godot/modules/gdscript/language_server/gdscript_workspace.h

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/*************************************************************************/
/* gdscript_workspace.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GDSCRIPT_WORKSPACE_H
#define GDSCRIPT_WORKSPACE_H
#include "../gdscript_parser.h"
#include "core/variant/variant.h"
#include "editor/editor_file_system.h"
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#include "gdscript_extend_parser.h"
#include "lsp.hpp"
class GDScriptWorkspace : public Reference {
GDCLASS(GDScriptWorkspace, Reference);
private:
void _get_owners(EditorFileSystemDirectory *efsd, String p_path, List<String> &owners);
Node *_get_owner_scene_node(String p_path);
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protected:
static void _bind_methods();
void remove_cache_parser(const String &p_path);
bool initialized = false;
Map<StringName, lsp::DocumentSymbol> native_symbols;
const lsp::DocumentSymbol *get_native_symbol(const String &p_class, const String &p_member = "") const;
const lsp::DocumentSymbol *get_script_symbol(const String &p_path) const;
void reload_all_workspace_scripts();
ExtendGDScriptParser *get_parse_successed_script(const String &p_path);
ExtendGDScriptParser *get_parse_result(const String &p_path);
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void list_script_files(const String &p_root_dir, List<String> &r_files);
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public:
String root;
String root_uri;
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Map<String, ExtendGDScriptParser *> scripts;
Map<String, ExtendGDScriptParser *> parse_results;
HashMap<StringName, ClassMembers> native_members;
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public:
Array symbol(const Dictionary &p_params);
public:
Error initialize();
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Error parse_script(const String &p_path, const String &p_content);
Error parse_local_script(const String &p_path);
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String get_file_path(const String &p_uri) const;
String get_file_uri(const String &p_path) const;
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void publish_diagnostics(const String &p_path);
void completion(const lsp::CompletionParams &p_params, List<ScriptCodeCompletionOption> *r_options);
const lsp::DocumentSymbol *resolve_symbol(const lsp::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name = "", bool p_func_requred = false);
void resolve_related_symbols(const lsp::TextDocumentPositionParams &p_doc_pos, List<const lsp::DocumentSymbol *> &r_list);
const lsp::DocumentSymbol *resolve_native_symbol(const lsp::NativeSymbolInspectParams &p_params);
void resolve_document_links(const String &p_uri, List<lsp::DocumentLink> &r_list);
Dictionary generate_script_api(const String &p_path);
Error resolve_signature(const lsp::TextDocumentPositionParams &p_doc_pos, lsp::SignatureHelp &r_signature);
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GDScriptWorkspace();
~GDScriptWorkspace();
};
#endif