsep = memnew ( VSeparator ) ;
tools_settings - > add_child ( tools_settings_vsep ) ;
// Picker
picker_button = memnew ( Button ) ;
picker_button - > set_flat ( true ) ;
picker_button - > set_toggle_mode ( true ) ;
picker_button - > set_shortcut ( ED_SHORTCUT ( " tiles_editor/picker " , " Picker " , KEY_P ) ) ;
picker_button - > connect ( " pressed " , callable_mp ( CanvasItemEditor : : get_singleton ( ) , & CanvasItemEditor : : update_viewport ) ) ;
tools_settings - > add_child ( picker_button ) ;
// Erase button.
erase_button = memnew ( Button ) ;
erase_button - > set_flat ( true ) ;
erase_button - > set_toggle_mode ( true ) ;
erase_button - > set_shortcut ( ED_SHORTCUT ( " tiles_editor/eraser " , " Eraser " , KEY_E ) ) ;
erase_button - > connect ( " pressed " , callable_mp ( CanvasItemEditor : : get_singleton ( ) , & CanvasItemEditor : : update_viewport ) ) ;
tools_settings - > add_child ( erase_button ) ;
// Separator 2.
tools_settings_vsep_2 = memnew ( VSeparator ) ;
tools_settings - > add_child ( tools_settings_vsep_2 ) ;
// Continuous checkbox.
bucket_continuous_checkbox = memnew ( CheckBox ) ;
bucket_continuous_checkbox - > set_flat ( true ) ;
bucket_continuous_checkbox - > set_text ( TTR ( " Contiguous " ) ) ;
tools_settings - > add_child ( bucket_continuous_checkbox ) ;
// Random tile checkbox.
random_tile_checkbox = memnew ( CheckBox ) ;
random_tile_checkbox - > set_flat ( true ) ;
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random_tile_checkbox - > set_text ( TTR ( " Place Random Tile " ) ) ;
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random_tile_checkbox - > connect ( " toggled " , callable_mp ( this , & TileMapEditorTilesPlugin : : _on_random_tile_checkbox_toggled ) ) ;
tools_settings - > add_child ( random_tile_checkbox ) ;
// Random tile scattering.
scatter_label = memnew ( Label ) ;
scatter_label - > set_tooltip ( TTR ( " Defines the probability of painting nothing instead of a randomly selected tile. " ) ) ;
scatter_label - > set_text ( TTR ( " Scattering: " ) ) ;
tools_settings - > add_child ( scatter_label ) ;
scatter_spinbox = memnew ( SpinBox ) ;
scatter_spinbox - > set_min ( 0.0 ) ;
scatter_spinbox - > set_max ( 1000 ) ;
scatter_spinbox - > set_step ( 0.001 ) ;
scatter_spinbox - > set_tooltip ( TTR ( " Defines the probability of painting nothing instead of a randomly selected tile. " ) ) ;
scatter_spinbox - > get_line_edit ( ) - > add_theme_constant_override ( " minimum_character_width " , 4 ) ;
scatter_spinbox - > connect ( " value_changed " , callable_mp ( this , & TileMapEditorTilesPlugin : : _on_scattering_spinbox_changed ) ) ;
tools_settings - > add_child ( scatter_spinbox ) ;
_on_random_tile_checkbox_toggled ( false ) ;
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// Wide empty separation control.
Control * h_empty_space = memnew ( Control ) ;
h_empty_space - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
toolbar - > add_child ( h_empty_space ) ;
// Grid toggle.
toggle_grid_button = memnew ( Button ) ;
toggle_grid_button - > set_flat ( true ) ;
toggle_grid_button - > set_toggle_mode ( true ) ;
toggle_grid_button - > connect ( " toggled " , callable_mp ( this , & TileMapEditorTilesPlugin : : _on_grid_toggled ) ) ;
toolbar - > add_child ( toggle_grid_button ) ;
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// Default tool.
paint_tool_button - > set_pressed ( true ) ;
_update_toolbar ( ) ;
// --- Bottom panel ---
set_name ( " Tiles " ) ;
missing_source_label = memnew ( Label ) ;
missing_source_label - > set_text ( TTR ( " This TileMap's TileSet has no source configured. Edit the TileSet resource to add one. " ) ) ;
missing_source_label - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
missing_source_label - > set_v_size_flags ( SIZE_EXPAND_FILL ) ;
missing_source_label - > set_align ( Label : : ALIGN_CENTER ) ;
missing_source_label - > set_valign ( Label : : VALIGN_CENTER ) ;
missing_source_label - > hide ( ) ;
add_child ( missing_source_label ) ;
atlas_sources_split_container = memnew ( HSplitContainer ) ;
atlas_sources_split_container - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
atlas_sources_split_container - > set_v_size_flags ( SIZE_EXPAND_FILL ) ;
add_child ( atlas_sources_split_container ) ;
sources_list = memnew ( ItemList ) ;
sources_list - > set_fixed_icon_size ( Size2i ( 60 , 60 ) * EDSCALE ) ;
sources_list - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
sources_list - > set_stretch_ratio ( 0.25 ) ;
sources_list - > set_custom_minimum_size ( Size2i ( 70 , 0 ) * EDSCALE ) ;
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sources_list - > set_texture_filter ( CanvasItem : : TEXTURE_FILTER_NEAREST ) ;
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sources_list - > connect ( " item_selected " , callable_mp ( this , & TileMapEditorTilesPlugin : : _update_fix_selected_and_hovered ) . unbind ( 1 ) ) ;
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sources_list - > connect ( " item_selected " , callable_mp ( this , & TileMapEditorTilesPlugin : : _update_bottom_panel ) . unbind ( 1 ) ) ;
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sources_list - > connect ( " item_selected " , callable_mp ( TilesEditor : : get_singleton ( ) , & TilesEditor : : set_atlas_sources_lists_current ) ) ;
sources_list - > connect ( " visibility_changed " , callable_mp ( TilesEditor : : get_singleton ( ) , & TilesEditor : : synchronize_atlas_sources_list ) , varray ( sources_list ) ) ;
atlas_sources_split_container - > add_child ( sources_list ) ;
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// Tile atlas source.
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tile_atlas_view = memnew ( TileAtlasView ) ;
tile_atlas_view - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
tile_atlas_view - > set_v_size_flags ( SIZE_EXPAND_FILL ) ;
tile_atlas_view - > set_texture_grid_visible ( false ) ;
tile_atlas_view - > set_tile_shape_grid_visible ( false ) ;
tile_atlas_view - > connect ( " transform_changed " , callable_mp ( TilesEditor : : get_singleton ( ) , & TilesEditor : : set_atlas_view_transform ) ) ;
atlas_sources_split_container - > add_child ( tile_atlas_view ) ;
tile_atlas_control = memnew ( Control ) ;
tile_atlas_control - > connect ( " draw " , callable_mp ( this , & TileMapEditorTilesPlugin : : _tile_atlas_control_draw ) ) ;
tile_atlas_control - > connect ( " mouse_exited " , callable_mp ( this , & TileMapEditorTilesPlugin : : _tile_atlas_control_mouse_exited ) ) ;
tile_atlas_control - > connect ( " gui_input " , callable_mp ( this , & TileMapEditorTilesPlugin : : _tile_atlas_control_gui_input ) ) ;
tile_atlas_view - > add_control_over_atlas_tiles ( tile_atlas_control ) ;
alternative_tiles_control = memnew ( Control ) ;
alternative_tiles_control - > connect ( " draw " , callable_mp ( this , & TileMapEditorTilesPlugin : : _tile_alternatives_control_draw ) ) ;
alternative_tiles_control - > connect ( " mouse_exited " , callable_mp ( this , & TileMapEditorTilesPlugin : : _tile_alternatives_control_mouse_exited ) ) ;
alternative_tiles_control - > connect ( " gui_input " , callable_mp ( this , & TileMapEditorTilesPlugin : : _tile_alternatives_control_gui_input ) ) ;
tile_atlas_view - > add_control_over_alternative_tiles ( alternative_tiles_control ) ;
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// Scenes collection source.
scene_tiles_list = memnew ( ItemList ) ;
scene_tiles_list - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
scene_tiles_list - > set_v_size_flags ( SIZE_EXPAND_FILL ) ;
scene_tiles_list - > set_drag_forwarding ( this ) ;
scene_tiles_list - > set_select_mode ( ItemList : : SELECT_MULTI ) ;
scene_tiles_list - > connect ( " multi_selected " , callable_mp ( this , & TileMapEditorTilesPlugin : : _scenes_list_multi_selected ) ) ;
scene_tiles_list - > connect ( " nothing_selected " , callable_mp ( this , & TileMapEditorTilesPlugin : : _scenes_list_nothing_selected ) ) ;
scene_tiles_list - > set_texture_filter ( CanvasItem : : TEXTURE_FILTER_NEAREST ) ;
atlas_sources_split_container - > add_child ( scene_tiles_list ) ;
// Invalid source label.
invalid_source_label = memnew ( Label ) ;
invalid_source_label - > set_text ( TTR ( " Invalid source selected. " ) ) ;
invalid_source_label - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
invalid_source_label - > set_v_size_flags ( SIZE_EXPAND_FILL ) ;
invalid_source_label - > set_align ( Label : : ALIGN_CENTER ) ;
invalid_source_label - > set_valign ( Label : : VALIGN_CENTER ) ;
invalid_source_label - > hide ( ) ;
atlas_sources_split_container - > add_child ( invalid_source_label ) ;
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_update_bottom_panel ( ) ;
}
TileMapEditorTilesPlugin : : ~ TileMapEditorTilesPlugin ( ) {
memdelete ( selection_pattern ) ;
memdelete ( tile_map_clipboard ) ;
}
void TileMapEditorTerrainsPlugin : : _notification ( int p_what ) {
switch ( p_what ) {
case NOTIFICATION_ENTER_TREE :
case NOTIFICATION_THEME_CHANGED :
paint_tool_button - > set_icon ( get_theme_icon ( " Edit " , " EditorIcons " ) ) ;
picker_button - > set_icon ( get_theme_icon ( " ColorPick " , " EditorIcons " ) ) ;
erase_button - > set_icon ( get_theme_icon ( " Eraser " , " EditorIcons " ) ) ;
break ;
}
}
void TileMapEditorTerrainsPlugin : : tile_set_changed ( ) {
_update_terrains_cache ( ) ;
_update_terrains_tree ( ) ;
_update_tiles_list ( ) ;
}
void TileMapEditorTerrainsPlugin : : _update_toolbar ( ) {
// Hide all settings.
