godot/doc/classes/VisualShaderNodeTransformFu...

27 lines
1.0 KiB
XML
Raw Normal View History

2019-04-15 12:49:41 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformFunc" inherits="VisualShaderNode" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
2019-04-15 12:49:41 +00:00
<brief_description>
Computes a [Transform] function within the visual shader graph.
2019-04-15 12:49:41 +00:00
</brief_description>
<description>
Computes an inverse or transpose function on the provided [Transform].
2019-04-15 12:49:41 +00:00
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeTransformFunc.Function" default="0">
The function to be computed. See [enum Function] for options.
2019-04-15 12:49:41 +00:00
</member>
</members>
<constants>
<constant name="FUNC_INVERSE" value="0" enum="Function">
Perform the inverse operation on the [Transform] matrix.
2019-04-15 12:49:41 +00:00
</constant>
<constant name="FUNC_TRANSPOSE" value="1" enum="Function">
Perform the transpose operation on the [Transform] matrix.
2019-04-15 12:49:41 +00:00
</constant>
</constants>
</class>