2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* container.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2022-01-03 20:27:34 +00:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2014-02-10 01:10:30 +00:00
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#ifndef CONTAINER_H
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#define CONTAINER_H
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#include "scene/gui/control.h"
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class Container : public Control {
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2017-01-03 02:03:46 +00:00
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GDCLASS(Container, Control);
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2014-02-10 01:10:30 +00:00
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2021-02-09 17:24:36 +00:00
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bool pending_sort = false;
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2014-02-10 01:10:30 +00:00
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void _sort_children();
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void _child_minsize_changed();
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protected:
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void queue_sort();
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2020-07-10 10:34:39 +00:00
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virtual void add_child_notify(Node *p_child) override;
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virtual void move_child_notify(Node *p_child) override;
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virtual void remove_child_notify(Node *p_child) override;
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2014-02-10 01:10:30 +00:00
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2021-11-08 20:53:41 +00:00
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GDVIRTUAL0RC(Vector<int>, _get_allowed_size_flags_horizontal)
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GDVIRTUAL0RC(Vector<int>, _get_allowed_size_flags_vertical)
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2014-02-10 01:10:30 +00:00
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void _notification(int p_what);
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static void _bind_methods();
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2017-03-05 15:44:50 +00:00
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2014-02-10 01:10:30 +00:00
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public:
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enum {
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2021-10-05 20:09:01 +00:00
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NOTIFICATION_PRE_SORT_CHILDREN = 50,
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NOTIFICATION_SORT_CHILDREN = 51,
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2014-02-10 01:10:30 +00:00
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};
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void fit_child_in_rect(Control *p_child, const Rect2 &p_rect);
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2021-11-08 20:53:41 +00:00
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virtual Vector<int> get_allowed_size_flags_horizontal() const;
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virtual Vector<int> get_allowed_size_flags_vertical() const;
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2022-09-19 15:43:15 +00:00
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PackedStringArray get_configuration_warnings() const override;
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2019-03-03 19:00:29 +00:00
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2014-02-10 01:10:30 +00:00
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Container();
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};
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#endif // CONTAINER_H
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