godot/editor/plugins/gradient_editor_plugin.h

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/**************************************************************************/
/* gradient_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GRADIENT_EDITOR_PLUGIN_H
#define GRADIENT_EDITOR_PLUGIN_H
#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
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class EditorSpinSlider;
class ColorPicker;
class PopupPanel;
class GradientTexture1D;
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class GradientEdit : public Control {
GDCLASS(GradientEdit, Control);
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Ref<Gradient> gradient;
Ref<GradientTexture1D> preview_texture;
PopupPanel *popup = nullptr;
ColorPicker *picker = nullptr;
bool snap_enabled = false;
int snap_count = 10;
enum GrabMode {
GRAB_NONE,
GRAB_ADD,
GRAB_MOVE
};
GrabMode grabbing = GRAB_NONE;
float pre_grab_offset = 0.5;
int pre_grab_index = -1;
int selected_index = -1;
int hovered_index = -1;
// Make sure to use the scaled values below.
const int BASE_SPACING = 4;
const int BASE_HANDLE_WIDTH = 8;
int draw_spacing = BASE_SPACING;
int handle_width = BASE_HANDLE_WIDTH;
int _get_gradient_rect_width() const;
void _color_changed(const Color &p_color);
void _redraw();
int _get_point_at(int p_xpos) const;
int _predict_insertion_index(float p_offset);
void _show_color_picker();
protected:
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
static void _bind_methods();
public:
void set_gradient(const Ref<Gradient> &p_gradient);
const Ref<Gradient> &get_gradient() const;
ColorPicker *get_picker() const;
PopupPanel *get_popup() const;
void set_selected_index(int p_index);
void add_point(float p_offset, const Color &p_color);
void remove_point(int p_index);
void set_offset(int p_index, float p_offset);
void set_color(int p_index, const Color &p_color);
void reverse_gradient();
void set_snap_enabled(bool p_enabled);
void set_snap_count(int p_count);
GradientEdit();
};
class GradientEditor : public VBoxContainer {
GDCLASS(GradientEditor, VBoxContainer);
Button *reverse_button = nullptr;
Button *snap_button = nullptr;
EditorSpinSlider *snap_count_edit = nullptr;
GradientEdit *gradient_editor_rect = nullptr;
void _set_snap_enabled(bool p_enabled);
void _set_snap_count(int p_count);
protected:
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void _notification(int p_what);
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public:
static const int DEFAULT_SNAP;
void set_gradient(const Ref<Gradient> &p_gradient);
GradientEditor();
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};
class EditorInspectorPluginGradient : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginGradient, EditorInspectorPlugin);
public:
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virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
};
class GradientEditorPlugin : public EditorPlugin {
GDCLASS(GradientEditorPlugin, EditorPlugin);
public:
virtual String get_name() const override { return "Gradient"; }
GradientEditorPlugin();
};
#endif // GRADIENT_EDITOR_PLUGIN_H