godot/doc/classes/LightmapGI.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="LightmapGI" inherits="VisualInstance3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Computes and stores baked lightmaps for fast global illumination.
</brief_description>
<description>
The [LightmapGI] node is used to compute and store baked lightmaps. Lightmaps are used to provide high-quality indirect lighting with very little light leaking. [LightmapGI] can also provide rough reflections using spherical harmonics if [member directional] is enabled. Dynamic objects can receive indirect lighting thanks to [i]light probes[/i], which can be automatically placed by setting [member generate_probes_subdiv]. Additional lightmap probes can also be added by creating [LightmapProbe] nodes. The downside is that lightmaps are fully static and cannot be baked in an exported project. Baking a [LightmapGI] node is also slower compared to [VoxelGI].
[b]Procedural generation:[/b] Lightmap baking functionality is only available in the editor. This means [LightmapGI] is not suited to procedurally generated or user-built levels. For procedurally generated or user-built levels, use [VoxelGI] or SDFGI instead (see [member Environment.sdfgi_enabled]).
[b]Performance:[/b] [LightmapGI] provides the best possible run-time performance for global illumination. It is suitable for low-end hardware including integrated graphics and mobile devices.
</description>
<tutorials>
</tutorials>
<members>
<member name="bias" type="float" setter="set_bias" getter="get_bias" default="0.0005">
</member>
<member name="bounces" type="int" setter="set_bounces" getter="get_bounces" default="1">
</member>
<member name="directional" type="bool" setter="set_directional" getter="is_directional" default="false">
</member>
<member name="environment_custom_color" type="Color" setter="set_environment_custom_color" getter="get_environment_custom_color">
</member>
<member name="environment_custom_energy" type="float" setter="set_environment_custom_energy" getter="get_environment_custom_energy">
</member>
<member name="environment_custom_sky" type="Sky" setter="set_environment_custom_sky" getter="get_environment_custom_sky">
</member>
<member name="environment_mode" type="int" setter="set_environment_mode" getter="get_environment_mode" enum="LightmapGI.EnvironmentMode" default="0">
</member>
<member name="generate_probes_subdiv" type="int" setter="set_generate_probes" getter="get_generate_probes" enum="LightmapGI.GenerateProbes" default="0">
</member>
<member name="interior" type="bool" setter="set_interior" getter="is_interior" default="false">
</member>
<member name="light_data" type="LightmapGIData" setter="set_light_data" getter="get_light_data">
</member>
<member name="max_texture_size" type="int" setter="set_max_texture_size" getter="get_max_texture_size" default="16384">
</member>
<member name="quality" type="int" setter="set_bake_quality" getter="get_bake_quality" enum="LightmapGI.BakeQuality" default="1">
</member>
<member name="use_denoiser" type="bool" setter="set_use_denoiser" getter="is_using_denoiser" default="true">
</member>
</members>
<constants>
<constant name="BAKE_QUALITY_LOW" value="0" enum="BakeQuality">
</constant>
<constant name="BAKE_QUALITY_MEDIUM" value="1" enum="BakeQuality">
</constant>
<constant name="BAKE_QUALITY_HIGH" value="2" enum="BakeQuality">
</constant>
<constant name="BAKE_QUALITY_ULTRA" value="3" enum="BakeQuality">
</constant>
<constant name="GENERATE_PROBES_DISABLED" value="0" enum="GenerateProbes">
</constant>
<constant name="GENERATE_PROBES_SUBDIV_4" value="1" enum="GenerateProbes">
</constant>
<constant name="GENERATE_PROBES_SUBDIV_8" value="2" enum="GenerateProbes">
</constant>
<constant name="GENERATE_PROBES_SUBDIV_16" value="3" enum="GenerateProbes">
</constant>
<constant name="GENERATE_PROBES_SUBDIV_32" value="4" enum="GenerateProbes">
</constant>
<constant name="BAKE_ERROR_OK" value="0" enum="BakeError">
</constant>
<constant name="BAKE_ERROR_NO_LIGHTMAPPER" value="1" enum="BakeError">
</constant>
<constant name="BAKE_ERROR_NO_SAVE_PATH" value="2" enum="BakeError">
</constant>
<constant name="BAKE_ERROR_NO_MESHES" value="3" enum="BakeError">
</constant>
<constant name="BAKE_ERROR_MESHES_INVALID" value="4" enum="BakeError">
</constant>
<constant name="BAKE_ERROR_CANT_CREATE_IMAGE" value="5" enum="BakeError">
</constant>
<constant name="BAKE_ERROR_USER_ABORTED" value="6" enum="BakeError">
</constant>
<constant name="ENVIRONMENT_MODE_DISABLED" value="0" enum="EnvironmentMode">
</constant>
<constant name="ENVIRONMENT_MODE_SCENE" value="1" enum="EnvironmentMode">
</constant>
<constant name="ENVIRONMENT_MODE_CUSTOM_SKY" value="2" enum="EnvironmentMode">
</constant>
<constant name="ENVIRONMENT_MODE_CUSTOM_COLOR" value="3" enum="EnvironmentMode">
</constant>
</constants>
</class>