godot/core/io/aes256.h

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/*
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* Byte-oriented AES-256 implementation.
* All lookup tables replaced with 'on the fly' calculations.
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*
* Copyright (c) 2007-2009 Ilya O. Levin, http://www.literatecode.com
* Other contributors: Hal Finney
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef AES_256_H
#define AES_256_H
#include "typedefs.h"
#ifdef __cplusplus
extern "C" {
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#endif
typedef struct {
uint8_t key[32];
uint8_t enckey[32];
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uint8_t deckey[32];
} aes256_context;
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void aes256_init(aes256_context *, uint8_t * /* key */);
void aes256_done(aes256_context *);
void aes256_encrypt_ecb(aes256_context *, uint8_t * /* plaintext */);
void aes256_decrypt_ecb(aes256_context *, uint8_t * /* cipertext */);
#ifdef __cplusplus
}
#endif
#endif