godot/doc/classes/BakedLightmapData.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="BakedLightmapData" inherits="Resource" category="Core" version="3.0-stable">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_user">
<return type="void">
</return>
<argument index="0" name="path" type="NodePath">
</argument>
<argument index="1" name="lightmap" type="Texture">
</argument>
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<argument index="2" name="instance" type="int">
</argument>
<description>
</description>
</method>
<method name="clear_users">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_user_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_user_lightmap" qualifiers="const">
<return type="Texture">
</return>
<argument index="0" name="user_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_user_path" qualifiers="const">
<return type="NodePath">
</return>
<argument index="0" name="user_idx" type="int">
</argument>
<description>
</description>
</method>
</methods>
<members>
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<member name="bounds" type="AABB" setter="set_bounds" getter="get_bounds">
</member>
<member name="cell_space_transform" type="Transform" setter="set_cell_space_transform" getter="get_cell_space_transform">
</member>
<member name="cell_subdiv" type="int" setter="set_cell_subdiv" getter="get_cell_subdiv">
</member>
<member name="energy" type="float" setter="set_energy" getter="get_energy">
</member>
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<member name="octree" type="PoolByteArray" setter="set_octree" getter="get_octree">
</member>
</members>
<constants>
</constants>
</class>