for ( int i = 0 ; i < tools_settings - > get_child_count ( ) ; i + + ) {
Object : : cast_to < CanvasItem > ( tools_settings - > get_child ( i ) ) - > hide ( ) ;
}
// Show only the correct settings.
if ( tool_buttons_group - > get_pressed_button ( ) = = paint_tool_button ) {
tools_settings_vsep - > show ( ) ;
picker_button - > show ( ) ;
erase_button - > show ( ) ;
}
}
Control * TileMapEditorTerrainsPlugin : : get_toolbar ( ) const {
return toolbar ;
}
Map < Vector2i , TileSet : : CellNeighbor > TileMapEditorTerrainsPlugin : : Constraint : : get_overlapping_coords_and_peering_bits ( ) const {
Map < Vector2i , TileSet : : CellNeighbor > output ;
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
ERR_FAIL_COND_V ( ! tile_set . is_valid ( ) , output ) ;
TileSet : : TileShape shape = tile_set - > get_tile_shape ( ) ;
if ( shape = = TileSet : : TILE_SHAPE_SQUARE ) {
switch ( bit ) {
case 0 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_RIGHT_SIDE ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_LEFT_SIDE ;
break ;
case 1 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ) ] = TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_RIGHT_CORNER ;
break ;
case 2 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_SIDE ;
break ;
case 3 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ) ] = TileSet : : CELL_NEIGHBOR_TOP_RIGHT_CORNER ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_LEFT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ;
break ;
default :
ERR_FAIL_V ( output ) ;
}
} else if ( shape = = TileSet : : TILE_SHAPE_ISOMETRIC ) {
switch ( bit ) {
case 0 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_RIGHT_CORNER ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_BOTTOM_CORNER ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_RIGHT_CORNER ) ] = TileSet : : CELL_NEIGHBOR_LEFT_CORNER ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_CORNER ;
break ;
case 1 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ;
break ;
case 2 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_CORNER ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_LEFT_CORNER ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_CORNER ) ] = TileSet : : CELL_NEIGHBOR_TOP_CORNER ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_RIGHT_CORNER ;
break ;
case 3 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ;
break ;
default :
ERR_FAIL_V ( output ) ;
}
} else {
// Half offset shapes.
TileSet : : TileOffsetAxis offset_axis = tile_set - > get_tile_offset_axis ( ) ;
if ( offset_axis = = TileSet : : TILE_OFFSET_AXIS_HORIZONTAL ) {
switch ( bit ) {
case 0 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_RIGHT_SIDE ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_LEFT_SIDE ;
break ;
case 1 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_CORNER ;
break ;
case 2 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ;
break ;
case 3 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_CORNER ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_RIGHT_CORNER ;
break ;
case 4 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ;
break ;
default :
ERR_FAIL_V ( output ) ;
}
} else {
switch ( bit ) {
case 0 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_RIGHT_CORNER ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER ;
break ;
case 1 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ;
break ;
case 2 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_LEFT_CORNER ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER ;
break ;
case 3 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_SIDE ;
break ;
case 4 :
output [ base_cell_coords ] = TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ;
output [ tile_map - > get_neighbor_cell ( base_cell_coords , TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ) ] = TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ;
break ;
default :
ERR_FAIL_V ( output ) ;
}
}
}
return output ;
}
TileMapEditorTerrainsPlugin : : Constraint : : Constraint ( const TileMap * p_tile_map , const Vector2i & p_position , const TileSet : : CellNeighbor & p_bit , int p_terrain ) {
// The way we build the constraint make it easy to detect conflicting constraints.
tile_map = p_tile_map ;
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
ERR_FAIL_COND ( ! tile_set . is_valid ( ) ) ;
TileSet : : TileShape shape = tile_set - > get_tile_shape ( ) ;
if ( shape = = TileSet : : TILE_SHAPE_SQUARE | | shape = = TileSet : : TILE_SHAPE_ISOMETRIC ) {
switch ( p_bit ) {
case TileSet : : CELL_NEIGHBOR_RIGHT_SIDE :
case TileSet : : CELL_NEIGHBOR_RIGHT_CORNER :
bit = 0 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER :
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE :
bit = 1 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE :
case TileSet : : CELL_NEIGHBOR_BOTTOM_CORNER :
bit = 2 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER :
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE :
bit = 3 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_LEFT_SIDE :
case TileSet : : CELL_NEIGHBOR_LEFT_CORNER :
bit = 0 ;
base_cell_coords = p_tile_map - > get_neighbor_cell ( p_position , p_bit ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER :
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE :
bit = 1 ;
base_cell_coords = p_tile_map - > get_neighbor_cell ( p_position , p_bit ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_SIDE :
case TileSet : : CELL_NEIGHBOR_TOP_CORNER :
bit = 2 ;
base_cell_coords = p_tile_map - > get_neighbor_cell ( p_position , p_bit ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_CORNER :
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE :
bit = 3 ;
base_cell_coords = p_tile_map - > get_neighbor_cell ( p_position , p_bit ) ;
break ;
default :
ERR_FAIL ( ) ;
break ;
}
} else {
// Half-offset shapes
TileSet : : TileOffsetAxis offset_axis = tile_set - > get_tile_offset_axis ( ) ;
if ( offset_axis = = TileSet : : TILE_OFFSET_AXIS_HORIZONTAL ) {
switch ( p_bit ) {
case TileSet : : CELL_NEIGHBOR_RIGHT_SIDE :
bit = 0 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER :
bit = 1 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE :
bit = 2 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_CORNER :
bit = 3 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE :
bit = 4 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER :
bit = 1 ;
base_cell_coords = p_tile_map - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_LEFT_SIDE ) ;
break ;
case TileSet : : CELL_NEIGHBOR_LEFT_SIDE :
bit = 0 ;
base_cell_coords = p_tile_map - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_LEFT_SIDE ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER :
bit = 3 ;
base_cell_coords = p_tile_map - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE :
bit = 2 ;
base_cell_coords = p_tile_map - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_CORNER :
bit = 1 ;
base_cell_coords = p_tile_map - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE :
bit = 4 ;
base_cell_coords = p_tile_map - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_CORNER :
bit = 3 ;
base_cell_coords = p_tile_map - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ) ;
break ;
default :
ERR_FAIL ( ) ;
break ;
}
} else {
switch ( p_bit ) {
case TileSet : : CELL_NEIGHBOR_RIGHT_CORNER :
bit = 0 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE :
bit = 1 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER :
bit = 2 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE :
bit = 3 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER :
bit = 0 ;
base_cell_coords = p_tile_map - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE :
bit = 4 ;
base_cell_coords = p_position ;
break ;
case TileSet : : CELL_NEIGHBOR_LEFT_CORNER :
bit = 2 ;
base_cell_coords = p_tile_map - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE :
bit = 1 ;
base_cell_coords = p_tile_map - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER :
bit = 0 ;
base_cell_coords = p_tile_map - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_SIDE :
bit = 3 ;
base_cell_coords = p_tile_map - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_SIDE ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_CORNER :
bit = 2 ;
base_cell_coords = p_tile_map - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_SIDE ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE :
bit = 4 ;
base_cell_coords = p_tile_map - > get_neighbor_cell ( p_position , TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ) ;
break ;
default :
ERR_FAIL ( ) ;
break ;
}
}
}
terrain = p_terrain ;
}
Set < TileMapEditorTerrainsPlugin : : TerrainsTilePattern > TileMapEditorTerrainsPlugin : : _get_valid_terrains_tile_patterns_for_constraints ( int p_terrain_set , const Vector2i & p_position , Set < Constraint > p_constraints ) const {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return Set < TerrainsTilePattern > ( ) ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return Set < TerrainsTilePattern > ( ) ;
}
// Returns all tiles compatible with the given constraints.
Set < TerrainsTilePattern > compatible_terrain_tile_patterns ;
for ( Map < TerrainsTilePattern , Set < TileMapCell > > : : Element * E = per_terrain_terrains_tile_patterns_tiles [ p_terrain_set ] . front ( ) ; E ; E = E - > next ( ) ) {
int valid = true ;
int in_pattern_count = 0 ;
for ( int i = 0 ; i < TileSet : : CELL_NEIGHBOR_MAX ; i + + ) {
TileSet : : CellNeighbor bit = TileSet : : CellNeighbor ( i ) ;
if ( tile_set - > is_valid_peering_bit_terrain ( p_terrain_set , bit ) ) {
// Check if the bit is compatible with the constraints.
Constraint terrain_bit_constraint = Constraint ( tile_map , p_position , bit , E - > key ( ) [ in_pattern_count ] ) ;
Set < Constraint > : : Element * in_set_constraint_element = p_constraints . find ( terrain_bit_constraint ) ;
if ( in_set_constraint_element & & in_set_constraint_element - > get ( ) . get_terrain ( ) ! = terrain_bit_constraint . get_terrain ( ) ) {
valid = false ;
break ;
}
in_pattern_count + + ;
}
}
if ( valid ) {
compatible_terrain_tile_patterns . insert ( E - > key ( ) ) ;
}
}
return compatible_terrain_tile_patterns ;
}
Set < TileMapEditorTerrainsPlugin : : Constraint > TileMapEditorTerrainsPlugin : : _get_constraints_from_removed_cells_list ( const Set < Vector2i > & p_to_replace , int p_terrain_set ) const {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return Set < Constraint > ( ) ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return Set < Constraint > ( ) ;
}
ERR_FAIL_INDEX_V ( p_terrain_set , tile_set - > get_terrain_sets_count ( ) , Set < Constraint > ( ) ) ;
// Build a set of dummy constraints get the constrained points.
Set < Constraint > dummy_constraints ;
for ( Set < Vector2i > : : Element * E = p_to_replace . front ( ) ; E ; E = E - > next ( ) ) {
for ( int i = 0 ; i < TileSet : : CELL_NEIGHBOR_MAX ; i + + ) { // Iterates over sides.
