2018-05-16 17:19:33 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* multiplayer_api.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
2022-01-03 20:27:34 +00:00
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
2018-05-16 17:19:33 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
2020-03-25 10:10:34 +00:00
|
|
|
#ifndef MULTIPLAYER_API_H
|
|
|
|
#define MULTIPLAYER_API_H
|
2018-03-03 17:28:49 +00:00
|
|
|
|
2021-09-03 17:40:47 +00:00
|
|
|
#include "core/multiplayer/multiplayer.h"
|
|
|
|
#include "core/multiplayer/multiplayer_peer.h"
|
2021-06-04 16:03:15 +00:00
|
|
|
#include "core/object/ref_counted.h"
|
2018-03-03 17:28:49 +00:00
|
|
|
|
2021-10-08 12:13:06 +00:00
|
|
|
class MultiplayerAPI;
|
|
|
|
|
|
|
|
class MultiplayerReplicationInterface : public RefCounted {
|
|
|
|
GDCLASS(MultiplayerReplicationInterface, RefCounted);
|
|
|
|
|
|
|
|
public:
|
|
|
|
virtual void on_peer_change(int p_id, bool p_connected) {}
|
|
|
|
virtual void on_reset() {}
|
|
|
|
virtual Error on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { return ERR_UNAVAILABLE; }
|
|
|
|
virtual Error on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { return ERR_UNAVAILABLE; }
|
|
|
|
virtual Error on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { return ERR_UNAVAILABLE; }
|
|
|
|
virtual Error on_spawn(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; }
|
|
|
|
virtual Error on_despawn(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; }
|
|
|
|
virtual Error on_replication_start(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; }
|
|
|
|
virtual Error on_replication_stop(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; }
|
|
|
|
virtual void on_network_process() {}
|
|
|
|
|
|
|
|
MultiplayerReplicationInterface() {}
|
|
|
|
};
|
|
|
|
|
2022-02-04 15:24:16 +00:00
|
|
|
class MultiplayerRPCInterface : public RefCounted {
|
|
|
|
GDCLASS(MultiplayerRPCInterface, RefCounted);
|
|
|
|
|
|
|
|
public:
|
|
|
|
// Called by Node.rpc
|
|
|
|
virtual void rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {}
|
|
|
|
virtual void process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) {}
|
|
|
|
virtual String get_rpc_md5(const Object *p_obj) const { return String(); }
|
|
|
|
|
|
|
|
MultiplayerRPCInterface() {}
|
|
|
|
};
|
|
|
|
|
|
|
|
class MultiplayerCacheInterface : public RefCounted {
|
|
|
|
GDCLASS(MultiplayerCacheInterface, RefCounted);
|
|
|
|
|
|
|
|
public:
|
|
|
|
virtual void clear() {}
|
|
|
|
virtual void on_peer_change(int p_id, bool p_connected) {}
|
|
|
|
virtual void process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {}
|
|
|
|
virtual void process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {}
|
|
|
|
|
|
|
|
// Returns true if all peers have cached path.
|
2022-07-09 18:45:30 +00:00
|
|
|
virtual bool send_object_cache(Object *p_obj, int p_target, int &r_id) { return false; }
|
|
|
|
virtual int make_object_cache(Object *p_obj) { return false; }
|
2022-02-04 15:24:16 +00:00
|
|
|
virtual Object *get_cached_object(int p_from, uint32_t p_cache_id) { return nullptr; }
|
|
|
|
virtual bool is_cache_confirmed(NodePath p_path, int p_peer) { return false; }
|
|
|
|
|
|
|
|
MultiplayerCacheInterface() {}
|
|
|
|
};
|
2021-08-09 20:46:23 +00:00
|
|
|
|
2021-06-04 16:03:15 +00:00
|
|
|
class MultiplayerAPI : public RefCounted {
|
|
|
|
GDCLASS(MultiplayerAPI, RefCounted);
|
2018-03-03 17:28:49 +00:00
|
|
|
|
2021-05-26 12:07:57 +00:00
|
|
|
public:
|
2021-08-09 20:46:23 +00:00
|
|
|
enum NetworkCommands {
|
|
|
|
NETWORK_COMMAND_REMOTE_CALL = 0,
|
|
|
|
NETWORK_COMMAND_SIMPLIFY_PATH,
|
|
|
|
NETWORK_COMMAND_CONFIRM_PATH,
|
|
|
|
NETWORK_COMMAND_RAW,
|
|
|
|
NETWORK_COMMAND_SPAWN,
|
|
|
|
NETWORK_COMMAND_DESPAWN,
|
2021-09-03 17:40:47 +00:00
|
|
|
NETWORK_COMMAND_SYNC,
|
2021-08-09 20:46:23 +00:00
|
|
|
};
|
|
|
|
|
2021-09-03 17:40:47 +00:00
|
|
|
// For each command, the 4 MSB can contain custom flags, as defined by subsystems.
