godot/doc/classes/ConfirmationDialog.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConfirmationDialog" inherits="AcceptDialog" version="3.3">
<brief_description>
Dialog for confirmation of actions.
</brief_description>
<description>
Dialog for confirmation of actions. This dialog inherits from [AcceptDialog], but has by default an OK and Cancel button (in host OS order).
To get cancel action, you can use:
[codeblock]
get_cancel().connect("pressed", self, "cancelled")
[/codeblock].
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_cancel">
<return type="Button">
</return>
<description>
Returns the cancel button.
</description>
</method>
</methods>
<members>
<member name="rect_min_size" type="Vector2" setter="set_custom_minimum_size" getter="get_custom_minimum_size" override="true" default="Vector2( 200, 70 )" />
<member name="window_title" type="String" setter="set_title" getter="get_title" override="true" default="&quot;Please Confirm...&quot;" />
</members>
<constants>
</constants>
</class>