TileSet : : CellNeighbor bit = TileSet : : CellNeighbor ( i ) ;
if ( tile_set - > is_valid_peering_bit_terrain ( p_terrain_set , bit ) ) {
dummy_constraints . insert ( Constraint ( tile_map , E - > get ( ) , bit , - 1 ) ) ;
}
}
}
// For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
Set < Constraint > constraints ;
for ( Set < Constraint > : : Element * E = dummy_constraints . front ( ) ; E ; E = E - > next ( ) ) {
Constraint c = E - > get ( ) ;
Map < int , int > terrain_count ;
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// Count the number of occurrences per terrain.
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Map < Vector2i , TileSet : : CellNeighbor > overlapping_terrain_bits = c . get_overlapping_coords_and_peering_bits ( ) ;
for ( Map < Vector2i , TileSet : : CellNeighbor > : : Element * E_overlapping = overlapping_terrain_bits . front ( ) ; E_overlapping ; E_overlapping = E_overlapping - > next ( ) ) {
if ( ! p_to_replace . has ( E_overlapping - > key ( ) ) ) {
TileMapCell neighbor_cell = tile_map - > get_cell ( E_overlapping - > key ( ) ) ;
TileData * neighbor_tile_data = nullptr ;
if ( terrain_tiles . has ( neighbor_cell ) & & terrain_tiles [ neighbor_cell ] - > get_terrain_set ( ) = = p_terrain_set ) {
neighbor_tile_data = terrain_tiles [ neighbor_cell ] ;
}
int terrain = neighbor_tile_data ? neighbor_tile_data - > get_peering_bit_terrain ( TileSet : : CellNeighbor ( E_overlapping - > get ( ) ) ) : - 1 ;
if ( terrain_count . has ( terrain ) ) {
terrain_count [ terrain ] = 0 ;
}
terrain_count [ terrain ] + = 1 ;
}
}
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// Get the terrain with the max number of occurrences.
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int max = 0 ;
int max_terrain = - 1 ;
for ( Map < int , int > : : Element * E_terrain_count = terrain_count . front ( ) ; E_terrain_count ; E_terrain_count = E_terrain_count - > next ( ) ) {
if ( E_terrain_count - > get ( ) > max ) {
max = E_terrain_count - > get ( ) ;
max_terrain = E_terrain_count - > key ( ) ;
}
}
// Set the adequate terrain.
if ( max > 0 ) {
c . set_terrain ( max_terrain ) ;
constraints . insert ( c ) ;
}
}
return constraints ;
}
Set < TileMapEditorTerrainsPlugin : : Constraint > TileMapEditorTerrainsPlugin : : _get_constraints_from_added_tile ( Vector2i p_position , int p_terrain_set , TerrainsTilePattern p_terrains_tile_pattern ) const {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return Set < TileMapEditorTerrainsPlugin : : Constraint > ( ) ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return Set < TileMapEditorTerrainsPlugin : : Constraint > ( ) ;
}
// Compute the constraints needed from the surrounding tiles.
Set < TileMapEditorTerrainsPlugin : : Constraint > output ;
int in_pattern_count = 0 ;
for ( uint32_t i = 0 ; i < TileSet : : CELL_NEIGHBOR_MAX ; i + + ) {
TileSet : : CellNeighbor side = TileSet : : CellNeighbor ( i ) ;
if ( tile_set - > is_valid_peering_bit_terrain ( p_terrain_set , side ) ) {
Constraint c = Constraint ( tile_map , p_position , side , p_terrains_tile_pattern [ in_pattern_count ] ) ;
output . insert ( c ) ;
in_pattern_count + + ;
}
}
return output ;
}
Map < Vector2i , TileMapEditorTerrainsPlugin : : TerrainsTilePattern > TileMapEditorTerrainsPlugin : : _wave_function_collapse ( const Set < Vector2i > & p_to_replace , int p_terrain_set , const Set < TileMapEditorTerrainsPlugin : : Constraint > p_constraints ) const {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return Map < Vector2i , TerrainsTilePattern > ( ) ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return Map < Vector2i , TileMapEditorTerrainsPlugin : : TerrainsTilePattern > ( ) ;
}
// Copy the constraints set.
Set < TileMapEditorTerrainsPlugin : : Constraint > constraints = p_constraints ;
// Compute all acceptable tiles for each cell.
Map < Vector2i , Set < TerrainsTilePattern > > per_cell_acceptable_tiles ;
for ( Set < Vector2i > : : Element * E = p_to_replace . front ( ) ; E ; E = E - > next ( ) ) {
per_cell_acceptable_tiles [ E - > get ( ) ] = _get_valid_terrains_tile_patterns_for_constraints ( p_terrain_set , E - > get ( ) , constraints ) ;
}
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// Output map.
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Map < Vector2i , TerrainsTilePattern > output ;
// Add all positions to a set.
Set < Vector2i > to_replace = Set < Vector2i > ( p_to_replace ) ;
while ( ! to_replace . is_empty ( ) ) {
// Compute the minimum number of tile possibilities for each cell.
int min_nb_possibilities = 100000000 ;
for ( Map < Vector2i , Set < TerrainsTilePattern > > : : Element * E = per_cell_acceptable_tiles . front ( ) ; E ; E = E - > next ( ) ) {
min_nb_possibilities = MIN ( min_nb_possibilities , E - > get ( ) . size ( ) ) ;
}
// Get the set of possible cells to fill.
LocalVector < Vector2i > to_choose_from ;
for ( Map < Vector2i , Set < TerrainsTilePattern > > : : Element * E = per_cell_acceptable_tiles . front ( ) ; E ; E = E - > next ( ) ) {
if ( E - > get ( ) . size ( ) = = min_nb_possibilities ) {
to_choose_from . push_back ( E - > key ( ) ) ;
}
}
// Randomly pick a tile out of the most constrained.
Vector2i selected_cell_to_replace = to_choose_from [ Math : : random ( 0 , to_choose_from . size ( ) - 1 ) ] ;
// Randomly select a tile out of them the put it in the grid.
Set < TerrainsTilePattern > valid_tiles = per_cell_acceptable_tiles [ selected_cell_to_replace ] ;
if ( valid_tiles . is_empty ( ) ) {
// No possibilities :/
break ;
}
int random_terrain_tile_pattern_index = Math : : random ( 0 , valid_tiles . size ( ) - 1 ) ;
Set < TerrainsTilePattern > : : Element * E = valid_tiles . front ( ) ;
for ( int i = 0 ; i < random_terrain_tile_pattern_index ; i + + ) {
E = E - > next ( ) ;
}
TerrainsTilePattern selected_terrain_tile_pattern = E - > get ( ) ;
// Set the selected cell into the output.
output [ selected_cell_to_replace ] = selected_terrain_tile_pattern ;
to_replace . erase ( selected_cell_to_replace ) ;
per_cell_acceptable_tiles . erase ( selected_cell_to_replace ) ;
// Add the new constraints from the added tiles.
Set < TileMapEditorTerrainsPlugin : : Constraint > new_constraints = _get_constraints_from_added_tile ( selected_cell_to_replace , p_terrain_set , selected_terrain_tile_pattern ) ;
for ( Set < TileMapEditorTerrainsPlugin : : Constraint > : : Element * E_constraint = new_constraints . front ( ) ; E_constraint ; E_constraint = E_constraint - > next ( ) ) {
constraints . insert ( E_constraint - > get ( ) ) ;
}
// Compute valid tiles again for neighbors.
for ( uint32_t i = 0 ; i < TileSet : : CELL_NEIGHBOR_MAX ; i + + ) {
TileSet : : CellNeighbor side = TileSet : : CellNeighbor ( i ) ;
if ( tile_map - > is_existing_neighbor ( side ) ) {
Vector2i neighbor = tile_map - > get_neighbor_cell ( selected_cell_to_replace , side ) ;
if ( to_replace . has ( neighbor ) ) {
per_cell_acceptable_tiles [ neighbor ] = _get_valid_terrains_tile_patterns_for_constraints ( p_terrain_set , neighbor , constraints ) ;
}
}
}
}
return output ;
}
TileMapCell TileMapEditorTerrainsPlugin : : _get_random_tile_from_pattern ( int p_terrain_set , TerrainsTilePattern p_terrain_tile_pattern ) const {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return TileMapCell ( ) ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return TileMapCell ( ) ;
}
// Count the sum of probabilities.
double sum = 0.0 ;
Set < TileMapCell > set = per_terrain_terrains_tile_patterns_tiles [ p_terrain_set ] [ p_terrain_tile_pattern ] ;
for ( Set < TileMapCell > : : Element * E = set . front ( ) ; E ; E = E - > next ( ) ) {
if ( E - > get ( ) . source_id > = 0 ) {
Ref < TileSetSource > source = tile_set - > get_source ( E - > get ( ) . source_id ) ;
Ref < TileSetAtlasSource > atlas_source = source ;
if ( atlas_source . is_valid ( ) ) {
TileData * tile_data = Object : : cast_to < TileData > ( atlas_source - > get_tile_data ( E - > get ( ) . get_atlas_coords ( ) , E - > get ( ) . alternative_tile ) ) ;
sum + = tile_data - > get_probability ( ) ;
} else {
sum + = 1.0 ;
}
} else {
sum + = 1.0 ;
}
}
// Generate a random number.
double count = 0.0 ;
double picked = Math : : random ( 0.0 , sum ) ;
// Pick the tile.
for ( Set < TileMapCell > : : Element * E = set . front ( ) ; E ; E = E - > next ( ) ) {
if ( E - > get ( ) . source_id > = 0 ) {
Ref < TileSetSource > source = tile_set - > get_source ( E - > get ( ) . source_id ) ;
Ref < TileSetAtlasSource > atlas_source = source ;
if ( atlas_source . is_valid ( ) ) {
TileData * tile_data = Object : : cast_to < TileData > ( atlas_source - > get_tile_data ( E - > get ( ) . get_atlas_coords ( ) , E - > get ( ) . alternative_tile ) ) ;
count + = tile_data - > get_probability ( ) ;
} else {
count + = 1.0 ;
}
} else {
count + = 1.0 ;
}
if ( count > = picked ) {
return E - > get ( ) ;
}
}
ERR_FAIL_V ( TileMapCell ( ) ) ;
}
Map < Vector2i , TileMapCell > TileMapEditorTerrainsPlugin : : _draw_terrains ( const Map < Vector2i , TerrainsTilePattern > & p_to_paint , int p_terrain_set ) const {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return Map < Vector2i , TileMapCell > ( ) ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return Map < Vector2i , TileMapCell > ( ) ;
}
Map < Vector2i , TileMapCell > output ;
// Add the constraints from the added tiles.