|
|
|
|
enum {
|
|
|
|
CMD_FLAG_0_SHIFT = 4,
|
|
|
|
CMD_FLAG_1_SHIFT = 5,
|
|
|
|
CMD_FLAG_2_SHIFT = 6,
|
|
|
|
CMD_FLAG_3_SHIFT = 7,
|
2021-08-09 20:46:23 +00:00
|
|
|
};
|
|
|
|
|
2021-09-03 17:40:47 +00:00
|
|
|
// This is the mask that will be used to extract the command.
|
2021-08-09 20:46:23 +00:00
|
|
|
enum {
|
2021-09-03 17:40:47 +00:00
|
|
|
CMD_MASK = 7, // 0x7 -> 0b00001111
|
2021-08-09 20:46:23 +00:00
|
|
|
};
|
|
|
|
|
2018-03-03 17:28:49 +00:00
|
|
|
private:
|
2021-09-07 21:35:19 +00:00
|
|
|
Ref<MultiplayerPeer> multiplayer_peer;
|
2022-05-19 15:00:06 +00:00
|
|
|
HashSet<int> connected_peers;
|
2021-09-03 17:40:47 +00:00
|
|
|
int remote_sender_id = 0;
|
|
|
|
int remote_sender_override = 0;
|
|
|
|
|
2018-03-03 17:28:49 +00:00
|
|
|
Vector<uint8_t> packet_cache;
|
2021-09-03 17:40:47 +00:00
|
|
|
|
2022-02-04 15:24:16 +00:00
|
|
|
NodePath root_path;
|
2020-05-12 15:01:17 +00:00
|
|
|
bool allow_object_decoding = false;
|
2021-09-03 17:40:47 +00:00
|
|
|
|
2022-02-04 15:24:16 +00:00
|
|
|
Ref<MultiplayerCacheInterface> cache;
|
2021-10-08 12:13:06 +00:00
|
|
|
Ref<MultiplayerReplicationInterface> replicator;
|
2022-02-04 15:24:16 +00:00
|
|
|
Ref<MultiplayerRPCInterface> rpc;
|
2018-03-03 17:28:49 +00:00
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len);
|
2018-05-11 19:34:45 +00:00
|
|
|
void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len);
|
2018-03-03 17:28:49 +00:00
|
|
|
|
|
|
|
public:
|
2021-10-08 12:13:06 +00:00
|
|
|
static MultiplayerReplicationInterface *(*create_default_replication_interface)(MultiplayerAPI *p_multiplayer);
|
2022-02-04 15:24:16 +00:00
|
|
|
static MultiplayerRPCInterface *(*create_default_rpc_interface)(MultiplayerAPI *p_multiplayer);
|
|
|
|
static MultiplayerCacheInterface *(*create_default_cache_interface)(MultiplayerAPI *p_multiplayer);
|
2021-10-08 12:13:06 +00:00
|
|
|
|
|
|
|
static Error encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len, bool p_allow_object_decoding);
|
|
|
|
static Error decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len, bool p_allow_object_decoding);
|
|
|
|
static Error encode_and_compress_variants(const Variant **p_variants, int p_count, uint8_t *p_buffer, int &r_len, bool *r_raw = nullptr, bool p_allow_object_decoding = false);
|
|
|
|
static Error decode_and_decompress_variants(Vector<Variant> &r_variants, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw = false, bool p_allow_object_decoding = false);
|
|
|
|
|
2018-03-03 17:28:49 +00:00
|
|
|
void poll();
|
|
|
|
void clear();
|
2022-02-04 15:24:16 +00:00
|
|
|
void set_root_path(const NodePath &p_path);
|
|
|
|
NodePath get_root_path() const;
|
2021-09-07 21:35:19 +00:00
|
|
|
