2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2018-02-27 12:57:10 +00:00
<class name= "AnimationPlayer" inherits= "Node" category= "Core" version= "3.0.2" >
2017-09-12 20:42:36 +00:00
<brief_description >
Container and player of [Animation] resources.
</brief_description>
<description >
An animation player is used for general purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels.
</description>
<tutorials >
2018-01-25 08:03:59 +00:00
http://docs.godotengine.org/en/3.0/getting_started/step_by_step/animations.html
http://docs.godotengine.org/en/3.0/tutorials/animation/index.html
2017-09-12 20:42:36 +00:00
</tutorials>
<demos >
</demos>
<methods >
<method name= "add_animation" >
<return type= "int" enum= "Error" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<argument index= "1" name= "animation" type= "Animation" >
</argument>
<description >
2017-12-05 04:13:52 +00:00
Adds [code]animation[/code] to the player accessible with the key [code]name[/code].
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "advance" >
<return type= "void" >
</return>
<argument index= "0" name= "delta" type= "float" >
</argument>
<description >
2017-12-05 04:13:52 +00:00
Shifts position in the animation timeline. Delta is the time in seconds to shift.
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "animation_get_next" qualifiers= "const" >
<return type= "String" >
</return>
<argument index= "0" name= "anim_from" type= "String" >
</argument>
<description >
2017-12-05 04:13:52 +00:00
Returns the name of the next animation in the queue.
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "animation_set_next" >
<return type= "void" >
</return>
<argument index= "0" name= "anim_from" type= "String" >
</argument>
<argument index= "1" name= "anim_to" type= "String" >
</argument>
<description >
2017-12-05 04:13:52 +00:00
Triggers the [code]anim_to[/code] animation when the [code]anim_from[/code] animation completes.
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "clear_caches" >
<return type= "void" >
</return>
<description >
2017-12-05 04:13:52 +00:00
[code]AnimationPlayer[/code] caches animated nodes. It may not notice if a node disappears, so clear_caches forces it to update the cache again.
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "clear_queue" >
<return type= "void" >
</return>
<description >
2017-12-05 04:13:52 +00:00
Clears all queued, unplayed animations.
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "find_animation" qualifiers= "const" >
<return type= "String" >
</return>
<argument index= "0" name= "animation" type= "Animation" >
</argument>
<description >
2017-12-05 04:13:52 +00:00
Returns the name of [code]animation[/code] or empty string if not found.
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "get_animation" qualifiers= "const" >
<return type= "Animation" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
2017-12-05 04:13:52 +00:00
Returns the [Animation] with key [code]name[/code] or [code]null[/code] if not found.
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "get_animation_list" qualifiers= "const" >
<return type= "PoolStringArray" >
</return>
<description >
2017-12-05 04:13:52 +00:00
Returns the list of stored animation names.
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "get_blend_time" qualifiers= "const" >
<return type= "float" >
</return>
<argument index= "0" name= "anim_from" type= "String" >
</argument>
<argument index= "1" name= "anim_to" type= "String" >
</argument>
<description >
2017-12-05 04:13:52 +00:00
Get the blend time (in seconds) between two animations, referenced by their names.
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "has_animation" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
2017-12-05 04:13:52 +00:00
Returns [code]true[/code] if the [code]AnimationPlayer[/code] stores an [Animation] with key [code]name[/code].
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "is_playing" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
2017-12-05 04:13:52 +00:00
Returns [code]true[/code] if playing an animation.
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "play" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" default= """" >
</argument>
<argument index= "1" name= "custom_blend" type= "float" default= "-1" >
</argument>
<argument index= "2" name= "custom_speed" type= "float" default= "1.0" >
</argument>
<argument index= "3" name= "from_end" type= "bool" default= "false" >
</argument>
<description >
2017-12-13 23:07:39 +00:00
Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the
animation backwards.
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "play_backwards" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" default= """" >
</argument>
<argument index= "1" name= "custom_blend" type= "float" default= "-1" >
</argument>
<description >
2017-12-05 04:13:52 +00:00
Play the animation with key [code]name[/code] in reverse.
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "queue" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
Queue an animation for playback once the current one is done.
</description>
</method>
<method name= "remove_animation" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
2017-12-05 04:13:52 +00:00
Remove the animation with key [code]name[/code].
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "rename_animation" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<argument index= "1" name= "newname" type= "String" >
</argument>
<description >
2017-12-05 04:13:52 +00:00
Rename an existing animation with key [code]name[/code] to [code]newname[/code].
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "seek" >
<return type= "void" >
</return>
2017-09-10 13:37:49 +00:00
<argument index= "0" name= "seconds" type= "float" >
2017-09-12 20:42:36 +00:00
</argument>
<argument index= "1" name= "update" type= "bool" default= "false" >
</argument>
<description >
2017-12-13 23:07:39 +00:00
Seek the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time.