Set < TileMapEditorTerrainsPlugin : : Constraint > added_tiles_constraints_set ;
for ( Map < Vector2i , TerrainsTilePattern > : : Element * E_to_paint = p_to_paint . front ( ) ; E_to_paint ; E_to_paint = E_to_paint - > next ( ) ) {
Vector2i coords = E_to_paint - > key ( ) ;
TerrainsTilePattern terrains_tile_pattern = E_to_paint - > get ( ) ;
Set < TileMapEditorTerrainsPlugin : : Constraint > cell_constraints = _get_constraints_from_added_tile ( coords , p_terrain_set , terrains_tile_pattern ) ;
for ( Set < TileMapEditorTerrainsPlugin : : Constraint > : : Element * E = cell_constraints . front ( ) ; E ; E = E - > next ( ) ) {
added_tiles_constraints_set . insert ( E - > get ( ) ) ;
}
}
// Build the list of potential tiles to replace.
Set < Vector2i > potential_to_replace ;
for ( Map < Vector2i , TerrainsTilePattern > : : Element * E_to_paint = p_to_paint . front ( ) ; E_to_paint ; E_to_paint = E_to_paint - > next ( ) ) {
Vector2i coords = E_to_paint - > key ( ) ;
for ( int i = 0 ; i < TileSet : : CELL_NEIGHBOR_MAX ; i + + ) {
if ( tile_map - > is_existing_neighbor ( TileSet : : CellNeighbor ( i ) ) ) {
Vector2i neighbor = tile_map - > get_neighbor_cell ( coords , TileSet : : CellNeighbor ( i ) ) ;
if ( ! p_to_paint . has ( neighbor ) ) {
potential_to_replace . insert ( neighbor ) ;
}
}
}
}
// Set of tiles to replace
Set < Vector2i > to_replace ;
// Add the central tiles to the one to replace. TODO: maybe change that.
for ( Map < Vector2i , TerrainsTilePattern > : : Element * E_to_paint = p_to_paint . front ( ) ; E_to_paint ; E_to_paint = E_to_paint - > next ( ) ) {
to_replace . insert ( E_to_paint - > key ( ) ) ;
}
// Add the constraints from the surroundings of the modified areas.
Set < TileMapEditorTerrainsPlugin : : Constraint > removed_cells_constraints_set ;
bool to_replace_modified = true ;
while ( to_replace_modified ) {
// Get the constraints from the removed cells.
removed_cells_constraints_set = _get_constraints_from_removed_cells_list ( to_replace , p_terrain_set ) ;
// Filter the sources to make sure they are in the potential_to_replace.
Map < Constraint , Set < Vector2i > > source_tiles_of_constraint ;
for ( Set < Constraint > : : Element * E = removed_cells_constraints_set . front ( ) ; E ; E = E - > next ( ) ) {
Map < Vector2i , TileSet : : CellNeighbor > sources_of_constraint = E - > get ( ) . get_overlapping_coords_and_peering_bits ( ) ;
for ( Map < Vector2i , TileSet : : CellNeighbor > : : Element * E_source_tile_of_constraint = sources_of_constraint . front ( ) ; E_source_tile_of_constraint ; E_source_tile_of_constraint = E_source_tile_of_constraint - > next ( ) ) {
if ( potential_to_replace . has ( E_source_tile_of_constraint - > key ( ) ) ) {
source_tiles_of_constraint [ E - > get ( ) ] . insert ( E_source_tile_of_constraint - > key ( ) ) ;
}
}
}
to_replace_modified = false ;
for ( Set < TileMapEditorTerrainsPlugin : : Constraint > : : Element * E = added_tiles_constraints_set . front ( ) ; E ; E = E - > next ( ) ) {
Constraint c = E - > get ( ) ;
// Check if we have a conflict in constraints.
if ( removed_cells_constraints_set . has ( c ) & & removed_cells_constraints_set . find ( c ) - > get ( ) . get_terrain ( ) ! = c . get_terrain ( ) ) {
// If we do, we search for a neighbor to remove.
if ( source_tiles_of_constraint . has ( c ) & & ! source_tiles_of_constraint [ c ] . is_empty ( ) ) {
// Remove it.
Vector2i to_add_to_remove = source_tiles_of_constraint [ c ] . front ( ) - > get ( ) ;
potential_to_replace . erase ( to_add_to_remove ) ;
to_replace . insert ( to_add_to_remove ) ;
to_replace_modified = true ;
for ( Map < Constraint , Set < Vector2i > > : : Element * E_source_tiles_of_constraint = source_tiles_of_constraint . front ( ) ; E_source_tiles_of_constraint ; E_source_tiles_of_constraint = E_source_tiles_of_constraint - > next ( ) ) {
E_source_tiles_of_constraint - > get ( ) . erase ( to_add_to_remove ) ;
}
break ;
}
}
}
}
// Combine all constraints together.
Set < TileMapEditorTerrainsPlugin : : Constraint > constraints = removed_cells_constraints_set ;
for ( Set < TileMapEditorTerrainsPlugin : : Constraint > : : Element * E = added_tiles_constraints_set . front ( ) ; E ; E = E - > next ( ) ) {
constraints . insert ( E - > get ( ) ) ;
}
// Run WFC to fill the holes with the constraints.
Map < Vector2i , TerrainsTilePattern > wfc_output = _wave_function_collapse ( to_replace , p_terrain_set , constraints ) ;
// Use the WFC run for the output.
for ( Map < Vector2i , TerrainsTilePattern > : : Element * E = wfc_output . front ( ) ; E ; E = E - > next ( ) ) {
output [ E - > key ( ) ] = _get_random_tile_from_pattern ( p_terrain_set , E - > get ( ) ) ;
}
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// Override the WFC results to make sure at least the painted tiles are actually painted.
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for ( Map < Vector2i , TerrainsTilePattern > : : Element * E_to_paint = p_to_paint . front ( ) ; E_to_paint ; E_to_paint = E_to_paint - > next ( ) ) {
output [ E_to_paint - > key ( ) ] = _get_random_tile_from_pattern ( p_terrain_set , E_to_paint - > get ( ) ) ;
}
return output ;
}
bool TileMapEditorTerrainsPlugin : : forward_canvas_gui_input ( const Ref < InputEvent > & p_event ) {
if ( ! is_visible_in_tree ( ) ) {
// If the bottom editor is not visible, we ignore inputs.
return false ;
}
if ( CanvasItemEditor : : get_singleton ( ) - > get_current_tool ( ) ! = CanvasItemEditor : : TOOL_SELECT ) {
return false ;
}
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return false ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return false ;
}
// Get the selected terrain.
TerrainsTilePattern selected_terrains_tile_pattern ;
int selected_terrain_set = - 1 ;
TreeItem * selected_tree_item = terrains_tree - > get_selected ( ) ;
if ( selected_tree_item & & selected_tree_item - > get_metadata ( 0 ) ) {
Dictionary metadata_dict = selected_tree_item - > get_metadata ( 0 ) ;
// Selected terrain
selected_terrain_set = metadata_dict [ " terrain_set " ] ;
// Selected tile
if ( erase_button - > is_pressed ( ) ) {
selected_terrains_tile_pattern . clear ( ) ;
for ( uint32_t i = 0 ; i < TileSet : : CELL_NEIGHBOR_MAX ; i + + ) {
TileSet : : CellNeighbor side = TileSet : : CellNeighbor ( i ) ;
if ( tile_set - > is_valid_peering_bit_terrain ( selected_terrain_set , side ) ) {
selected_terrains_tile_pattern . push_back ( - 1 ) ;
}
}
} else if ( terrains_tile_list - > is_anything_selected ( ) ) {
metadata_dict = terrains_tile_list - > get_item_metadata ( terrains_tile_list - > get_selected_items ( ) [ 0 ] ) ;
selected_terrains_tile_pattern = metadata_dict [ " terrains_tile_pattern " ] ;
}
}
Ref < InputEventMouseMotion > mm = p_event ;
if ( mm . is_valid ( ) ) {
Transform2D xform = CanvasItemEditor : : get_singleton ( ) - > get_canvas_transform ( ) * tile_map - > get_global_transform ( ) ;
Vector2 mpos = xform . affine_inverse ( ) . xform ( mm - > get_position ( ) ) ;
switch ( drag_type ) {
case DRAG_TYPE_PAINT : {
if ( selected_terrain_set > = 0 ) {
Vector < Vector2i > line = TileMapEditor : : get_line ( tile_map , tile_map - > world_to_map ( drag_last_mouse_pos ) , tile_map - > world_to_map ( mpos ) ) ;
Map < Vector2i , TerrainsTilePattern > to_draw ;
for ( int i = 0 ; i < line . size ( ) ; i + + ) {
to_draw [ line [ i ] ] = selected_terrains_tile_pattern ;
}
Map < Vector2i , TileMapCell > modified = _draw_terrains ( to_draw , selected_terrain_set ) ;
for ( Map < Vector2i , TileMapCell > : : Element * E = modified . front ( ) ; E ; E = E - > next ( ) ) {
if ( ! drag_modified . has ( E - > key ( ) ) ) {
drag_modified [ E - > key ( ) ] = tile_map - > get_cell ( E - > key ( ) ) ;
}
tile_map - > set_cell ( E - > key ( ) , E - > get ( ) . source_id , E - > get ( ) . get_atlas_coords ( ) , E - > get ( ) . alternative_tile ) ;
}
}
} break ;
default :
break ;
}
drag_last_mouse_pos = mpos ;
CanvasItemEditor : : get_singleton ( ) - > update_viewport ( ) ;
return true ;
}
Ref < InputEventMouseButton > mb = p_event ;
if ( mb . is_valid ( ) ) {
Transform2D xform = CanvasItemEditor : : get_singleton ( ) - > get_canvas_transform ( ) * tile_map - > get_global_transform ( ) ;
Vector2 mpos = xform . affine_inverse ( ) . xform ( mb - > get_position ( ) ) ;
if ( mb - > get_button_index ( ) = = MOUSE_BUTTON_LEFT ) {
if ( mb - > is_pressed ( ) ) {
// Pressed
if ( picker_button - > is_pressed ( ) ) {
drag_type = DRAG_TYPE_PICK ;
} else {
// Paint otherwise.
