2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2022-03-16 22:01:02 +00:00
<class name= "QuadMesh" inherits= "PrimitiveMesh" version= "3.5" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
2017-09-12 20:42:36 +00:00
<brief_description >
Class representing a square mesh.
</brief_description>
<description >
2019-05-28 18:36:40 +00:00
Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options.
2017-09-12 20:42:36 +00:00
</description>
<tutorials >
2020-10-01 08:34:47 +00:00
<link title= "GUI in 3D Demo" > https://godotengine.org/asset-library/asset/127</link>
<link title= "2D in 3D Demo" > https://godotengine.org/asset-library/asset/129</link>
2017-09-12 20:42:36 +00:00
</tutorials>
<methods >
</methods>
2017-11-15 19:35:18 +00:00
<members >
2021-05-16 12:20:24 +00:00
<member name= "center_offset" type= "Vector3" setter= "set_center_offset" getter= "get_center_offset" default= "Vector3( 0, 0, 0 )" >
Offset of the generated Quad. Useful for particles.
</member>
2019-06-29 10:38:01 +00:00
<member name= "size" type= "Vector2" setter= "set_size" getter= "get_size" default= "Vector2( 1, 1 )" >
2019-06-29 13:24:23 +00:00
Size on the X and Y axes.
2017-11-15 19:35:18 +00:00
</member>
</members>
2017-09-12 20:42:36 +00:00
<constants >
</constants>
</class>