</description>
</method>
2017-09-12 20:42:36 +00:00
<method name= "set_blend_time" >
<return type= "void" >
</return>
<argument index= "0" name= "anim_from" type= "String" >
</argument>
<argument index= "1" name= "anim_to" type= "String" >
</argument>
<argument index= "2" name= "sec" type= "float" >
</argument>
<description >
Specify a blend time (in seconds) between two animations, referenced by their names.
</description>
</method>
2017-12-13 23:07:39 +00:00
<method name= "stop" >
<return type= "void" >
</return>
<argument index= "0" name= "reset" type= "bool" default= "true" >
</argument>
<description >
Stop the currently playing animation. If [code]reset[/code] is [code]true[/code], the anim position is reset to [code]0[/code].
2017-09-12 20:42:36 +00:00
</description>
</method>
</methods>
<members >
2018-01-14 10:28:57 +00:00
<member name= "assigned_animation" type= "String" setter= "set_assigned_animation" getter= "get_assigned_animation" >
If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also [member current_animation].
</member>
2018-01-11 22:38:35 +00:00
<member name= "autoplay" type= "String" setter= "set_autoplay" getter= "get_autoplay" >
The name of the animation to play when the scene loads. Default value: [code]""[/code].
</member>
<member name= "current_animation" type= "String" setter= "set_current_animation" getter= "get_current_animation" >
The name of the current animation, "" if not playing anything. When being set, does not restart the animation. See also [method play]. Default value: [code]""[/code].
</member>
<member name= "current_animation_length" type= "float" setter= "" getter= "get_current_animation_length" >
The length (in seconds) of the currently being played animation.
</member>
<member name= "current_animation_position" type= "float" setter= "" getter= "get_current_animation_position" >
The position (in seconds) of the currently playing animation.
</member>
<member name= "playback_active" type= "bool" setter= "set_active" getter= "is_active" >
If [code]true[/code], updates animations in response to process-related notifications. Default value: [code]true[/code].
</member>
2017-12-09 23:43:30 +00:00
<member name= "playback_default_blend_time" type= "float" setter= "set_default_blend_time" getter= "get_default_blend_time" >
2017-12-13 23:07:39 +00:00
The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. Default value: [code]0[/code].
2017-12-09 23:43:30 +00:00
</member>
2017-09-13 06:49:40 +00:00
<member name= "playback_process_mode" type= "int" setter= "set_animation_process_mode" getter= "get_animation_process_mode" enum= "AnimationPlayer.AnimationProcessMode" >
2017-12-05 04:13:52 +00:00
The process notification in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
2017-09-12 20:42:36 +00:00
</member>
2018-01-11 22:38:35 +00:00
<member name= "playback_speed" type= "float" setter= "set_speed_scale" getter= "get_speed_scale" >
The speed scaling ratio. For instance, if this value is 1 then the animation plays at normal speed. If it's 0.5 then it plays at half speed. If it's 2 then it plays at double speed. Default value: [code]1[/code].
</member>
2017-09-13 06:49:40 +00:00
<member name= "root_node" type= "NodePath" setter= "set_root" getter= "get_root" >
2017-12-05 04:13:52 +00:00
The node from which node path references will travel. Default value: [code]".."[/code].
</member>
2017-09-12 20:42:36 +00:00
</members>
<signals >
<signal name= "animation_changed" >
<argument index= "0" name= "old_name" type= "String" >
</argument>
<argument index= "1" name= "new_name" type= "String" >
</argument>
<description >
2017-12-13 23:07:39 +00:00
If the currently being played animation changes, this signal will notify of such change.
2017-09-12 20:42:36 +00:00
</description>
</signal>
<signal name= "animation_finished" >
2018-01-13 10:43:30 +00:00
<argument index= "0" name= "anim_name" type= "String" >
2017-09-12 20:42:36 +00:00
</argument>
<description >
2017-12-13 23:07:39 +00:00
Notifies when an animation finished playing.
2017-09-12 20:42:36 +00:00
</description>
</signal>
<signal name= "animation_started" >
2018-01-13 10:43:30 +00:00
<argument index= "0" name= "anim_name" type= "String" >
2017-09-12 20:42:36 +00:00
</argument>
<description >
2017-12-13 23:07:39 +00:00
Notifies when an animation starts playing.
2017-09-12 20:42:36 +00:00
</description>
</signal>
</signals>
<constants >
2017-11-24 22:16:30 +00:00
<constant name= "ANIMATION_PROCESS_PHYSICS" value= "0" enum= "AnimationProcessMode" >
2017-10-31 23:47:07 +00:00
Process animation during the physics process. This is especially useful when animating physics bodies.
2017-09-12 20:42:36 +00:00
</constant>
2017-11-24 22:16:30 +00:00
<constant name= "ANIMATION_PROCESS_IDLE" value= "1" enum= "AnimationProcessMode" >
2017-10-11 21:54:43 +00:00
Process animation during the idle process.
2017-09-12 20:42:36 +00:00
</constant>
</constants>
</class>