if ( selected_terrain_set > = 0 & & ! selected_terrains_tile_pattern . is_empty ( ) & & tool_buttons_group - > get_pressed_button ( ) = = paint_tool_button ) {
drag_type = DRAG_TYPE_PAINT ;
drag_start_mouse_pos = mpos ;
drag_modified . clear ( ) ;
Map < Vector2i , TerrainsTilePattern > terrains_to_draw ;
terrains_to_draw [ tile_map - > world_to_map ( mpos ) ] = selected_terrains_tile_pattern ;
Map < Vector2i , TileMapCell > to_draw = _draw_terrains ( terrains_to_draw , selected_terrain_set ) ;
for ( Map < Vector2i , TileMapCell > : : Element * E = to_draw . front ( ) ; E ; E = E - > next ( ) ) {
drag_modified [ E - > key ( ) ] = tile_map - > get_cell ( E - > key ( ) ) ;
tile_map - > set_cell ( E - > key ( ) , E - > get ( ) . source_id , E - > get ( ) . get_atlas_coords ( ) , E - > get ( ) . alternative_tile ) ;
}
}
}
} else {
// Released
switch ( drag_type ) {
case DRAG_TYPE_PICK : {
Vector2i coords = tile_map - > world_to_map ( mpos ) ;
TileMapCell tile = tile_map - > get_cell ( coords ) ;
if ( terrain_tiles . has ( tile ) ) {
Array terrains_tile_pattern = _build_terrains_tile_pattern ( terrain_tiles [ tile ] ) ;
// Find the tree item for the right terrain set.
bool need_tree_item_switch = true ;
TreeItem * tree_item = terrains_tree - > get_selected ( ) ;
if ( tree_item ) {
Dictionary metadata_dict = tree_item - > get_metadata ( 0 ) ;
if ( metadata_dict . has ( " terrain_set " ) & & metadata_dict . has ( " terrain_id " ) ) {
int terrain_set = metadata_dict [ " terrain_set " ] ;
int terrain_id = metadata_dict [ " terrain_id " ] ;
if ( per_terrain_terrains_tile_patterns [ terrain_set ] [ terrain_id ] . has ( terrains_tile_pattern ) ) {
need_tree_item_switch = false ;
}
}
}
if ( need_tree_item_switch ) {
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for ( tree_item = terrains_tree - > get_root ( ) - > get_first_child ( ) ; tree_item ; tree_item = tree_item - > get_next_visible ( ) ) {
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Dictionary metadata_dict = tree_item - > get_metadata ( 0 ) ;
if ( metadata_dict . has ( " terrain_set " ) & & metadata_dict . has ( " terrain_id " ) ) {
int terrain_set = metadata_dict [ " terrain_set " ] ;
int terrain_id = metadata_dict [ " terrain_id " ] ;
if ( per_terrain_terrains_tile_patterns [ terrain_set ] [ terrain_id ] . has ( terrains_tile_pattern ) ) {
// Found
tree_item - > select ( 0 ) ;
_update_tiles_list ( ) ;
break ;
}
}
}
}
// Find the list item for the given tile.
if ( tree_item ) {
for ( int i = 0 ; i < terrains_tile_list - > get_item_count ( ) ; i + + ) {
Dictionary metadata_dict = terrains_tile_list - > get_item_metadata ( i ) ;
TerrainsTilePattern in_meta_terrains_tile_pattern = metadata_dict [ " terrains_tile_pattern " ] ;
bool equals = true ;
for ( int j = 0 ; j < terrains_tile_pattern . size ( ) ; j + + ) {
if ( terrains_tile_pattern [ j ] ! = in_meta_terrains_tile_pattern [ j ] ) {
equals = false ;
break ;
}
}
if ( equals ) {
terrains_tile_list - > select ( i ) ;
break ;
}
}
} else {
ERR_PRINT ( " Terrain tile not found. " ) ;
}
}
picker_button - > set_pressed ( false ) ;
} break ;
case DRAG_TYPE_PAINT : {
undo_redo - > create_action ( TTR ( " Paint terrain " ) ) ;
for ( Map < Vector2i , TileMapCell > : : Element * E = drag_modified . front ( ) ; E ; E = E - > next ( ) ) {
undo_redo - > add_do_method ( tile_map , " set_cell " , E - > key ( ) , tile_map - > get_cell_source_id ( E - > key ( ) ) , tile_map - > get_cell_atlas_coords ( E - > key ( ) ) , tile_map - > get_cell_alternative_tile ( E - > key ( ) ) ) ;
undo_redo - > add_undo_method ( tile_map , " set_cell " , E - > key ( ) , E - > get ( ) . source_id , E - > get ( ) . get_atlas_coords ( ) , E - > get ( ) . alternative_tile ) ;
}
undo_redo - > commit_action ( false ) ;
} break ;
default :
break ;
}
drag_type = DRAG_TYPE_NONE ;
}
CanvasItemEditor : : get_singleton ( ) - > update_viewport ( ) ;
return true ;
}
drag_last_mouse_pos = mpos ;
}
return false ;
}
TileMapEditorTerrainsPlugin : : TerrainsTilePattern TileMapEditorTerrainsPlugin : : _build_terrains_tile_pattern ( TileData * p_tile_data ) {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return TerrainsTilePattern ( ) ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return TerrainsTilePattern ( ) ;
}
TerrainsTilePattern output ;
for ( int i = 0 ; i < TileSet : : CELL_NEIGHBOR_MAX ; i + + ) {
if ( tile_set - > is_valid_peering_bit_terrain ( p_tile_data - > get_terrain_set ( ) , TileSet : : CellNeighbor ( i ) ) ) {
output . push_back ( p_tile_data - > get_peering_bit_terrain ( TileSet : : CellNeighbor ( i ) ) ) ;
}
}
return output ;
}
void TileMapEditorTerrainsPlugin : : _update_terrains_cache ( ) {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return ;
}
// Compute the tile sides.
tile_sides . clear ( ) ;
TileSet : : TileShape shape = tile_set - > get_tile_shape ( ) ;
if ( shape = = TileSet : : TILE_SHAPE_SQUARE ) {
tile_sides . push_back ( TileSet : : CELL_NEIGHBOR_RIGHT_SIDE ) ;
tile_sides . push_back ( TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE ) ;
tile_sides . push_back ( TileSet : : CELL_NEIGHBOR_LEFT_SIDE ) ;
tile_sides . push_back ( TileSet : : CELL_NEIGHBOR_TOP_SIDE ) ;
} else if ( shape = = TileSet : : TILE_SHAPE_ISOMETRIC ) {
tile_sides . push_back ( TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ) ;
tile_sides . push_back ( TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ) ;
tile_sides . push_back ( TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ) ;
tile_sides . push_back ( TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ) ;
} else {
if ( tile_set - > get_tile_offset_axis ( ) = = TileSet : : TILE_OFFSET_AXIS_HORIZONTAL ) {
tile_sides . push_back ( TileSet : : CELL_NEIGHBOR_RIGHT_SIDE ) ;
tile_sides . push_back ( TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ) ;
tile_sides . push_back ( TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ) ;
tile_sides . push_back ( TileSet : : CELL_NEIGHBOR_LEFT_SIDE ) ;
tile_sides . push_back ( TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ) ;
tile_sides . push_back ( TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ) ;
} else {
tile_sides . push_back ( TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ) ;
tile_sides . push_back ( TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE ) ;
tile_sides . push_back ( TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ) ;
tile_sides . push_back ( TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE ) ;
tile_sides . push_back ( TileSet : : CELL_NEIGHBOR_TOP_SIDE ) ;
tile_sides . push_back ( TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ) ;
}
}
// Organizes tiles into structures.
per_terrain_terrains_tile_patterns_tiles . resize ( tile_set - > get_terrain_sets_count ( ) ) ;
per_terrain_terrains_tile_patterns . resize ( tile_set - > get_terrain_sets_count ( ) ) ;
for ( int i = 0 ; i < tile_set - > get_terrain_sets_count ( ) ; i + + ) {
per_terrain_terrains_tile_patterns_tiles [ i ] . clear ( ) ;
per_terrain_terrains_tile_patterns [ i ] . resize ( tile_set - > get_terrains_count ( i ) ) ;
for ( int j = 0 ; j < ( int ) per_terrain_terrains_tile_patterns [ i ] . size ( ) ; j + + ) {
per_terrain_terrains_tile_patterns [ i ] [ j ] . clear ( ) ;
}
}
for ( int source_index = 0 ; source_index < tile_set - > get_source_count ( ) ; source_index + + ) {
int source_id = tile_set - > get_source_id ( source_index ) ;
Ref < TileSetSource > source = tile_set - > get_source ( source_id ) ;
Ref < TileSetAtlasSource > atlas_source = source ;
if ( atlas_source . is_valid ( ) ) {
for ( int tile_index = 0 ; tile_index < source - > get_tiles_count ( ) ; tile_index + + ) {
Vector2i tile_id = source - > get_tile_id ( tile_index ) ;
for ( int alternative_index = 0 ; alternative_index < source - > get_alternative_tiles_count ( tile_id ) ; alternative_index + + ) {
int alternative_id = source - > get_alternative_tile_id ( tile_id , alternative_index ) ;
TileData * tile_data = Object : : cast_to < TileData > ( atlas_source - > get_tile_data ( tile_id , alternative_id ) ) ;
int terrain_set = tile_data - > get_terrain_set ( ) ;
if ( terrain_set > = 0 ) {
ERR_FAIL_INDEX ( terrain_set , ( int ) per_terrain_terrains_tile_patterns . size ( ) ) ;
TileMapCell cell ;
cell . source_id = source_id ;
cell . set_atlas_coords ( tile_id ) ;
cell . alternative_tile = alternative_id ;
TerrainsTilePattern terrains_tile_pattern = _build_terrains_tile_pattern ( tile_data ) ;
// Terrain bits.
for ( int i = 0 ; i < terrains_tile_pattern . size ( ) ; i + + ) {
int terrain = terrains_tile_pattern [ i ] ;
if ( terrain > = 0 & & terrain < ( int ) per_terrain_terrains_tile_patterns [ terrain_set ] . size ( ) ) {
per_terrain_terrains_tile_patterns [ terrain_set ] [ terrain ] . insert ( terrains_tile_pattern ) ;
terrain_tiles [ cell ] = tile_data ;
per_terrain_terrains_tile_patterns_tiles [ terrain_set ] [ terrains_tile_pattern ] . insert ( cell ) ;
}
}
}
}
}
}
}
// Add the empty cell in the possible patterns and cells.
for ( int i = 0 ; i < tile_set - > get_terrain_sets_count ( ) ; i + + ) {
TerrainsTilePattern empty_pattern ;
for ( int j = 0 ; j < TileSet : : CELL_NEIGHBOR_MAX ; j + + ) {
if ( tile_set - > is_valid_peering_bit_terrain ( i , TileSet : : CellNeighbor ( j ) ) ) {
empty_pattern . push_back ( - 1 ) ;
}
}
TileMapCell empty_cell ;
empty_cell . source_id = - 1 ;
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empty_cell . set_atlas_coords ( TileSetSource : : INVALID_ATLAS_COORDS ) ;
empty_cell . alternative_tile = TileSetSource : : INVALID_TILE_ALTERNATIVE ;
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per_terrain_terrains_tile_patterns_tiles [ i ] [ empty_pattern ] . insert ( empty_cell ) ;
}
}
void TileMapEditorTerrainsPlugin : : _update_terrains_tree ( ) {
terrains_tree - > clear ( ) ;
terrains_tree - > create_item ( ) ;
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return ;
}
// Fill in the terrain list.