void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer);
|
|
|
|
Ref<MultiplayerPeer> get_multiplayer_peer() const;
|
2021-09-03 17:40:47 +00:00
|
|
|
|
|
|
|
Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, Multiplayer::TransferMode p_mode = Multiplayer::TRANSFER_MODE_RELIABLE, int p_channel = 0);
|
2018-03-03 17:28:49 +00:00
|
|
|
|
2022-02-04 15:24:16 +00:00
|
|
|
// RPC API
|
|
|
|
void rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
|
|
|
|
String get_rpc_md5(const Object *p_obj) const;
|
2021-10-08 12:13:06 +00:00
|
|
|
// Replication API
|
|
|
|
Error spawn(Object *p_object, Variant p_config);
|
|
|
|
Error despawn(Object *p_object, Variant p_config);
|
|
|
|
Error replication_start(Object *p_object, Variant p_config);
|
|
|
|
Error replication_stop(Object *p_object, Variant p_config);
|
2022-02-04 15:24:16 +00:00
|
|
|
// Cache API
|
2022-07-09 18:45:30 +00:00
|
|
|
bool send_object_cache(Object *p_obj, int p_target, int &r_id);
|
|
|
|
int make_object_cache(Object *p_obj);
|
2022-02-04 15:24:16 +00:00
|
|
|
Object *get_cached_object(int p_from, uint32_t p_cache_id);
|
2021-09-03 17:40:47 +00:00
|
|
|
bool is_cache_confirmed(NodePath p_path, int p_peer);
|
2018-03-03 17:28:49 +00:00
|
|
|
|
2018-05-08 09:49:57 +00:00
|
|
|
void _add_peer(int p_id);
|
|
|
|
void _del_peer(int p_id);
|
|
|
|
void _connected_to_server();
|
|
|
|
void _connection_failed();
|
|
|
|
void _server_disconnected();
|
2018-03-03 17:28:49 +00:00
|
|
|
|
2021-09-07 21:35:19 +00:00
|
|
|
bool has_multiplayer_peer() const { return multiplayer_peer.is_valid(); }
|
|
|
|
Vector<int> get_peer_ids() const;
|
2022-05-19 15:00:06 +00:00
|
|
|
const HashSet<int> get_connected_peers() const { return connected_peers; }
|
2021-09-03 17:40:47 +00:00
|
|
|
int get_remote_sender_id() const { return remote_sender_override ? remote_sender_override : remote_sender_id; }
|
|
|
|
void set_remote_sender_override(int p_id) { remote_sender_override = p_id; }
|
2021-09-07 21:35:19 +00:00
|
|
|
int get_unique_id() const;
|
|
|
|
bool is_server() const;
|
|
|
|
void set_refuse_new_connections(bool p_refuse);
|
|
|
|
bool is_refusing_new_connections() const;
|
2018-03-03 17:28:49 +00:00
|
|
|
|
2019-03-26 15:52:42 +00:00
|
|
|
void set_allow_object_decoding(bool p_enable);
|
|
|
|
bool is_object_decoding_allowed() const;
|
|
|
|
|
2021-09-03 17:40:47 +00:00
|
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
void profile_bandwidth(const String &p_inout, int p_size);
|
|
|
|
#endif
|
2021-07-30 00:14:37 +00:00
|
|
|
|
2018-03-03 17:28:49 +00:00
|
|
|
MultiplayerAPI();
|
|
|
|
~MultiplayerAPI();
|
|
|
|
};
|
|
|
|
|
2020-03-25 10:10:34 +00:00
|
|
|
#endif // MULTIPLAYER_API_H
|