godot/doc/classes/SceneTreeTimer.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SceneTreeTimer" inherits="RefCounted" version="4.0">
<brief_description>
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One-shot timer.
</brief_description>
<description>
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A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer].
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As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
[codeblocks]
[gdscript]
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func some_function():
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print("Timer started.")
yield(get_tree().create_timer(1.0), "timeout")
print("Timer ended.")
[/gdscript]
[csharp]
public async void SomeFunction()
{
GD.Print("Timer started.");
await ToSignal(GetTree().CreateTimer(1.0f), "timeout");
GD.Print("Timer ended.");
}
[/csharp]
[/codeblocks]
</description>
<tutorials>
</tutorials>
<methods>
</methods>
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<members>
<member name="time_left" type="float" setter="set_time_left" getter="get_time_left">
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The time remaining.
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</member>
</members>
<signals>
<signal name="timeout">
<description>
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Emitted when the timer reaches 0.
</description>
</signal>
</signals>
<constants>
</constants>
</class>