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Vector < Vector < Ref < Texture2D > > > icons = tile_set - > generate_terrains_icons ( Size2 ( 16 , 16 ) * EDSCALE ) ;
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for ( int terrain_set_index = 0 ; terrain_set_index < tile_set - > get_terrain_sets_count ( ) ; terrain_set_index + + ) {
// Add an item for the terrain set.
TreeItem * terrain_set_tree_item = terrains_tree - > create_item ( ) ;
String matches ;
if ( tile_set - > get_terrain_set_mode ( terrain_set_index ) = = TileSet : : TERRAIN_MODE_MATCH_CORNERS_AND_SIDES ) {
terrain_set_tree_item - > set_icon ( 0 , get_theme_icon ( " TerrainMatchCornersAndSides " , " EditorIcons " ) ) ;
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matches = String ( TTR ( " Matches Corners and Sides " ) ) ;
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} else if ( tile_set - > get_terrain_set_mode ( terrain_set_index ) = = TileSet : : TERRAIN_MODE_MATCH_CORNERS ) {
terrain_set_tree_item - > set_icon ( 0 , get_theme_icon ( " TerrainMatchCorners " , " EditorIcons " ) ) ;
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matches = String ( TTR ( " Matches Corners Only " ) ) ;
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} else {
terrain_set_tree_item - > set_icon ( 0 , get_theme_icon ( " TerrainMatchSides " , " EditorIcons " ) ) ;
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matches = String ( TTR ( " Matches Sides Only " ) ) ;
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}
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terrain_set_tree_item - > set_text ( 0 , vformat ( " Terrain Set %d (%s) " , terrain_set_index , matches ) ) ;
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terrain_set_tree_item - > set_selectable ( 0 , false ) ;
for ( int terrain_index = 0 ; terrain_index < tile_set - > get_terrains_count ( terrain_set_index ) ; terrain_index + + ) {
// Add the item to the terrain list.
TreeItem * terrain_tree_item = terrains_tree - > create_item ( terrain_set_tree_item ) ;
terrain_tree_item - > set_text ( 0 , tile_set - > get_terrain_name ( terrain_set_index , terrain_index ) ) ;
terrain_tree_item - > set_icon_max_width ( 0 , 32 * EDSCALE ) ;
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terrain_tree_item - > set_icon ( 0 , icons [ terrain_set_index ] [ terrain_index ] ) ;
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Dictionary metadata_dict ;
metadata_dict [ " terrain_set " ] = terrain_set_index ;
metadata_dict [ " terrain_id " ] = terrain_index ;
terrain_tree_item - > set_metadata ( 0 , metadata_dict ) ;
}
}
}
void TileMapEditorTerrainsPlugin : : _update_tiles_list ( ) {
terrains_tile_list - > clear ( ) ;
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return ;
}
TreeItem * selected_tree_item = terrains_tree - > get_selected ( ) ;
if ( selected_tree_item & & selected_tree_item - > get_metadata ( 0 ) ) {
Dictionary metadata_dict = selected_tree_item - > get_metadata ( 0 ) ;
int selected_terrain_set = metadata_dict [ " terrain_set " ] ;
int selected_terrain_id = metadata_dict [ " terrain_id " ] ;
ERR_FAIL_INDEX ( selected_terrain_set , ( int ) per_terrain_terrains_tile_patterns . size ( ) ) ;
ERR_FAIL_INDEX ( selected_terrain_id , ( int ) per_terrain_terrains_tile_patterns [ selected_terrain_set ] . size ( ) ) ;
// Sort the items in a map by the number of corresponding terrains.
Map < int , Set < TerrainsTilePattern > > sorted ;
for ( Set < TerrainsTilePattern > : : Element * E = per_terrain_terrains_tile_patterns [ selected_terrain_set ] [ selected_terrain_id ] . front ( ) ; E ; E = E - > next ( ) ) {
// Count the number of matching sides/terrains.
int count = 0 ;
for ( int i = 0 ; i < E - > get ( ) . size ( ) ; i + + ) {
if ( int ( E - > get ( ) [ i ] ) = = selected_terrain_id ) {
count + + ;
}
}
sorted [ count ] . insert ( E - > get ( ) ) ;
}
for ( Map < int , Set < TerrainsTilePattern > > : : Element * E_set = sorted . back ( ) ; E_set ; E_set = E_set - > prev ( ) ) {
for ( Set < TerrainsTilePattern > : : Element * E = E_set - > get ( ) . front ( ) ; E ; E = E - > next ( ) ) {
TerrainsTilePattern terrains_tile_pattern = E - > get ( ) ;
// Get the icon.
Ref < Texture2D > icon ;
Rect2 region ;
bool transpose = false ;
double max_probability = - 1.0 ;
for ( Set < TileMapCell > : : Element * E_tile_map_cell = per_terrain_terrains_tile_patterns_tiles [ selected_terrain_set ] [ terrains_tile_pattern ] . front ( ) ; E_tile_map_cell ; E_tile_map_cell = E_tile_map_cell - > next ( ) ) {
Ref < TileSetSource > source = tile_set - > get_source ( E_tile_map_cell - > get ( ) . source_id ) ;
Ref < TileSetAtlasSource > atlas_source = source ;
if ( atlas_source . is_valid ( ) ) {
TileData * tile_data = Object : : cast_to < TileData > ( atlas_source - > get_tile_data ( E_tile_map_cell - > get ( ) . get_atlas_coords ( ) , E_tile_map_cell - > get ( ) . alternative_tile ) ) ;
if ( tile_data - > get_probability ( ) > max_probability ) {
icon = atlas_source - > get_texture ( ) ;
region = atlas_source - > get_tile_texture_region ( E_tile_map_cell - > get ( ) . get_atlas_coords ( ) ) ;
if ( tile_data - > get_flip_h ( ) ) {
region . position . x + = region . size . x ;
region . size . x = - region . size . x ;
}
if ( tile_data - > get_flip_v ( ) ) {
region . position . y + = region . size . y ;
region . size . y = - region . size . y ;
}
transpose = tile_data - > get_transpose ( ) ;
max_probability = tile_data - > get_probability ( ) ;
}
}
}
// Create the ItemList's item.
int item_index = terrains_tile_list - > add_item ( " " ) ;
terrains_tile_list - > set_item_icon ( item_index , icon ) ;
terrains_tile_list - > set_item_icon_region ( item_index , region ) ;
terrains_tile_list - > set_item_icon_transposed ( item_index , transpose ) ;
Dictionary list_metadata_dict ;
list_metadata_dict [ " terrains_tile_pattern " ] = terrains_tile_pattern ;
terrains_tile_list - > set_item_metadata ( item_index , list_metadata_dict ) ;
}
}
if ( terrains_tile_list - > get_item_count ( ) > 0 ) {
terrains_tile_list - > select ( 0 ) ;
}
}
}
void TileMapEditorTerrainsPlugin : : edit ( ObjectID p_tile_map_id ) {
tile_map_id = p_tile_map_id ;
_update_terrains_cache ( ) ;
_update_terrains_tree ( ) ;
_update_tiles_list ( ) ;
}
TileMapEditorTerrainsPlugin : : TileMapEditorTerrainsPlugin ( ) {
set_name ( " Terrains " ) ;
HSplitContainer * tilemap_tab_terrains = memnew ( HSplitContainer ) ;
tilemap_tab_terrains - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
tilemap_tab_terrains - > set_v_size_flags ( SIZE_EXPAND_FILL ) ;
add_child ( tilemap_tab_terrains ) ;
terrains_tree = memnew ( Tree ) ;
terrains_tree - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
terrains_tree - > set_stretch_ratio ( 0.25 ) ;
terrains_tree - > set_custom_minimum_size ( Size2i ( 70 , 0 ) * EDSCALE ) ;
terrains_tree - > set_texture_filter ( CanvasItem : : TEXTURE_FILTER_NEAREST ) ;
terrains_tree - > set_hide_root ( true ) ;
terrains_tree - > connect ( " item_selected " , callable_mp ( this , & TileMapEditorTerrainsPlugin : : _update_tiles_list ) ) ;
tilemap_tab_terrains - > add_child ( terrains_tree ) ;
terrains_tile_list = memnew ( ItemList ) ;
terrains_tile_list - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
terrains_tile_list - > set_max_columns ( 0 ) ;
terrains_tile_list - > set_same_column_width ( true ) ;
terrains_tile_list - > set_fixed_icon_size ( Size2 ( 30 , 30 ) * EDSCALE ) ;
terrains_tile_list - > set_texture_filter ( CanvasItem : : TEXTURE_FILTER_NEAREST ) ;
tilemap_tab_terrains - > add_child ( terrains_tile_list ) ;
// --- Toolbar ---
toolbar = memnew ( HBoxContainer ) ;
HBoxContainer * tilemap_tiles_tools_buttons = memnew ( HBoxContainer ) ;
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tool_buttons_group . instantiate ( ) ;
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paint_tool_button = memnew ( Button ) ;
paint_tool_button - > set_flat ( true ) ;
paint_tool_button - > set_toggle_mode ( true ) ;
paint_tool_button - > set_button_group ( tool_buttons_group ) ;
paint_tool_button - > set_pressed ( true ) ;
paint_tool_button - > set_shortcut ( ED_SHORTCUT ( " tiles_editor/paint_tool " , " Paint " , KEY_E ) ) ;
paint_tool_button - > connect ( " pressed " , callable_mp ( this , & TileMapEditorTerrainsPlugin : : _update_toolbar ) ) ;
tilemap_tiles_tools_buttons - > add_child ( paint_tool_button ) ;
toolbar - > add_child ( tilemap_tiles_tools_buttons ) ;
// -- TileMap tool settings --
tools_settings = memnew ( HBoxContainer ) ;
toolbar - > add_child ( tools_settings ) ;
tools_settings_vsep = memnew ( VSeparator ) ;
tools_settings - > add_child ( tools_settings_vsep ) ;
// Picker
picker_button = memnew ( Button ) ;
picker_button - > set_flat ( true ) ;
picker_button - > set_toggle_mode ( true ) ;
picker_button - > set_shortcut ( ED_SHORTCUT ( " tiles_editor/picker " , " Picker " , KEY_P ) ) ;
picker_button - > connect ( " pressed " , callable_mp ( CanvasItemEditor : : get_singleton ( ) , & CanvasItemEditor : : update_viewport ) ) ;
tools_settings - > add_child ( picker_button ) ;
// Erase button.
