godot/doc/classes/EditorSceneImporterMesh.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSceneImporterMesh" inherits="Resource" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_blend_shape">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
</description>
</method>
<method name="add_surface">
<return type="void">
</return>
<argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType">
</argument>
<argument index="1" name="arrays" type="Array">
</argument>
<argument index="2" name="blend_shapes" type="Array" default="[]">
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</argument>
<argument index="3" name="lods" type="Dictionary" default="{
}">
</argument>
<argument index="4" name="material" type="Material" default="null">
</argument>
<argument index="5" name="name" type="String" default="&quot;&quot;">
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</argument>
<description>
</description>
</method>
<method name="clear">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_blend_shape_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_blend_shape_mode" qualifiers="const">
<return type="int" enum="Mesh.BlendShapeMode">
</return>
<description>
</description>
</method>
<method name="get_blend_shape_name" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="blend_shape_idx" type="int">
</argument>
<description>
</description>
</method>
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<method name="get_lightmap_size_hint" qualifiers="const">
<return type="Vector2i">
</return>
<description>
</description>
</method>
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<method name="get_mesh">
<return type="ArrayMesh">
</return>
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<argument index="0" name="arg0" type="Mesh">
</argument>
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<description>
</description>
</method>
<method name="get_surface_arrays" qualifiers="const">
<return type="Array">
</return>
<argument index="0" name="surface_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_surface_blend_shape_arrays" qualifiers="const">
<return type="Array">
</return>
<argument index="0" name="surface_idx" type="int">
</argument>
<argument index="1" name="blend_shape_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_surface_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_surface_lod_count" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="surface_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_surface_lod_indices" qualifiers="const">
<return type="PackedInt32Array">
</return>
<argument index="0" name="surface_idx" type="int">
</argument>
<argument index="1" name="lod_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_surface_lod_size" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="surface_idx" type="int">
</argument>
<argument index="1" name="lod_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_surface_material" qualifiers="const">
<return type="Material">
</return>
<argument index="0" name="surface_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_surface_name" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="surface_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_surface_primitive_type">
<return type="int" enum="Mesh.PrimitiveType">
</return>
<argument index="0" name="surface_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="set_blend_shape_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="Mesh.BlendShapeMode">
</argument>
<description>
</description>
</method>
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<method name="set_lightmap_size_hint">
<return type="void">
</return>
<argument index="0" name="size" type="Vector2i">
</argument>
<description>
</description>
</method>
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</methods>
<members>
<member name="_data" type="Dictionary" setter="_set_data" getter="_get_data" default="{&quot;surfaces&quot;: []}">
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</member>
</members>
<constants>
</constants>
</class>