erase_button = memnew ( Button ) ;
erase_button - > set_flat ( true ) ;
erase_button - > set_toggle_mode ( true ) ;
erase_button - > set_shortcut ( ED_SHORTCUT ( " tiles_editor/eraser " , " Eraser " , KEY_E ) ) ;
erase_button - > connect ( " pressed " , callable_mp ( CanvasItemEditor : : get_singleton ( ) , & CanvasItemEditor : : update_viewport ) ) ;
tools_settings - > add_child ( erase_button ) ;
}
TileMapEditorTerrainsPlugin : : ~ TileMapEditorTerrainsPlugin ( ) {
}
void TileMapEditor : : _notification ( int p_what ) {
switch ( p_what ) {
case NOTIFICATION_ENTER_TREE :
case NOTIFICATION_THEME_CHANGED :
missing_tile_texture = get_theme_icon ( " StatusWarning " , " EditorIcons " ) ;
warning_pattern_texture = get_theme_icon ( " WarningPattern " , " EditorIcons " ) ;
break ;
case NOTIFICATION_INTERNAL_PROCESS :
if ( is_visible_in_tree ( ) & & tileset_changed_needs_update ) {
_update_bottom_panel ( ) ;
tile_map_editor_plugins [ tabs - > get_current_tab ( ) ] - > tile_set_changed ( ) ;
CanvasItemEditor : : get_singleton ( ) - > update_viewport ( ) ;
tileset_changed_needs_update = false ;
}
break ;
}
}
void TileMapEditor : : _update_bottom_panel ( ) {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
// Update the visibility of controls.
missing_tileset_label - > set_visible ( ! tile_set . is_valid ( ) ) ;
if ( ! tile_set . is_valid ( ) ) {
for ( int i = 0 ; i < tile_map_editor_plugins . size ( ) ; i + + ) {
tile_map_editor_plugins [ i ] - > hide ( ) ;
}
} else {
for ( int i = 0 ; i < tile_map_editor_plugins . size ( ) ; i + + ) {
tile_map_editor_plugins [ i ] - > set_visible ( i = = tabs - > get_current_tab ( ) ) ;
}
}
}
Vector < Vector2i > TileMapEditor : : get_line ( TileMap * p_tile_map , Vector2i p_from_cell , Vector2i p_to_cell ) {
ERR_FAIL_COND_V ( ! p_tile_map , Vector < Vector2i > ( ) ) ;
Ref < TileSet > tile_set = p_tile_map - > get_tileset ( ) ;
ERR_FAIL_COND_V ( ! tile_set . is_valid ( ) , Vector < Vector2i > ( ) ) ;
if ( tile_set - > get_tile_shape ( ) = = TileSet : : TILE_SHAPE_SQUARE ) {
return Geometry2D : : bresenham_line ( p_from_cell , p_to_cell ) ;
} else {
// Adapt the bresenham line algorithm to half-offset shapes.
// See this blog post: http://zvold.blogspot.com/2010/01/bresenhams-line-drawing-algorithm-on_26.html
Vector < Point2i > points ;
bool transposed = tile_set - > get_tile_offset_axis ( ) = = TileSet : : TILE_OFFSET_AXIS_VERTICAL ;
p_from_cell = TileMap : : transform_coords_layout ( p_from_cell , tile_set - > get_tile_offset_axis ( ) , tile_set - > get_tile_layout ( ) , TileSet : : TILE_LAYOUT_STACKED ) ;
p_to_cell = TileMap : : transform_coords_layout ( p_to_cell , tile_set - > get_tile_offset_axis ( ) , tile_set - > get_tile_layout ( ) , TileSet : : TILE_LAYOUT_STACKED ) ;
if ( transposed ) {
SWAP ( p_from_cell . x , p_from_cell . y ) ;
SWAP ( p_to_cell . x , p_to_cell . y ) ;
}
Vector2i delta = p_to_cell - p_from_cell ;
delta = Vector2i ( 2 * delta . x + ABS ( p_to_cell . y % 2 ) - ABS ( p_from_cell . y % 2 ) , delta . y ) ;
Vector2i sign = delta . sign ( ) ;
Vector2i current = p_from_cell ;
points . push_back ( TileMap : : transform_coords_layout ( transposed ? Vector2i ( current . y , current . x ) : current , tile_set - > get_tile_offset_axis ( ) , TileSet : : TILE_LAYOUT_STACKED , tile_set - > get_tile_layout ( ) ) ) ;
int err = 0 ;
if ( ABS ( delta . y ) < ABS ( delta . x ) ) {
Vector2i err_step = 3 * delta . abs ( ) ;
while ( current ! = p_to_cell ) {
err + = err_step . y ;
if ( err > ABS ( delta . x ) ) {
if ( sign . x = = 0 ) {
current + = Vector2 ( sign . y , 0 ) ;
} else {
current + = Vector2 ( bool ( current . y % 2 ) ^ ( sign . x < 0 ) ? sign . x : 0 , sign . y ) ;
}
err - = err_step . x ;
} else {
current + = Vector2i ( sign . x , 0 ) ;
err + = err_step . y ;
}
points . push_back ( TileMap : : transform_coords_layout ( transposed ? Vector2i ( current . y , current . x ) : current , tile_set - > get_tile_offset_axis ( ) , TileSet : : TILE_LAYOUT_STACKED , tile_set - > get_tile_layout ( ) ) ) ;
}
} else {
Vector2i err_step = delta . abs ( ) ;
while ( current ! = p_to_cell ) {
err + = err_step . x ;
if ( err > 0 ) {
if ( sign . x = = 0 ) {
current + = Vector2 ( 0 , sign . y ) ;
} else {
current + = Vector2 ( bool ( current . y % 2 ) ^ ( sign . x < 0 ) ? sign . x : 0 , sign . y ) ;
}
err - = err_step . y ;
} else {
if ( sign . x = = 0 ) {
current + = Vector2 ( 0 , sign . y ) ;
} else {
current + = Vector2 ( bool ( current . y % 2 ) ^ ( sign . x > 0 ) ? - sign . x : 0 , sign . y ) ;
}
err + = err_step . y ;
}
points . push_back ( TileMap : : transform_coords_layout ( transposed ? Vector2i ( current . y , current . x ) : current , tile_set - > get_tile_offset_axis ( ) , TileSet : : TILE_LAYOUT_STACKED , tile_set - > get_tile_layout ( ) ) ) ;
}
}
return points ;
}
}
void TileMapEditor : : _tile_map_changed ( ) {
tileset_changed_needs_update = true ;
}
void TileMapEditor : : _tab_changed ( int p_tab_id ) {
// Make the plugin edit the correct tilemap.
tile_map_editor_plugins [ tabs - > get_current_tab ( ) ] - > edit ( tile_map_id ) ;
// Update toolbar.
for ( int i = 0 ; i < tile_map_editor_plugins . size ( ) ; i + + ) {
tile_map_editor_plugins [ i ] - > get_toolbar ( ) - > set_visible ( i = = p_tab_id ) ;
}
// Update visible panel.
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map | | ! tile_map - > get_tileset ( ) . is_valid ( ) ) {
for ( int i = 0 ; i < tile_map_editor_plugins . size ( ) ; i + + ) {
tile_map_editor_plugins [ i ] - > hide ( ) ;
}
} else {
for ( int i = 0 ; i < tile_map_editor_plugins . size ( ) ; i + + ) {
tile_map_editor_plugins [ i ] - > set_visible ( i = = tabs - > get_current_tab ( ) ) ;
}
}
// Graphical update.
tile_map_editor_plugins [ tabs - > get_current_tab ( ) ] - > update ( ) ;
CanvasItemEditor : : get_singleton ( ) - > update_viewport ( ) ;
}
bool TileMapEditor : : forward_canvas_gui_input ( const Ref < InputEvent > & p_event ) {
return tile_map_editor_plugins [ tabs - > get_current_tab ( ) ] - > forward_canvas_gui_input ( p_event ) ;
}
void TileMapEditor : : forward_canvas_draw_over_viewport ( Control * p_overlay ) {
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( ! tile_map ) {
return ;
}
Ref < TileSet > tile_set = tile_map - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return ;
}
if ( ! tile_map - > is_visible_in_tree ( ) ) {
return ;
}
Transform2D xform = CanvasItemEditor : : get_singleton ( ) - > get_canvas_transform ( ) * tile_map - > get_global_transform ( ) ;
Transform2D xform_inv = xform . affine_inverse ( ) ;
Vector2i tile_shape_size = tile_set - > get_tile_size ( ) ;
// Draw tiles with invalid IDs in the grid.
float icon_ratio = MIN ( missing_tile_texture - > get_size ( ) . x / tile_set - > get_tile_size ( ) . x , missing_tile_texture - > get_size ( ) . y / tile_set - > get_tile_size ( ) . y ) / 3 ;
TypedArray < Vector2i > used_cells = tile_map - > get_used_cells ( ) ;
for ( int i = 0 ; i < used_cells . size ( ) ; i + + ) {
Vector2i coords = used_cells [ i ] ;
int tile_source_id = tile_map - > get_cell_source_id ( coords ) ;
if ( tile_source_id > = 0 ) {
Vector2i tile_atlas_coords = tile_map - > get_cell_atlas_coords ( coords ) ;
int tile_alternative_tile = tile_map - > get_cell_alternative_tile ( coords ) ;
TileSetSource * source = nullptr ;
if ( tile_set - > has_source ( tile_source_id ) ) {
source = * tile_set - > get_source ( tile_source_id ) ;
}
if ( ! source | | ! source - > has_tile ( tile_atlas_coords ) | | ! source - > has_alternative_tile ( tile_atlas_coords , tile_alternative_tile ) ) {
// Generate a random color from the hashed values of the tiles.
Array to_hash ;
to_hash . push_back ( tile_source_id ) ;
to_hash . push_back ( tile_atlas_coords ) ;
to_hash . push_back ( tile_alternative_tile ) ;
uint32_t hash = RandomPCG ( to_hash . hash ( ) ) . rand ( ) ;
Color color ;
color = color . from_hsv (
( float ) ( ( hash > > 24 ) & 0xFF ) / 256.0 ,
Math : : lerp ( 0.5 , 1.0 , ( float ) ( ( hash > > 16 ) & 0xFF ) / 256.0 ) ,
Math : : lerp ( 0.5 , 1.0 , ( float ) ( ( hash > > 8 ) & 0xFF ) / 256.0 ) ,
0.8 ) ;
// Draw the scaled tile.
Rect2 cell_region = xform . xform ( Rect2 ( tile_map - > map_to_world ( coords ) - Vector2 ( tile_shape_size ) / 2 , Vector2 ( tile_shape_size ) ) ) ;
tile_set - > draw_tile_shape ( p_overlay , cell_region , color , true , warning_pattern_texture ) ;
// Draw the warning icon.
Rect2 rect = Rect2 ( xform . xform ( tile_map - > map_to_world ( coords ) ) - ( icon_ratio * missing_tile_texture - > get_size ( ) * xform . get_scale ( ) / 2 ) , icon_ratio * missing_tile_texture - > get_size ( ) * xform . get_scale ( ) ) ;
p_overlay - > draw_texture_rect ( missing_tile_texture , rect ) ;
}
}
}
// Fading on the border.
const int fading = 5 ;
// Determine the drawn area.
Size2 screen_size = p_overlay - > get_size ( ) ;
Rect2i screen_rect ;
screen_rect . position = tile_map - > world_to_map ( xform_inv . xform ( Vector2 ( ) ) ) ;
screen_rect . expand_to ( tile_map - > world_to_map ( xform_inv . xform ( Vector2 ( 0 , screen_size . height ) ) ) ) ;
screen_rect . expand_to ( tile_map - > world_to_map ( xform_inv . xform ( Vector2 ( screen_size . width , 0 ) ) ) ) ;
screen_rect . expand_to ( tile_map - > world_to_map ( xform_inv . xform ( screen_size ) ) ) ;
screen_rect = screen_rect . grow ( 1 ) ;
Rect2i tilemap_used_rect = tile_map - > get_used_rect ( ) ;
Rect2i displayed_rect = tilemap_used_rect . intersection ( screen_rect ) ;
displayed_rect = displayed_rect . grow ( fading ) ;
// Reduce the drawn area to avoid crashes if needed.
int max_size = 100 ;
if ( displayed_rect . size . x > max_size ) {
displayed_rect = displayed_rect . grow_individual ( - ( displayed_rect . size . x - max_size ) / 2 , 0 , - ( displayed_rect . size . x - max_size ) / 2 , 0 ) ;
}
if ( displayed_rect . size . y > max_size ) {
displayed_rect = displayed_rect . grow_individual ( 0 , - ( displayed_rect . size . y - max_size ) / 2 , 0 , - ( displayed_rect . size . y - max_size ) / 2 ) ;
}
// Draw the grid.
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bool display_grid = EditorSettings : : get_singleton ( ) - > get ( " editors/tiles_editor/display_grid " ) ;
if ( display_grid ) {
Color grid_color = EditorSettings : : get_singleton ( ) - > get ( " editors/tiles_editor/grid_color " ) ;
for ( int x = displayed_rect . position . x ; x < ( displayed_rect . position . x + displayed_rect . size . x ) ; x + + ) {
for ( int y = displayed_rect . position . y ; y < ( displayed_rect . position . y + displayed_rect . size . y ) ; y + + ) {
Vector2i pos_in_rect = Vector2i ( x , y ) - displayed_rect . position ;
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// Fade out the border of the grid.
float left_opacity = CLAMP ( Math : : inverse_lerp ( 0.0f , ( float ) fading , ( float ) pos_in_rect . x ) , 0.0f , 1.0f ) ;
float right_opacity = CLAMP ( Math : : inverse_lerp ( ( float ) displayed_rect . size . x , ( float ) ( displayed_rect . size . x - fading ) , ( float ) pos_in_rect . x ) , 0.0f , 1.0f ) ;
float top_opacity = CLAMP ( Math : : inverse_lerp ( 0.0f , ( float ) fading , ( float ) pos_in_rect . y ) , 0.0f , 1.0f ) ;
float bottom_opacity = CLAMP ( Math : : inverse_lerp ( ( float ) displayed_rect . size . y , ( float ) ( displayed_rect . size . y - fading ) , ( float ) pos_in_rect . y ) , 0.0f , 1.0f ) ;
float opacity = CLAMP ( MIN ( left_opacity , MIN ( right_opacity , MIN ( top_opacity , bottom_opacity ) ) ) + 0.1 , 0.0f , 1.0f ) ;
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Rect2 cell_region = xform . xform ( Rect2 ( tile_map - > map_to_world ( Vector2 ( x , y ) ) - tile_shape_size / 2 , tile_shape_size ) ) ;
Color color = grid_color ;
color . a = color . a * opacity ;
tile_set - > draw_tile_shape ( p_overlay , cell_region , color , false ) ;
}
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}
}
// Draw the IDs for debug.
/*Ref<Font> font = get_theme_font("font", "Label");
for ( int x = displayed_rect . position . x ; x < ( displayed_rect . position . x + displayed_rect . size . x ) ; x + + ) {
for ( int y = displayed_rect . position . y ; y < ( displayed_rect . position . y + displayed_rect . size . y ) ; y + + ) {
p_overlay - > draw_string ( font , xform . xform ( tile_map - > map_to_world ( Vector2 ( x , y ) ) ) + Vector2i ( - tile_shape_size . x / 2 , 0 ) , vformat ( " %s " , Vector2 ( x , y ) ) ) ;
}
} */
// Draw the plugins.
tile_map_editor_plugins [ tabs - > get_current_tab ( ) ] - > forward_canvas_draw_over_viewport ( p_overlay ) ;
}
void TileMapEditor : : edit ( TileMap * p_tile_map ) {
if ( p_tile_map & & p_tile_map - > get_instance_id ( ) = = tile_map_id ) {
return ;
}
// Disconnect to changes.
TileMap * tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
if ( tile_map ) {
tile_map - > disconnect ( " changed " , callable_mp ( this , & TileMapEditor : : _tile_map_changed ) ) ;
}
// Change the edited object.
if ( p_tile_map ) {
tile_map_id = p_tile_map - > get_instance_id ( ) ;
tile_map = Object : : cast_to < TileMap > ( ObjectDB : : get_instance ( tile_map_id ) ) ;
// Connect to changes.
if ( ! tile_map - > is_connected ( " changed " , callable_mp ( this , & TileMapEditor : : _tile_map_changed ) ) ) {
tile_map - > connect ( " changed " , callable_mp ( this , & TileMapEditor : : _tile_map_changed ) ) ;
}
} else {
tile_map_id = ObjectID ( ) ;
}
// Call the plugins.
tile_map_editor_plugins [ tabs - > get_current_tab ( ) ] - > edit ( tile_map_id ) ;
_tile_map_changed ( ) ;
}
TileMapEditor : : TileMapEditor ( ) {
set_process_internal ( true ) ;
// TileMap editor plugins
tile_map_editor_plugins . push_back ( memnew ( TileMapEditorTilesPlugin ) ) ;
tile_map_editor_plugins . push_back ( memnew ( TileMapEditorTerrainsPlugin ) ) ;
// Tabs.
tabs = memnew ( Tabs ) ;
tabs - > set_clip_tabs ( false ) ;
for ( int i = 0 ; i < tile_map_editor_plugins . size ( ) ; i + + ) {
tabs - > add_tab ( tile_map_editor_plugins [ i ] - > get_name ( ) ) ;
}
tabs - > connect ( " tab_changed " , callable_mp ( this , & TileMapEditor : : _tab_changed ) ) ;
// --- TileMap toolbar ---
tilemap_toolbar = memnew ( HBoxContainer ) ;
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tilemap_toolbar - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
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tilemap_toolbar - > add_child ( tabs ) ;
for ( int i = 0 ; i < tile_map_editor_plugins . size ( ) ; i + + ) {
tile_map_editor_plugins [ i ] - > get_toolbar ( ) - > hide ( ) ;
tilemap_toolbar - > add_child ( tile_map_editor_plugins [ i ] - > get_toolbar ( ) ) ;
}
missing_tileset_label = memnew ( Label ) ;
missing_tileset_label - > set_text ( TTR ( " The edited TileMap node has no TileSet resource. " ) ) ;
missing_tileset_label - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
missing_tileset_label - > set_v_size_flags ( SIZE_EXPAND_FILL ) ;
missing_tileset_label - > set_align ( Label : : ALIGN_CENTER ) ;
missing_tileset_label - > set_valign ( Label : : VALIGN_CENTER ) ;
missing_tileset_label - > hide ( ) ;
add_child ( missing_tileset_label ) ;
for ( int i = 0 ; i < tile_map_editor_plugins . size ( ) ; i + + ) {
add_child ( tile_map_editor_plugins [ i ] ) ;
tile_map_editor_plugins [ i ] - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
tile_map_editor_plugins [ i ] - > set_v_size_flags ( SIZE_EXPAND_FILL ) ;
tile_map_editor_plugins [ i ] - > set_visible ( i = = 0 ) ;
}
_tab_changed ( 0 ) ;
}
TileMapEditor : : ~ TileMapEditor ( ) {
}